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uid-graphical system advatages

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    Graphical system advantages

    Symbols recognized faster than text

    Faster learning

    Faster use and problem solving

    Easier remembering

    More natural

    Fewer errors

    Increased feeling of control

    Immediate feedback

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    Graphical system advantages

    Predictable system responses

    Easily reversible actions

    More attractive May consume less space

    Replaces national languages

    Easily augmented with text displays Low typing requirements

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    Graphical system disadvantages

    Greater design complexity

    Learning still necessary

    Lack of experimentally-derived designguidelines

    Inconsistencies in technique and terminology

    Not always familiar

    Window manipulation requirements

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    Graphical system disadvantages

    Production limitations

    Few tested icons exist

    Inefficient for touch typists Not always the preferred style of interaction

    Not always fastest style of interaction

    May consume more screen space Hardware limitations

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    Characteristics of the Graphical User

    InterfaceSophisticated Visual Presentation : [It is what people see on the screen]

    The objective is to reflect visually on the screen the real world of the useras realistically, meaningfully, simply, and clearly as possible.

    The sophistication of a graphical system permits displaying lines, includingdrawings and icons.

    It also permits the displaying of a variety of character fonts, includingdifferent sizes and styles.

    The meaningful interface elements :

    windows (primary, secondary, or dialog boxes)

    menus (menu bar, pull-down, pop-up, cascading)

    Icons (programs , files)

    assorted screen-based controls (text boxes, list boxes, combination boxes,settings, scroll bars, and buttons)

    a mouse pointer and cursor.

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    Pick-and-Click Interaction

    To identify a proposed action is commonlyreferred to as pick, the signal to perform an

    action as click.Restricted Set of Interface Options

    The array of alternatives available to the user iswhat is presented on the screen or what may beretrieved through what is presented on thescreen, nothing less, and nothing more. Thisconcept fostered the acronym WYSIWYG.

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    Visualization

    Visualization is a cognitive process that allowspeople to understand information that is difficultto perceive, because it is either too voluminous

    or too abstract. The goal is not necessarily to reproduce a realistic

    graphical image, but to produce one that conveysthe most relevant information.

    Effective visualizations can facilitate mentalinsights, increase productivity, and foster fasterand more accurate use of data.

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    Object Orientation

    A graphical system consists of objects and

    actions. Objects are what people see on the

    screen as a single unit.

    Classes of Objects:

    Data objects, which present information

    Container objects to hold other objects

    Device objects, represent physical objects in the

    real world.

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    Objects relationships

    Collections: simplest relationship- sharing a

    common aspect of objects.

    Constraints: stronger relationship changing

    an object in a set affects some other object in

    the set.

    Composites: significant relationship

    aggregation itself can be identified as an

    object.

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    Containers: object in which other object exist.

    Persistence: is the maintenance of a state

    once it is established

    An object state [window size, cursor

    location, scroll position] should always be

    automatically preserved when the user

    changes it

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    Properties or Attributes of Objects : Properties are theunique characteristics of an object. Properties help todescribe an object and can be changed by users.

    Actions : People take actions on objects.

    Property/attribute specification sequence: The user selects an objectfor example, several words

    of text.

    The user then selects an action to apply to that object,

    such as the action BOLD. The selected words are made bold and will remain bold

    until selected and changed again.

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    Application versus Object or Data

    OrientationAn application-oriented approach takes an action:

    object approach, like this:

    Action> 1. An application is opened (for example,word processing).

    Object> 2. A file or other object selected (forexample, a memo).

    An object-oriented object: action approach doesthis:

    Object> 1. An object is chosen (a memo).

    Action> 2. An application is selected (wordprocessing).

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    Views

    Views are ways of looking at an objects information.

    1. Composed: present information and objects

    contained within an object.

    2. Contents: list the components of objects.

    3. Settings: permit seeing and changing object

    properties.

    4. Help: provide all the help functions.

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    Use of Recognition Memory:

    Continuous visibility of objects and actions encourages to

    eliminate out of sight, out of mind problem

    Concurrent Performance of Functions:

    Graphic systems may do two or more things at one time.

    Multiple programs may run simultaneously.

    When the system is not busy on a primary task, it may process

    background tasks (cooperative multitasking)

    When the appl are running truly separate tasks, the system

    may divide the processing power into time slice & allocate

    portions to each appl ( preemptive multitasking).

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    The Web User Interface

    The design goal is to build a hierarchy of menus

    and pages that feels natural, is well structured, is

    easy to use, and is truthful.

    Web interface design is essentially the design ofnavigation and the presentation of information.

    Proper interface design is largely a matter of

    properly balancing the structure andrelationships of menus, content, and other linked

    documents or graphics.

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    The Web User Interface

    Web interface design is difficult for a number

    of reasons.

    The main issues concern information

    architecture and task flow, neither of which is

    easy to standardize.

    Difficult It is more difficult because of the

    availability of the various types of multimedia.

    users are ill defined & the users tools so

    variable in nature

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    The popularity of Web

    It allows millions of people scattered across the

    globe to communicate, access information,

    publish, and be heard. It allows people to

    control much of the display and the renderingof Web pages.

    Web usage has reflected this popularity. The

    number of Internet hosts has risendramatically.

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    Users have become much more discerning

    about good design.

    Slow download times

    Confusing navigation

    Confusing page organization

    Disturbing animation

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    Printed Pages versus Web Pages

    Page size

    Page rendering

    Page layout Page resolution

    Page navigation

    Interactivity Page independence:

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