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Graphical system advantages
Symbols recognized faster than text
Faster learning
Faster use and problem solving
Easier remembering
More natural
Fewer errors
Increased feeling of control
Immediate feedback
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Graphical system advantages
Predictable system responses
Easily reversible actions
More attractive May consume less space
Replaces national languages
Easily augmented with text displays Low typing requirements
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Graphical system disadvantages
Greater design complexity
Learning still necessary
Lack of experimentally-derived designguidelines
Inconsistencies in technique and terminology
Not always familiar
Window manipulation requirements
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Graphical system disadvantages
Production limitations
Few tested icons exist
Inefficient for touch typists Not always the preferred style of interaction
Not always fastest style of interaction
May consume more screen space Hardware limitations
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Characteristics of the Graphical User
InterfaceSophisticated Visual Presentation : [It is what people see on the screen]
The objective is to reflect visually on the screen the real world of the useras realistically, meaningfully, simply, and clearly as possible.
The sophistication of a graphical system permits displaying lines, includingdrawings and icons.
It also permits the displaying of a variety of character fonts, includingdifferent sizes and styles.
The meaningful interface elements :
windows (primary, secondary, or dialog boxes)
menus (menu bar, pull-down, pop-up, cascading)
Icons (programs , files)
assorted screen-based controls (text boxes, list boxes, combination boxes,settings, scroll bars, and buttons)
a mouse pointer and cursor.
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Pick-and-Click Interaction
To identify a proposed action is commonlyreferred to as pick, the signal to perform an
action as click.Restricted Set of Interface Options
The array of alternatives available to the user iswhat is presented on the screen or what may beretrieved through what is presented on thescreen, nothing less, and nothing more. Thisconcept fostered the acronym WYSIWYG.
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Visualization
Visualization is a cognitive process that allowspeople to understand information that is difficultto perceive, because it is either too voluminous
or too abstract. The goal is not necessarily to reproduce a realistic
graphical image, but to produce one that conveysthe most relevant information.
Effective visualizations can facilitate mentalinsights, increase productivity, and foster fasterand more accurate use of data.
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Object Orientation
A graphical system consists of objects and
actions. Objects are what people see on the
screen as a single unit.
Classes of Objects:
Data objects, which present information
Container objects to hold other objects
Device objects, represent physical objects in the
real world.
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Objects relationships
Collections: simplest relationship- sharing a
common aspect of objects.
Constraints: stronger relationship changing
an object in a set affects some other object in
the set.
Composites: significant relationship
aggregation itself can be identified as an
object.
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Containers: object in which other object exist.
Persistence: is the maintenance of a state
once it is established
An object state [window size, cursor
location, scroll position] should always be
automatically preserved when the user
changes it
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Properties or Attributes of Objects : Properties are theunique characteristics of an object. Properties help todescribe an object and can be changed by users.
Actions : People take actions on objects.
Property/attribute specification sequence: The user selects an objectfor example, several words
of text.
The user then selects an action to apply to that object,
such as the action BOLD. The selected words are made bold and will remain bold
until selected and changed again.
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Application versus Object or Data
OrientationAn application-oriented approach takes an action:
object approach, like this:
Action> 1. An application is opened (for example,word processing).
Object> 2. A file or other object selected (forexample, a memo).
An object-oriented object: action approach doesthis:
Object> 1. An object is chosen (a memo).
Action> 2. An application is selected (wordprocessing).
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Views
Views are ways of looking at an objects information.
1. Composed: present information and objects
contained within an object.
2. Contents: list the components of objects.
3. Settings: permit seeing and changing object
properties.
4. Help: provide all the help functions.
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Use of Recognition Memory:
Continuous visibility of objects and actions encourages to
eliminate out of sight, out of mind problem
Concurrent Performance of Functions:
Graphic systems may do two or more things at one time.
Multiple programs may run simultaneously.
When the system is not busy on a primary task, it may process
background tasks (cooperative multitasking)
When the appl are running truly separate tasks, the system
may divide the processing power into time slice & allocate
portions to each appl ( preemptive multitasking).
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The Web User Interface
The design goal is to build a hierarchy of menus
and pages that feels natural, is well structured, is
easy to use, and is truthful.
Web interface design is essentially the design ofnavigation and the presentation of information.
Proper interface design is largely a matter of
properly balancing the structure andrelationships of menus, content, and other linked
documents or graphics.
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The Web User Interface
Web interface design is difficult for a number
of reasons.
The main issues concern information
architecture and task flow, neither of which is
easy to standardize.
Difficult It is more difficult because of the
availability of the various types of multimedia.
users are ill defined & the users tools so
variable in nature
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The popularity of Web
It allows millions of people scattered across the
globe to communicate, access information,
publish, and be heard. It allows people to
control much of the display and the renderingof Web pages.
Web usage has reflected this popularity. The
number of Internet hosts has risendramatically.
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Users have become much more discerning
about good design.
Slow download times
Confusing navigation
Confusing page organization
Disturbing animation
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Printed Pages versus Web Pages
Page size
Page rendering
Page layout Page resolution
Page navigation
Interactivity Page independence:
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