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Game Boy Advance Role-Playing Japanese-Style
Breath of Fire
FAQ/Walkthrough byDBM11085Version:1.2 | Updated:03/30/04 | Search Guide| Bookmark Guide
*****************************************************************************
Breath of Fire FAQ/Walkthrough
For the Gameboy Advance
Version 1.2 (Last Updated 3/30/2004)
ByDevin Morgan
This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved.
Home FAQs Cheats Saves Reviews Images Videos Answers Board
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls5. Overview
6. Walkthrough
7. Enemies
8. Bosses
9. Weapons
10. Armor
11. Shields
12. Helmets
13. Items14. Magic
15. Shops
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.2 (3/30/04): Finally got to adding a listing of items Gobi sells in
his portable shop.
Version 1.1 (4/21/02): A couple small updates were made, including a quick
experience trick in the Secrets section, plus a better way to get the W.Ant
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for Nina's tonic (see that part of the walkthrough for more details).
Version 1.0 (3/11/02): The walkthrough is complete, all sections of the guide
are complete, I am done!
Version 0.9 (3/10/02): Some more of the walkthrough is added, and I am at the
final points of the game now! The next update will most definitely make this
a complete guide finally!
Version 0.8 (3/7/02): This is another big update, with even more walkthrough
updates, as well as other bits and pieces throughout the guide! Perhaps by
the next update or so, I will be done at last!
Version 0.6 (2/25/02): A lot more of the walkthrough has been added, along
with numerous other excerpts in other sections. The next couple updates or
so, and I should be done here!
Version 0.4 (2/17/02): So far, the walkthrough covers until just after thebattle with the Gremlin inside the Stone Robot. Next update will have more
walkthrough added, so stay tuned!
Version 0.3 (2/14/02): The first version of this FAQ. It only has information
on the areas I've reached, the items I've obtained, etc., so please keep that
in mind when viewing this FAQ. I will finish this guide soon though, so check
back in a few days for more updates!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
This classic RPG title from the Super Nintendo has been successfully ported
to the Gameboy Advance. There are new features, including a Dash command so
you can move around quicker in the game. You are Ryu, and you along with 7
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other comrades you'll meet along the way, must recover the 6 Goddess Keys
scattered throughout the world. You need those keys in order to stop the evil
Dark Dragons from destroying the world. If you have a GBA, I'd recommend you
obtain this game; it's really awesome!
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 3. Story -=-=-=-=-=-=-=-=-=
For thousands of years, the Dragon Tribe reigned peacefully, governing the
world through its mighty power and decency. Despite its integrity, the tribe
fell victim to the power of the evil goddess Milia. The internal strife split
the tribe into two factions and war erupted between them. The violent clash
nearly destroyed the world. Already lasting for centuries, it seemed the
conflict would drag on forever.
At last, a hero and his seven companions appeared and vowed to defeat the
evil goddess. The quest was perilous.
After many failed attempts, they managed to capture the goddess and seal her
in a dungeon locked with six keys.
Now a fragile peace accord holds the two tribes together. The White Dragon
Tribe, pledges to lock away its power until the world is once again faced
with danger. But the Black Dragon Tribe is suspiciously reluctant in its
peace efforts. Will the peace hold, or will the bloody history between these
two sides continue for more eons to come?
The saga of the fate of the Dragon Tribe is about to begin...
*****************************************************************************
-=-=-=-=-=-=-=-=-=
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-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Control Pad: Move character, move cursor on menu screens
Start: Start game, bring up/close map (after you get it)
Select: Bring up/close menu screen
A: Talk to people, check areas, use character's special ability, confirm
selection on menu screens
B: Dash (hold while moving), cancel selection on menu screens
L: Change order of characters in the game, view Order commands in battle
R: Change order of characters in the game, view Defense commands in battle
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 5. Overview -=
-=-=-=-=-=-=-=-=-=
Bank/Storage Centers
--------------------
In most towns, when you step into the Item Shop, you'll notice that there are
two counters. One is for the actual Item Shop, and the other is for a storage
place. You can store as much of your money, or items, that you want here.
Then, return to the storage place in any town to deposit/withdraw as you
please. They can be quite useful if you run out of room to carry items, and
want to put away the ones you won't need for a while, if at all in the game.
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Menu Screens
------------
While in the game (outside of battle), press Select to open up the submenu.
Here is a quick rundown as to what each option on that menu is for:
Item: View your items, select an item to use, sort items, etc.
Spel: View spell lists of a character, select a spell to use.
Eqip: View currently equipped equipment on your party, add/remove equipment,
etc.
Stat: View the statistics for a particular character (attack power, defense
power, experienced needed to gain a level, and so on).
Swch: Switch the positions of the characters if in battle (front or back row;
back row players have lower attack power but better defense, and vice
versa).
Chng: Change the order of your party's lineup.
Optn: Change in-game options (text speed, manual/auto dashing, music).
Save: Quick save your game (can be done anywhere, as opposed to a full save
which can only be done at Dragon Shrines; if you reload quick save
data, it disappears, so this is basically a one-time save option).
End: Exit the menu screen (obviously).
Status Ailments
---------------
As in most other RPG titles, there are several ailments that can affect your
party (usually for the worse). They can all be cured with the appropriate
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items. Here's a quick list of the ailments and what they do to you:
Curse: Your statistics are lowered, making your attacks weaker and defenses
lower.
Paralyze: You fall asleep and become unable to move for some rounds. It wears
off after a period of time, though.
Poison: You become poisoned, and your HP gradually drains. Outside of battle, you lose HP each time you move, so you should cure this ASAP!
Stun: When a character has 0HP, they are in Stun state. Use a Life item to
revive that player.
