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WWII Battles : Scheldt · 2014. 4. 30. · Scheldt estuary depicts the entire battle area, ranging...

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P.O. Box 21598 | Bakersfield, CA. 93390 | (661) 587-9633 phone | (661) 587-5031 fax | [email protected] The Devil’s Moat Battle of the Scheldt simulates the fighting between the First Canadian Army and the German XV th Army during November, 1944. The Canadian army was tasked to clear the area so that the still-intact docks of Antwerp could be used to start supplying the Allied armies, whom were still being supplied by extended supply lines all the way back to the Normandy beachheads. The Germans were attempting to delay this as long as possible, having set up formidable defenses covering the obvious approach routes, using pre- sighted artillery, snipers and mines to batter the Allies’ advance even before any combat engagement. Beyond that, the Germans resorted to flooding the low-lying areas around the estuary, and mining the entrance to the harbors of Antwerp. The fighting to capture the largest port in Europe would be brutal but vitally necessary to the Allied campaign in Western Europe. Battle of the Scheldt uses the popular Fire & Movement combat system that is designed so that players can augment their units with “Support Fire” during the course of the battle. From mortars to tanks, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example perhaps supported by air cover could be tasked to assault a lone enemy regiment of infantry defending a key town. But as its attack gets underway, that recon battalion may find itself under the guns of enemy artillery; more support fire will be necessary to take the town, but assets are limited. In Battle of the Scheldt , the attritional design of the Combat Results Table simulates the true nature of the battles in Western Europe; units are typically two-sided formations that can incur casualties during a game, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting around Antwerp. Winning the battle is a matter of maneuver, firepower and asset management not merely odds ratios requiring numerical superiority. A map of the Scheldt estuary depicts the entire battle area, ranging from the Leopold Canal to the South Beveland peninsula and Walcheren Island. Target Market • WWII history buffs Up-Sells & Cross-Sells • Aachen (DG Folio Series game) • Arnhem (DG Folio Series game) • Bastogne (DG Folio Series game) Selling Points • Folio-game/low price • Series game/many other games with the same rules system Stock no • 1629 MSRP • $19.95 UPC Code • 095109016298 Contents • One 17x22 inch terrain map 100 die-cut counters One Standard rules booklet for this series One Exclusive rules booklet for this title WWII Battles : Scheldt Place your order today!
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Page 1: WWII Battles : Scheldt · 2014. 4. 30. · Scheldt estuary depicts the entire battle area, ranging from the Leopold Canal to the South Beveland peninsula and Walcheren Island. Target

P.O. Box 21598 | Bakersfi eld, CA. 93390 | (661) 587-9633 phone | (661) 587-5031 fax | [email protected]

The Devil’s Moat

Battle of the Scheldt simulates the fi ghting between the First Canadian Army and the German XVth Army during November, 1944. The Canadian army was tasked to clear the area so that the still-intact docks of Antwerp could be used to start supplying the Allied armies, whom were still being supplied by extended supply lines all the way back to the Normandy beachheads. The Germans were attempting to delay this as long as possible, having set up formidable defenses covering the obvious approach routes, using pre-sighted artillery, snipers and mines to batter the Allies’ advance even before any combat engagement. Beyond that, the Germans resorted to fl ooding the low-lying areas around the estuary, and mining the entrance to the harbors of Antwerp. The fi ghting to capture the largest port in Europe would be brutal but vitally necessary to the Allied campaign in Western Europe.

Battle of the Scheldt uses the popular Fire & Movement combat system that is designed so that players can augment their units with “Support Fire” during the course of the battle. From mortars to tanks, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example perhaps supported by air cover could be tasked to assault a lone enemy regiment of infantry defending a key town. But as its attack gets underway, that recon battalion may fi nd itself under the guns of enemy artillery; more support fi re will be necessary to take the town, but assets are limited.

In Battle of the Scheldt, the attritional design of the Combat Results Table simulates the true nature of the battles in Western Europe; units are typically two-sided formations that can incur casualties during a game, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fi ghting around Antwerp. Winning the battle is a matter of maneuver, fi repower and asset management not merely odds ratios requiring numerical superiority. A map of the Scheldt estuary depicts the entire battle area, ranging from the Leopold Canal to the South Beveland peninsula and Walcheren Island.

Target Market• WWII history buffs

Up-Sells & Cross-Sells• Aachen (DG Folio Series game)• Arnhem (DG Folio Series game)• Bastogne (DG Folio Series game)

Selling Points• Folio-game/low price• Series game/many other games

with the same rules system

Stock no• 1629

MSRP• $19.95

UPC Code• 095109016298

Contents• One 17x22 inch terrain map• 100 die-cut counters • One Standard rules

booklet for this series• One Exclusive rules

booklet for this title

WWII Battles : Scheldt

Place your order today!

simulates the fi ghting between the First Canadian Army

support assets to engage enemy positions and formations, allowing combat

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