Date post: | 12-Aug-2015 |
Category: |
Design |
Upload: | jasson-schrock |
View: | 1,863 times |
Download: | 2 times |
UX Guidelines
UX Guidelines
Jasson A Schrock
Head of User Experience at Onefootball
Melanie Daveid
Senior Product Designer at Onefootball
Top 10
3 © Onefootball GmbH / Top 10 UX Guidelines / 2015
PlanningUX Guidelines
3 © Onefootball GmbH / Top 10 UX Guidelines / 2015
It’s about the user
/ Speed and simplicity are important but are not always the answer.
/ Empathize with the user to understand their needs.
4 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Increase user happiness
1
5 © Onefootball GmbH / Top 10 UX Guidelines / 2015 https://youtu.be/iueVZJVEmEs?t=6m21s
Perspective is Everything
“…six million pounds was spent to reduce the journey time between Paris London by about 40 minutes.
With 0.01% of that money you could put wifi on the trains which wouldn't reduce the duration of the journey but would have improved its enjoyment.”
– Rory Sutherland, TEDx Athens
600 M Construction work
WIFIVS
Toothbrush Test
"Is this something you will use once or twice a day, and does it make your life better?”
— Larry Page, CEO of Google
6 © Onefootball GmbH / Top 10 UX Guidelines / 2015
/ Timing and context are critical.
/ Ask, “What are the user’s needs?”
When and Why? Solve a users need and make it a habit
2
7 © Onefootball GmbH / Top 10 UX Guidelines / 2015-06-20
Toothbrush Test "Is this something you will use once or twice a day, and does it make your life better?” — Larry Page, CEO of Google
8 © Onefootball GmbH / Top 10 UX Guidelines / 2015
MVP = Minimum Viable Product
/ To gain traction the MVP needs to be more than just what’s feasible.
What is the MVP? Make it valuable not feasible
3
NOOOOOOO!!!
9 © Onefootball GmbH / Top 10 UX Guidelines / 2015
/ To gain traction the MVP needs to be more than just what’s feasible.
What is the MVP? Make it valuable not feasible
3
YES! That’s perfect.
MVP = Minimum Viable Product
10 © Onefootball GmbH / Top 10 UX Guidelines / 2015
What is the MVP?Make it valuable not just feasible
3
VS
NOOOOOOO!!! YES! That’s perfect.
11 © Onefootball GmbH / Top 10 UX Guidelines / 2015
/ Collecting ideas for the future shouldn’t derail the process.
/ Prioritize items to move forward.
P0 – Mandatory P1 – Important P2 – Needed P3 – Nice to have
Make priorities Plan for the next steps but focus on the MVP
5
12 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Complexity Balloon
Implicit over explicit personalization
6 Tailor to the User
/ Keep the complexity on our end, not the users.
Tailor to the user
13 © Onefootball GmbH / Top 10 UX Guidelines / 2015
6
Total Complexity
Tailor to the user
14 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Hard to Use Easy to Use
6
VS
Exposed to the User
Handled by the Product
Interface Handled by the Product
Interface Exposed to the User
15 © Onefootball GmbH / Top 10 UX Guidelines / 2015-06-20
Option = Decision
" Every time you give a user an option, you are asking them to make a decision.
When a user doesn’t care or understand the option this ultimately leads to frustration. “
— Tom McFarlin, Developer
https://tommcfarlin.com/wordpress-philosophy-decisions-not-options/15 © Onefootball GmbH / Top 10 UX Guidelines / 2015
16 © Onefootball GmbH / Top 10 UX Guidelines / 2015
DesigningUX Guidelines
16 © Onefootball GmbH / Top 10 UX Guidelines / 2015
17 © Onefootball GmbH / Top 10 UX Guidelines / 2015
The Monomyth aka The Hero’s Journey
Tell a story
6 It’s not a feature list
/ We’re all hardwired for stories… create a story not a list of the feature functions.
18 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Have a clear visual hierarchy
7 Visually guide users
/ When everything is important, nothing is important.
/ Does it pass the squint test?
Squint Test
19 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Squint Test
Have a clear visual hierarchy
7 Visually guide users
/ When everything is important, nothing is important.
/ Does it pass the squint test?
20 © Onefootball GmbH / Top 10 UX Guidelines / 2015
/ React to the user’s actions through visual, audible, or haptic feedback.
Is this working?Provide feedback for every interaction
8
21 © Onefootball GmbH / Top 10 UX Guidelines / 2015
“Because you watched House of Cards”
Encourage interaction with context.
9 Explain why
/ Tangental content needs a reference point.
/ Use community details to improve gamification and encourage exploration (eg. view count, ratings, shared by, etc).
/ However beware of too many repeated elements.
22 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Do you know the answer?
Be consistent
10 Don’t reinvent the wheel
/ Use common design frameworks so the user knows what’s happening next.
Overview
23 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Planning
1. Increase user happiness
2. Solve a user need and make it a habit
3. Make it valuable not just feasible
4. Plan for the next steps but focus on the MVP
5. Implicit over explicit personalization
6. Tell a story
Designing
7. Have a clear visual hierarchy
8. Provide feedback for every interaction
9. Encourage interaction with context
10. Be consistent
Top 10 – UX Guidelines
Thanks!Melanie Daveid
Senior Product Designer at Onefootball
melaniedaveid.com
Jasson A Schrock
Head of User Experience at Onefootball
about.me/Jasson
@jasson
@melaniedaveid
24 © Onefootball GmbH / Top 10 UX Guidelines / 2015