Zombie: Turn you into a rotting zombie; your statistics are greatly decreased
in this state.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 6. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=
Introduction
------------
The game opens with a fiery scene where Ryu (the main character) is sleeping
in a burning building. An old woman comes to wake you up. When you have
control of Ryu, follow the woman through the hall (she'll get rid of the fire
that blocks your path up ahead) and downstairs. There, talk to everyone you
see if you like. You'll see 2 girls with blue hair standing next to each
other. Talk to the one on the left and she'll move, then talk to the other
one. After that, a guy followed by a girl known as Sara will come in and warn
the people of an attack. She'll then turn everyone to stone, and then leave
the building.
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Outside, soldiers will escort her out of the village, where she encounters an
evil man known as Jade. After a quick confrontation, Sara and Jade disappear.
The scene then shifts back to inside the building. Everyone is restored to
their original forms, and they're all wondering what just happened. After
some talking, an earthquake will take place and most of the people will run
off. The old man will make a chest appear in the room; open it to get 300GP.
Talk to him and the old woman if you want, otherwise exit this building into
the village of Drogen.
Drogen
------
In this ruined village, there isn't much you can really do. There are Weapon
and Item shops still open, but I wouldn't recommend buying anything at this
time (unless you want some Herbs in case you're in danger out of town). From
the building you just came out of, enter the small open room to the
southwest. This is a Dragon Shrine; check out the dragon statue and it'll
save your progress. Save now, then exit there and continue south out of the
town.
Overworld
---------
Out in the overworld, you are now vulnerable to enemy attacks. Make your way
west and north, then to the northeast while fighting various enemies. Try to
gain a couple levels along the way as well. You'll come to a castle further
ahead, which is Camlon; enter it.
Camlon
------
In this castle town, you'll notice that the town is in ruins and the castle
has been invaded! Enter the small dome-shaped building to the left (Dragon
Shrine) and save, then enter the castle itself.
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Camlon Castle
-------------
When you enter this ruined castle, follow the path all the way to the first
pool of water. You can drink the water to fully recover your HP if needed.
From there, continue along the path and you'll see 2 treasure chests next to
each other; open them to get a total of 140GP. Now, continue through this
castle and you'll come to stairs; go down them to the next floor. In thisroom, there are 2 closed doors, blocking access to small treasure rooms. Go
up to each door and press A to open them, then open the 4 chests to get: 2
Herbs, BronzSD, and Gauntlet.
Then, go up the stairs at the left side of the room to the upper floor again.
Head south through here and down the next set of stairs you see to enter
another room. This next room is the same as the other room (with the 2 closed
doors). Open the doors and open the 4 chests to get: 2 Herbs, SuedeCP, and
Visor. After that, head up the stairs to the right. Follow the path until you
come to a lone treasure chest. Try to open it and you'll trigger a sproig,
which will recover all your HP/AP. You'll also get the contents of the chest
(Antdt).
Continue to the left and open the other chest to get another Antdt (you may
set off a trap which makes you lose AP, so be careful). Then, go up the
stairs you just passed to reach the throne room. Go forward and the frog
sitting on the throne will speak to you. It'll become giant-sized, then enter
battle with you, so read the Bosses section for help here. After you win, the
castle will be cleared of the smell and will revert back to its normal state.
Now, open the chests in this room to get a Herb and 150GP. Then, head back
downstairs and follow the path all the way out of the castle.
Camlon
------
Back outside, the king will be convinced that you're not a false hero. An
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earthquake will then occur, and the king will mention that the Dark Dragons
may have the Quake control, which is in the Nanai dungeon. Head into the
Dragon Shrine in town to save, then exit this village.
Overworld
---------
Follow the path by going to the northwest. Head east across a bridge, then
continue southeast across a desert area. You'll see a large port town knownas Nanai, but do not enter it just yet. Wander around until it gets dark
outside (night time), then enter Nanai. If you go to Nanai during the day,
guards will block your access, so that's why we're waiting until the night.
Nanai
-----
In this town at night, you must follow a specific path in order to avoid
being seen by the wandering guards. From where you enter the village, go
right and up into the Dragon Shrine to save. Then, go all the way to the west
wall. At that point, head up 4 steps, right 4 steps, up 7 steps, and right 10
steps (all the way to the water). Enter the rightmost building to the north
of you, and open the 2 chests inside to get 300GP. Exit the building and get
to the edge by the water again. Go south between the 2 towers, then walk
south between the 2 buildings (one of which a guard is sleeping in front of).
Head east and north around that building, then go straight north past the
guard whose back is to you, and into the castle. Open the closed door
directly ahead of you, then go down a few sets of steps into the Gaia Temple.
Gaia Temple
-----------
When you get to the bottom of the steps, start by heading south and east
across a bridge, and onward to a lone chest. Open it to get an Antdt. Then,
go back across the bridge and continue south across a longer bridge. At the
other side, go west and north across the bridges and up the paths. Open the
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chest at the northmost point of this branch of the path to get 650GP. Now, go
back south and east to the end of the long bridge, then head all the way to
the east. Go north there to find a chest containing B.Stn. Then, go back west
a little, then go up the path you haven't yet explored yet (the one to the
right of the bridge). Follow that path all the way to the steps at the end,
then go down all the steps to the next area.
In this area, go south and down the first small hill, then go east across a
bridge. At the path split, go north to one chest to get an ArmPad. Go back
and head south to another chest containing 70GP. From there, head all the waywest and continue southward along the path. At the end of the last bridge, go
southwest to a chest; open it to get F.Stn. Then, head east a bit, making
sure to go up and open the chest you pass to get a Cure. After that, continue
east and north along the path to the stairs leading to the final area.
Down in the bottom of this lair, go north and confront the knight standing
there. He'll taunt you, then you will enter battle. Read the Bosses section
for help on dealing with the Knight. After the fight, check out the machine
the Knight was guarding and pull the key from it. A rumbling will now occur;
you'll see a round pad in the right side of the room. Step into it to exit
this place.
