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Thesis Presentation

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A set of PowerPoint slides for a thesis regarding the design of a sound spatialization system.Useful for undergraduate students in acoustics / sound engineering.Own work.
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Sound, Space, and Structure Designing a System for Sound Spatialization Song Yang University of Toronto April 5 th , 2013
Transcript
  • Sound, Space, and Structure

    Designing a System for Sound Spatialization

    Song Yang

    University of Toronto

    April 5th, 2013

  • outline

    what is sound spatialization?

    what are some existing sound spatialization systems?

    why is my system meaningful?

    how does my system achieve spatialization?

  • introduction

    sound spatialization : the simulation of point

    sound sources and their movements

    possible applications :

    gaming (immersive RPGs)

    film & home theatre

    many more...

  • analog sound spatialization (pre-1980s)

    R. Maconie, Tuning In: A Film About Karlheinz Stockhausen,

    [Video recording]. London, United Kingdom:

    British Broadcasting Corporation, 1981.

  • digital sound spatialization (1980s present)

    Institute of Sonology

  • digital sound spatialization (1980s present)

    CIRMMT @ McGill

  • gap objectives

    design a household sound

    spatialization system...

    I. intuitive

    II. flexible

    III. simulates distance

    IV. simulates direction (in 3-D)

    V. minimal hardware requirements

    modern sound spatialization

    systems...

    + flexible

    + simulates distance

    + simulates direction (in 3-D)

    - computationally expensive

    - requires specialized equipment

  • system overview

    simulation of

    directionality

    simulation of

    distance

    path definition

    trajectory

    generation

    input

    output

  • module I : trajectory generation

    A.R. Forrest, Interactive Interpolation and

    Approximation by Bzier Polynomials, The

    Computer Journal, vol. 15, no. 1, pp. 71-79.

    how to communicate spatial

    trajectories to the computer?

    cartesian/polar coordinates?

    I. intuitive

    II. flexible

    III. simulates distance

    IV. simulates direction

    V. minimal hardware

    bzier curves!

    y(x) = x3 +3x2 2x + 5

  • module II : simulation of distance

    M. Schroeder and B. Logan, Colorless Artificial

    Reverberation, Journal of the Audio Engineering

    Society, vol. 9, pp. 192-197.

    I. intuitive

    II. flexible

    III. simulates distance

    IV. simulates direction

    V. minimal hardware distance of illusory sound source:

    direct signal vs. reverb (echo) signal

    model concert hall reverb using:

    increasing signal density

    decreasing signal amplitude

  • module III : simulation of directionality

    V. Pulkki, Virtual Sound Source Positioning Using

    Vector Base Amplitude Panning, Journal of the Audio

    Engineering Society, vol. 45, no. 6, pp. 456-466.

    active arc

    vector base amplitude panning

    I. intuitive

    II. flexible

    III. simulates distance

    IV. simulates direction

    V. minimal hardware

    direction of illusory sound source:

    volumeSpeakerLeft vs. volumeSpeakerRight

  • V. Pulkki, Virtual Sound Source Positioning Using

    Vector Base Amplitude Panning, Journal of the Audio

    Engineering Society, vol. 45, no. 6, pp. 456-466.

    active

    triangle

    module III : simulation of directionality

    I. intuitive

    II. flexible

    III. simulates distance

    IV. simulates direction

    V. minimal hardware

  • summary

    an intuitive, flexible sound spatialization system with low

    computational/hardware requirements, while maintaining

    functionality of complex systems

  • Thanks!

    Questions?


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