Overworld
---------
Outside, you'll see the town of Nanai crumble. A man will come and bring you
to the King of Camlon.
Camlon------
Here, the King will thank you for what you've done, and the man who brought
you there will tell you to go east to Winlan. You will find a cave there,
which will lead to another kingdom. Now, stop by the Dragon Shrine and save,
then exit Camlon.
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Overworld
---------
Here, head northwest and follow the path like you're going back to Nanai.
Cross the bridges and go southeast, and continue past the site of the now-
gone Nanai. Head north from there and you'll see a town. That's Winlan; enter
it!
Winlan------
In this town, you may want to rest at the Inn if needed, then save your game
at the Dragon Shrine. Then, head up the steps and visit the Weapon Shop to
the east. Get the ChainML and equip it on Ryu. Use this time to also sell off
old armor and weapons. Then, exit here and visit the Item Shop (to the east
of the Weapon Shop) and buy at least 9 Herbs. Now, make your way to the
castle in the northmost area of town. Enter the castle.
Winlan Castle
-------------
Here, go straight ahead and talk to the girl standing between 2 soldiers up
ahead. She'll consult with a girl known as Princess Nina whether if you can
speak with the King or not. You'll also learn some vital information through
their talking. After Nina leaves, the girl will lead you to a guest room
where you sleep for the night. The scene then shifts to Nina's room, and
you'll have control of her for a while now.
With Nina, exit the room you're in and go down the stairs nearby. Go west
across the hall and open the door leading into a treasure room; open the 4
chests to get SuedeSH, SuedeHT, Herb, and Antdt. Be sure to equip the first 2
items on her. Then, go back south and east, then head north and east and
south to another 2 chests. Open those to get 2 Herbs. Now, go north and head
down the stairs to another room. There, go southwest and open 2 more chests
to find 1 Herb and 1 Antdt. Go back upstairs, then head west and south to
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exit this castle completely.
Winlan
------
In the dark of night outside, head southward towards the bottom of town.
Visit the Weapon Shop and buy Nina a BronzRP and SuedeGN (if you can't afford
both, go fight a little bit outside, and/or sell old equipment). Then, save
at the Dragon Shrine and exit town.
Overworld
---------
Out here, head west and you'll notice a cave in the mountains. Enter that
cave, which is called the Aura Cave.
Aura Cave
---------
When you enter this cave, go straight ahead and 2 soldiers will stop you.
They will not let you pass unless they join your party, so let them (they're
a big help here). Then, continue northward and fight the enemies along the
way, and go down the stairs at the end. Head down the sets of stairs to get
down into the actual cave. Here, take the south path, and open the first
chest you reach to get a Cure. At the path split, go southeast and open the 2
chests in that area to get a SuedeGN and 150GP. Then, take the north path at
the split, and open a chest to the east to get 70GP. Continue west and open
the chest to get the I.Ore. Now, make your way back to the stairs leading outof this cave.
This time, head along the north path and go across a bridge. Open the chest
to get a Herb. Then, head east and follow the path across a couple more
bridges, then open a chest you see to get another Herb. Continue west past a
northbound path, then go down a ramp and head west and north to a chest
containing B.Stn. Now, go back up that small ramp, and go north on that path
d th th t i t th
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you passed, then go up the stairs to another room.
In this room, go north and west to a chest containing a C.Stn. Then, go east
and up the next set of stairs. From there, go south and exit the cave.
Overworld
---------
Outside, head directly west into the town of Romero.
Romero
------
When you arrive here, visit the Inn to recover HP/AP, then visit the Dragon
Shrine to save your game. Then, check out the Weapon/Item Shops and buy more
Herbs if necessary, and upgrade your party's equipment if your funds allow.
After that, head into the rightmost building in the row of buildings behind
the Inn. There is a hole in the middle of the room there; drop down into it
to reach a hidden room below. You'll see 4 jars to the left blocking access
to the northwest corner of the room, in this setup:
1 2
3
4
Push #4 left, #2 up, and #1 left. Continue to the barrel you previously could
not reach, and push it aside. Stand where it was and press A to find the Map.
Now you can view the overworld by pressing Start when you're outside! Now,head south and up the steps to exit Romero. Reenter the town and save again,
then take the west exit out of town.
Overworld
---------
Out here, head directly west into the Ramui Woods.
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Ramui Woods
-----------
In this area, head west as far as you can, then head north and west to find a
chest. Open it to get a Herb. Now, go all the way south and west to continue
through this forest. In the next wide-open area, head all the way north and
east through a narrow path in the upper-right corner of the area. Then, go
northwest to another chest containing 150GP. Now, head back east and souththrough the narrow path, then go all the way to the west while staying
towards the northmost path of this area. You'll come to a chest if you go all
the way west; open it to get another Herb.
Next, go all the way east until you can go southward again. Then, go south as
far as you can go. From there, go all the way west to another chest with a
Bandage inside. I'd recommend equipping that shield on Nina, since you
probably couldn't get a better one for her in Romero. Now, go back east and
north until you can head west again. Go all the way west until you exit the
forest.
Overworld
---------
Out here, go west and into the Karma Tower.
Karma Tower
-----------
Upon entering this tower, head straight ahead and go down the stairs to
another room. There, open the 2 chests to get 2 Herbs. Then, go back upstairs
and head west to the wall, then go north. You'll see a zig-zag path to the
right on the other side of the wall. When you can, get around the wall and
follow the path to the stairs. Go up them and open the chest you come to, and
you'll find a M.Drop. Now, go downstairs and make your way back towards the
entrance of this tower (between the 2 clean water ponds). Go east and north,
and talk to the specter in the way of one of the paths It'll tell you to go
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and talk to the specter in the way of one of the paths. It'll tell you to go
away, then it'll fight. Read the Bosses section for help on beating this
creature, known as Morte.
After you win that fight, go through the path Morte was blocking and head
upstairs to the next room. There, get to the southeast corner of the room and
go down the stairs there to the first floor again. Open the chest to get a
Charm, then go back upstairs. Go around the wall to the right, then go up the
left path to another set of stairs. Go up them to another room, then open thechest in that area to get a Cure item. Go back downstairs, then follow the
path counter-clockwise around the room until you reach the stairs at the very
end. Go up them to the next room.
In this room, go straight ahead to the north wall. Then, head to the
southeast corner of the room, and go down the stairs there. Head north to the
next set of stairs and go up those to another room. Open the chest to the
left to get a Herb. You'll see 4 holes in the floor here; drop into the
upper-right hole and you'll land in a room 2 floors down. Go up the stairs
there into another room. There, go south through the hall and up those stairs
into the following room.
Here, go directly south and you'll see a set of stairs in the middle of the
room. Go down them to the next floor, then go around the path and down more
stairs to the floor below that. Open the chest there to get a Life2 item.
Then, go back up the stairs all the way to the top floor again. Once there,
go around to the right and you'll encounter Mortea. Read the Bosses section
for tips on beating this one. After that, continue up the stairs to the top
of the tower.
There, go west and a bridge will form. Walk across it and it'll disappear
once you're at the other side. There, talk to the 3 girls in the room and
they'll tell you to step on a switch to help them. Open the closed door and
walk over the switch, and a girl will move aside so you can reach the stairs
going down. You're supposed to go down those stairs, but go upstairs and
drink the water/save your game real quick.
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After that, go back down to the previous room, and continue down the stairs
to the left. Open the chest in the middle of that room to get a Cure. Then,
continue downstairs to the next floor. Go around the path here and down more
stairs to a different-looking room. Head straight ahead and a wizard will
appear behind you. He'll release the poisonous Xeon Gas in the air, causing
your party to become very weak. In the battle, do NOT heal yourselves; just
attack for a few rounds although it does nothing to the wizard. After a few
rounds, one of the Soldiers will escape from the area, leaving one moreSoldier and Nina to fight. After the wizard finishes them off, the scene will
shift to the roof where the other Soldier is. The wizard meets him there, and
the Soldier flies away to Winlan.
Winlan
------
After a brief talk with the guards in town, the Soldier will perish. One
guard will enter the castle to get the Hero (Ryu) to help. When the guard
talks to Ryu, say Yes when he asks for help. With control of Ryu again, exit
the castle and head to the Dragon Shrine at the southmost area of town. Save
your game, then exit the town.
Overworld
---------
Outside, talk to the guards standing around to hear the plan. Then, talk to
the Soldier and the group will fly to the tower. The wizard's force will
counter your group, but the Soldier will get through and fly you onto theroof.
Karma Tower
-----------
Back on the roof here, the Soldier will join you. Go down into the tower,
then go downstairs all the way to where you first encountered the wizard.
Before you enter the wizard's area, the Soldier will leave the group. Head
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Before you enter the wizard s area, the Soldier will leave the group. Head
down into the lair and go south, then all the way west (pass the middle path
going north for now). Go up the west path to the chest, where you'll trigger
a Sproig that recovers all your HP/AP. Open the chest to get a Foil weapon
for Ryu; be sure to equip that right away! Now, go back south and east, and
up the middle path to reach the wizard. You'll enter battle, so read the
Bosses section for help here!
After you win, you will receive the Remedy. Nina will thank you and you'llboth get to the roof of the tower. The Soldier will take you both back to
Winlan.
Winlan
------
When you arrive outside of town, Nina will go to see the king in the castle.
Ryu will then follow into the castle. Inside the castle, go straight ahead
past the guards. After you pass the 3 guards standing around, go right and up
the stairs to the next room. There, make your way all the way to the King's
bed where Nina is standing by. Talk to Nina and then the Remedy will work,
curing the King! In return for curing his illness, the King will allow you
access to the tunnel beneath the castle! Nina will also choose to join your
party for good!
Now, get back downstairs and make your way to the upper-right corner of the
room. Go down the set of stairs you find there to reach the basement. Head
all the way south and east until you reach 2 guards blocking your path. Talk
to them and they'll let you pass since you have the OK from the King.Continue onward to access the bridge. Cross the bridge and exit at the other
end.
Overworld
---------
From here, head southeast along the dirt path until you reach a wide open
area. Head east to a village next to a dried up river; enter that village of
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a ea. ead east to a age e t to a d ed up e ; e te t at age o
Tantar.
Tantar
------
When you enter this town, head to the Weapon Shop first. Get the Scythe for
Ryu and the Bandana for Nina (that should be all you need for equipment right
now). Stop at the Inn if you need to rest, then save at the Dragon Shrine.After that, head to the south area of the village, and enter the house in the
bottom-right corner, which is where the blacksmith lives. Talk to him and
trade the I.Ore for the Saw, which will help you in the coming areas. After
that, save again, then exit the village.
Overworld
---------
Outside again, head back northwest to the dirt path you came here by
traveling along. Head north until you reach a dense forest. Try to enter it
and you'll use the Saw to cut down the trees in the way. The Saw will then
break, rendering it useless, but you can enter the Lament Woods now.
Lament Woods
------------
In this area, go north and west to the path split. Go south and west, then
north to another small split. Take the path going east and north, leading to
a chest containing a Herb. Now, head back south and west, then continuenorth. Go straight to the north as far as you can go; you'll come to another
chest. Open it to get a T.Drop. Then, go down and take the first path going
east. Follow it east and then to the south. Continue south to the end, then
take the southeast path to the south and west to 2 chests. Open them to get
another T.Drop and a Life.
Now, go southeast along that narrow path, then head all the way to the north.
Go as far as you can, and you'll come to yet another chest; open it to get a
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y , y y p g
Wrist shield. I recommend equipping that on Nina since she has lower defense
than Ryu at this point. Now, go back south a tiny bit to the path that goes
west. Go northwest and follow the zig-zag path around. When you reach the
split where you can go south or west, continue west and north. Continue north
and east, and you'll come to a building. It is the Dark Dragon Fort; enter
it.
Dark Dragon Fort----------------
When you enter here, go straight ahead and encounter the 2 guards in your
way. You'll have to fight them (also known as Bowman and Lancer). Beat them,
then continue straight ahead. You'll fall into a trapped floor, causing you
to drop to the room below. There, open the 4 chests to get 2 Lifes, a LongSD,
and a T.Drop. Equip the LongSD with Ryu, then go back up the stairs to the
main floor. From where you come up, follow the path directly north of you. Go
north and around at the end, then go south and west. At the next split, go
north and west until you reach more guards. Defeat them, then go west and
south to 4 more chests. Open them to get a Herb, T.Drop, Acorn, and Life2.
After that, go northwest and down the stairs to the floor below. There, go
east and down more stairs to the bottom floor. Open the 4 chests you find to
get 2 Herbs, a WolfHT, and a T.Drop. Then, go back upstairs. Head east to the
end of the hall, then follow the path all the way around until you see a
chest. Open it to get a Herb. Next, head all the way west to the end of the
hall, then go south to another chest with a Herb inside.
Now, go all the way north and east to a row of guards in the way. Approach
and speak to them to enter battle against a Bowman and 2 Lancers. Defeat them
like before, and a man posing as the chief will ask if you want to take the
enemy's weapons before leaving. Say yes (you won't be able to progress by
saying no), and he'll lead you down the hall and into a room. He'll trap you
in a room, where a two-headed monster called Pog comes to fight. Read the
Bosses section for help here. After that fight, an arrow will fly by and a
guy known as Bo will confront the fake chief. You'll all enter battle against
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the General, so read the Bosses section for help with beating him as well.
After the fight, the real chief will leave and Bo will permanently join your
party! Before you go, equip Bo with the WolfHT you found earlier; he'll need
it. Then, backtrack all the way to the entrance of the fort, and get out from
there.
Lament Woods
------------
Back here again, simply go all the way south through here and you'll
eventually get out of here. If you have that much trouble exploring by
yourself, just read the directions on your first run through here backwards,
and you'll be alright.
Overworld
---------
Out in the overworld again, head southeast along the dirt path until it ends.
Then, continue southeast where you'll see Tantar and Tuntar across the dried
up river. Go north and cross the bridge, then go south at the other side and
enter Tuntar this time.
Tuntar
------
In this mirror of Tantar, visit the Item Shop if you need more Herb and Lifeitems. Visit the large building to the south and talk to the chief inside.
He'll tell you of a Stone Robot that can unblock the river, but it is in
Agua. Leave the building, then rest at the Inn and save at the Dragon Shrine.
Then, exit the village.
Overworld
---------
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Out here, head back across the bridge to the north, then go south into
Tantar.
Tantar
------
Here, visit the Weapon Shop and upgrade Bo's equipment (buy a ShortBW and a
SuedeAR). After that, sell his old stuff and exit the town.
Overworld
---------
Now, head northwest and follow the dirt path all the way northwest to the
long bridge leading to Winlan. Do not cross that bridge; instead continue
north and west along the path to a forest. Put Bo in front of your party
(press L or R), and walk west through the forest. Continue west and you'll
come to the town of Romero. Enter Romero.
Romero
------
When you enter this town, talk to the people lined up in front of you.
They'll tell you of zombies roaming the town at night. Talk to all of them,
then head into the northeast building. Talk to the chief and he'll ask you to
get rid of the zombies in exchange for information on Agua. So, exit the town
and wander around until it becomes night. Then, reenter the town. Talk to the
old woman in the graveyard and she will have her zombie husband reveal ahidden room where you can find the WtrJr used for carrying Cleansing Water.
Drop into the hole revealed underneath the tombstone, and open the 2 chests
to get the WtrJr and a Herb. Go south and up the stairs to exit the town.
Overworld
---------
Outside, have Bo lead you southwest through the forest, and you'll see a cave
on an island surrounded by water. Follow the path to the west, then go around
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and into the Ease Cave.
Ease Cave
---------
In here, take the path to the east and open the chest for a Herb. Then, go
back and head west and north. Open the chests along the way to get a Herb and
a NiceHT (equip that on Nina; she probably needs the defense boost most).
Follow the path east when it splits and continue along it through this cave.
When you see the stairs going down, pass them and continue to the end of the
path. Open the chest at the end to get a F.Stn. Now, go back a little and
head down those stairs to the next floor.
There, take the east path and open the chest at the end of that path to get a
Herb. Now, go back to the stairs and head north. At the next split, go east
to a chest containing a T.Drop. Next, go back west and continue north along
the path all the way to the stairs at the end. Go down those stairs to the
next floor. In this room, go northwest and up the stairs to a room with 2
chests (Apple and BronzHT inside them). Then, take the stairs down to the
southwest and you'll be in the room with the Cleansing Water. Go south and
into the water, then press A to get the water. You'll then exit the cave and
go back to Romero.
Romero
------
Back here, your group will sprinkle the water around, purifying the town ofzombies! You'll then enter the chief's house, where he will thank you. Open
the 5 chests here to get 900GP, Herb, Antdt, Cure, and the Tablet. You need
the Tablet in order to enter Agua Tower. Exit the chief's house, then head to
the Weapon Shop. Upgrade your party's equipment right now, then rest at the
Inn and save at the Dragon Shrine before leaving. After that, just leave this
town.
Overworld
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---------
Out here again, have Bo lead you northwest through the woods to a floating
tower. Enter that area.
Agua Tower
----------
When you arrive here, go west and you will read the inscription on the
Tablet. Doing so will cause the floating tower to come down so you can enter
it. Inside, go straight and up the stairs into the main floor of the tower.
There, go south and ride the floating platform across the pit. Then, go all
the way west and open the chest to get the Herb inside it. Go back east and
head north along the path to the west of the pit. Go all the way north and
open the chest to get a Life2 item. Go back south and take the west path you
passed along the way north on this one. Follow the path up to 2 more chests
containing an Apple and an Acorn. After that, continue west and north to the
northmost point of the room. Go up the stairs to the second floor.
There, go south and ride the moving platform to the middle of the room. Then,
take the northwest moving platform to the west, and open the chest there to
get a SunHT. Now, get onto the moving platform to the right to get back to
the start, then go around and down the first platform to reach the middle
area again. This time, take the southeast platform to the east; open the
chest around the bend to get an IronSH. Ride the moving platform directly to
the north to the start, then ride the other platform back to the middle area.
This time, take the southwest moving platform and open the chest to get aThiefCL (be sure to equip all 3 of the items you found in this room on Ryu;
he'll benefit most from them). Ride the platform to the north, and then go
west and upstairs to the next floor.
In this room, open the chest nearby to get an Acorn. Go south and ride the
platform to the middle area. Take the southwest platform to the southwest
ledge, then walk around and open the chest with a HairBand inside. Take the
platform to the north and open the next chest to find a Herb, then ride the
l tf t t th iddl i H d t th th t l tf d
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platform east to the middle area again. Head onto the southeast platform and
ride it across, then walk around to the chest with a Bracelet inside (equip
the HairBand and Bracelet on Nina; she's the only one who can use them). Now,
ride the north platform to the final stop, then walk around the platform and
go up the stairs to the next floor.
Here, take the path going southeast to the moving platform at the end. Ride
it to the west, then check out the pillar with the glowing orb on top of it.
A monster will materialize and enter battle with you. So read the Bosses
section for help on defeating the Wisp. After you win, check out the pillar
again to get the KngKey you need! Now, ride the platform to the north and go
back downstairs. Continue all the way downstairs until you get to the bottom
floor, then exit the tower completely.
Overworld
---------
Back out here, have Bo lead your party all the way east through the forest.Follow the dirt path all the way south and east until it ends, then go east
some more towards Tantar. Enter there to rest at the Inn and save at the
Dragon Shrine, then get back outside. From Tantar, go north and east across
the bridge, then continue north to a cave. Do not enter the cave; instead
follow the path going north to the east of it. Continue all the way east and
north, then west a little bit. When you see a dirt path leading south into
the lower area, take that path, then go east and take the next path down to
the Stone Robot area. Enter the Giant.
The Giant
---------
In here, go north and head up the stairs. Go up the next few sets of stairs
until you reach an actual room. There, go east and south the first chance you
get to reach 2 chests. Open them to get a BronzHM and a Herb. Then, go back
north and continue east and upstairs to the next room. Head south and west,
and confront the General and Lancers blocking the way. Enter battle against
them; read the Bosses section for some information After you win check out
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them; read the Bosses section for some information. After you win, check out
the wall in front of you and the KngKey will be used. The Stone Robot will
come to life with you inside it. Also, the blue circular pads begin to
function, acting as teleporters to other areas of the robot.
From here, go back northeast to the stairs, and step into the teleporter to
the west. In the next room, take the path going northeast all the way to the
end, then step into the next teleporter. Go north and take the path going
southwest when it splits, then step into that teleporter; open the chest in
this next area to get an Acorn, then go into that teleporter to reach the
place where you fought the General. Go northeast and into the first
teleporter, then make your way through the next couple rooms until you reach
the room where you left off (where you can go either southwest or continue
north to a teleporter). Go north and into the teleporter there this time, and
then go north and southeast at the split. Go around the spiral and into the
teleporter there, and open the chests in the next room to get a Life2 and a
Mrbl1 item.
Next, step back into the teleporter you entered the room with the 2 chests
in, and this time, follow the path all the way through this room. Go in the
teleporter at the end, then into the following one. You'll finally end up in
the control room of the Stone Robot. Go forward and check out the pillar, and
the Key will work for you. Nina will command the robot to destroy the block
in the dry river to the south, so watch that all take place. After you gain
control again, step into the teleporter to reach the first room with the
heart. Head northeast and down the stairs to the floor below. Continue all
the way downstairs to the bottom floor, then exit the Giant.
Overworld
---------
Out here again, head south and west across the bridge, then continue south
into Tantar.
Tantar
------
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------
Here, head west and south, then into the chief's house (the one surrounded by
water). Talk to the chief and he'll reveal a hole under his seat, and tells
you the Key is there. Drop down there and open the chests to get a Herb and
the Key! Now, go back upstairs and exit the house. Rest at the Inn, then save
at the Dragon Shrine, and then exit Tantar.
Overworld
---------
At this point, there is a cave you should be heading to. So, go north and
across the bridge, then continue north to where the Stone Robot is standing.
Enter the cave to the right of the robot.
Lake Cave
---------
Here, it's basically a straightforward path, so just follow the path along.
Open the one chest along the way to get a W.Ptn. Then, just contionue until
you exit at the end.
Overworld
---------
From here, head northwest and enter the Lake Shrine.
Lake Shrine
-----------
In here, go straight ahead and open the closed door that blocks your path.
Then, continue down the stairs all the way down to the bottom. Once there,
follow the path all the way to the end, then go up the stairs to the next
area. Follow the path into the water and down the waterfall. Then, go all the
way south and east, then north onto a dry ledge. Open the lone chest to get a
Life Go back into the water and onto the east ledge then follow that path
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Life. Go back into the water and onto the east ledge, then follow that path
in and out of the water again. Pass the stairs going downward, and continue
to a chest with a Life2 inside. Now, go back north and head downstairs to the
next area.Here, just follow the path all the way to the end, then head up the
few sets of stairs to the next area. In this area, go all the way north and
open a chest with 2000G inside. Then, go southeast and into the water, and go
east. Go north onto the first ledge you pass and open the chest there to get
a Herb. Go back into the water and head east onto that ledge. Head all the
way to the south and go west to a chest containing an Acorn. Go back east and
north, then take the first westbound path into the water. Follow the watery
path down a waterfall, then to the southeast. Go north onto the first ledge
you pass and open the chest at the top to get a SkySH (equip to Nina).
Go back south into the water, and continue east onto the next dry ledge.
There, open the fancy looking chest to get the Ring (equip this on Ryu). Step
into the teleporter nearby to warp up to the top floor. From there, go south
and exit the cave.
Overworld
---------
Back out here, go east and get through the Lake Cave. After that, head south
and across the bridge over the river, then continue south into Tantar.
Tantar
------
Here, talk to the people blocking access into town and you'll hear a ceremony
is about to begin. Head into the chief's house and talk to the chief, and the
wedding will begin. Witness it, then the chief will tell you that you can use
the Stone Robot to cross the river to the south. After that, exit the house,
rest/save, then exit town.
Overworld
---------
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Outside, you'll notice the Stone Robot somehow made it south from its
previous position, but it's being controlled by someone else. The General is
back and has the robot destroy Tuntar. Since it refuses to attack Tantar, go
north and across the bridge, then enter the robot.
The Giant
---------
Back here, make your way all the way to the control area of the Stone Robot
(refer to the previous walkthrough for this area to see how to get there if
you forgot). Once you get there, talk to the General and he'll transform,
starting a battle. Read the Bosses section for help with beating the Gremlin.
After the fight, the General/Gremlin will explode in defeat, and the Stone
Robot will begin to move. It'll drop you off to the south near a volcano,
then it'll climb into the volcano, destroying itself and causing the volcano
to erupt. That will burn up the path ahead, but the lava will harden allowing
you to cross safely.
Overworld
---------
Now, head south across the lava-formed bridge and you'll see a small building
surrounded by trees. This is a Dragon Shrine; enter it.
Dragon Shrine
-------------
Here, continue ahead and enter the shrine itself. Talk to the old man up
ahead and he'll let Ryu go in further. Open the chest to the east to get a
Melon, then recover your HP/AP with the clean water on the west side. Then,
encounter the spirit in the middle and you'll enter battle; read the Bosses
section for help on beating the Talon. After you win, Ryu will gain his first
3 dragon forms he can transform into in battle! Now, talk to the old man to
leave, then continue out of here completely.
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Overworld
---------
Outside again, have Bo lead your party south through the forest to a cave;
enter it.
Cape Cave
---------
In this area, simply follow the straightforward path through the cave. When
the path splits further ahead, head south (you'll have to come back later to
get through the west path). Then, continue ahead to the exit of this
cave.
Overworld
---------
From here, head south and you'll come to a town by the water. That is Auria;
enter that town.
Auria
-----
As soon as you enter Auria, a guard will come and arrest you, and throw you
into a jail. Check out the blue pedestal in the upper-right corner of the
cell to get a PrisonCL. Then, talk to the sleeping man and ask for his help,and he'll open the cell for you to escape. Head upstairs and continue out of
the building. Now, head as far south without exiting the town as you can,
then go east and north into the Inn. Rest there, then exit and go into the
Dragon Shrine nearby to save. Then, go west and enter the building connected
to the jail (the small one to the left). This is where the Item/Weapon Shops
are located. Buy new equipment/sell the old stuff for your party, as well as
buying some more items. Be sure you buy a Vitamn here; you'll need it soon.
Exit the shop and go north and west along the pier, then talk to the captain
standing in front of the ship. Then, go back into the town area.
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g p g
Before we continue, there is something you must have in order to progress
ahead in the game. This item is the G.Bar, which is sold in the Item Shop of
Auria. You obviously don't have that much money on hand, so we're going to
have to obtain it by fulfilling other tasks. So, head go east and north into
town, staying as far west from the guard as you can to avoid arrest again.
Enter the building all the way to the north, which is Ross's house. There, go
up the stairs nearby, then enter the room to the west. Go north through a
small passage in the wall and open 2 chests to get a Cure and a G.Tiara. Make
sure you also talk to Ross while you're here; he'll allow you to use his ship
if needed later on. Then, exit Ross's place and enter the northeast building.
Go upstairs in this house, then have Nina lead your party. Talk to the old
man and allow Nina to help his aching back. He'll give you 20000G as thanks!
Now, leave this house and head south and west to the Weapon/Item shop.Inside
the shop, go upstairs to the second floor. Talk to the man sitting
down and you'll find he has the hiccups. Give him the Vitamn you bought
earlier, and he'll give you 5000G in exchange. Then, go downstairs and sellthe G.Tiara to either shopkeeper to get 10000G! Also, buy a Pouch from the
Item Shop since you're here. Leave the shop and head east, then north. Enter
the northwest building; talk to the woman sitting at the table and she'll
tell you of her son lost in the forest. Leave the house, then go south and
exit town.
Overworld
---------
Back outside, go all the way north to the Cape Cave. Go through it like you
did before, then out the other end. There, have Bo lead your group north
through the forest. You'll notice an empty patch in the middle of the forest;
enter it. Talk to the fairies there and say Yes when they ask if you'll get
the boy in the woods to stop logging. Leave this area, then go east to a
square patch of flowers with an empty area in the middle. Enter that area,
and talk to the fairies, then the boy there. After that, exit this place and
use Nina's Warp spell to get back to Auria.
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Auria
-----
Here again, exit the Dragon Shrine and head north to the northwest building.
Talk to the woman sitting there again, and she'll be happy you saved her son
in the woods. She will give you 20000G as a reward, too! Now, you can explore
all the buildings in town and collect lots of treasure, so go ahead and do
that if you like. Otherwise, continue south and out of town (make sure you
bought the Pouch at the Item Shop first though).
Overworld
---------
From here, head directly east and into the L & D Cave.
L & D Cave
----------
In here, go straight ahead and talk to the 2 guys in the way. They will warn
you of the thieves further ahead, then get out of the way. So, continue into
the room and go downstairs to the lower floor. There, follow the path west
and all the way north. Continue along the path to the next path split; go
southeast from there. There is another split up ahead, so head west and
you'll come across 2 chests; open them to get a Cure and a ShellHT. Now, head
all the way east and south, then west again. Go north and up the stairs to
the next room.
In this room, head east, then take the north path at the split. Go all the
way to the end, and step on the switch there to open the gate, allowing for
quick access to this area later on. Now, go all the way back to where the
path split and continue south to exit the cave.
Overworld
---------
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Outside, head north and east around the water, then go south into the town of
Bleak.
Bleak
-----
Here, head into the Inn nearby. The stay is free, which is new compared to
past towns' Inns you've visited. During the night, the innkeeper will try to
steal your Pouch, but you grab it just in time. The innkeeper gives you 5000G
and asks you keep that all a secret. After that, leave the Inn and go to the
Dragon Shrine to save. You should now have more than enough cash to buy the
G.Bar back in Auria, so let's exit this town.
Overworld
---------
Back out here, use Nina's Warp spell to get back to Auria quickly.
Auria
-----
When you arrive here, exit the Dragon Shrine and head to the Item Shop. Buy
the G.Bar now (you may also want to get the Rod1 while you're here), then
exit the shop/town and Warp back into Bleak.
Bleak-----
Back here, exit the Dragon Shrine, then go all the way to the northmost house
in town. There, talk to the old man and trade the G.Bar for the Icicle.
You'll need this to enter the Krypt. Exit the house and head south to the
Weapon Shop. Get the WoolRB for Nina and the MetalSH for Ryu (remember to
sell the old equipment while you're here). Leave here, then exit the town.
Overworld
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---------
Now, head west and into the Desert Cave.
Desert Cave
-----------
There is really no need for a walkthrough in this area. Just follow the
straightforward path all the way to the end. At the end, Ryu will use the
Icicle to cool the air.
Overworld
---------
Outside at the end, head south through the middle of the desert. You'll come
to a town; enter it.
Arad
----
Here, enter the building to the right and rest there. Then, head into the
northmost building and talk to the mayor. He'll give you the Fife if you
defeat the SandWorm when it appears at night. Agree to it, then leave; it'll
now be night time. Head to the northeast area of town where a goat would
normally be wandering around. You'll notice a moving patch of dirt this time.
Check it out and you'll enter battle against the SandWorm, so read the Bossessection for help with winning. After you win, you'll be back in the mayor's
house. He'll let you open the chest that contains the Fife. Now, exit the
house and rest at the Inn again, then exit town.
Overworld
---------
From here, go southeast and you'll see the Krypt surrounded by whirlpools in
the sand. Stand on the dry tile in front of the Krypt and press A to play the
Fif A b id ill d ill it N t
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Fife. A bridge will appear and your group will cross it. Now you can enter
the Krypt.
Krypt
-----
In here, follow the path all the way around the room, then go down the stairs
in the middle to reach the next room. Here, go straight ahead and down the
steps to the lower area. There are many chests in this room on elevated
ledges, but several areas of the floor are trapped, causing you to fall into
an empty room below. You can go up stairs there to get out of there, though.
If you want to explore and do some trial-and-error with maneuvering around
the traps, you can get the following treasures in this room: Herb (x2),
IronSH, Dagger, Life, DreamRG. Anyway, head southeast and you'll see stairs
leading downward. Go down them to the next floor, then continue down the next
set to the following floor.
In this room, go north and you'll see 2 ledges you can go onto. Go on the
east one and open the chest there to get HeadGear. Get back down and continue
north, then go up the steps leading to the stairs going downstairs. A multi-
eyeball creature will appear and challenge you. Read the Bosses section for
help on beating EyeSpy. After you win, EyeSpy will disappear in defeat. Now,
continue downstairs to the next room. There, go south and you'll find 6
chests: 5 red ones and 1 blue. Open the 5 red ones to get 2 SkullHTs, an
IcyHT, a Cure, and an Antdt. Try to open the blue one and the room will start
to flood with water. Your group can't get out, but a guy named Karn comes outof a trap in the room to help you in time. After an introduction, go
downstairs to the next room and talk to him again to get him in the party!
With Karn, you can now open the locked doors along the way if he's leading
the party! Also, he can disable traps hidden in treasure chests before you
open them. Anyway, head east and open the 2 locked doors you encounter.
Continue along this path until you reach a split in the road. Go west and
you'll come to 2 more chests. Open those to get a Cure and a Herb. Now, go
back east and unlock a locked door to the north. Then, go down the stairs in
th t littl t h th t Th h d t d th d
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that little room to reach the next area. There, head west and south and up
the stairs at the end to the following area.There, take the path going
southward. Follow it around to a chest at the end;
open it to get a HuntCL. Then, head back around to the stairs you came up
here from. Now, go north and head down more stairs to the bottom level of
this place. There are several caskets around this room, each with a trap on
them. Have Karn as the leader of the party, and check each casket here. When
you check the final casket, you'll find the Book of Thieves that Karn was
looking for! It happens to be the casket itself, and Karn gains confidence
from its message. After he's done jumping around, backtrack all the way back
out of the Krypt completely.
Overworld
---------
Back outside, there are a number of places you can return to from the past
and gain new treasure (due to locked doors which you can now open with Karn).I'm not actually going to direct you to each place again to obtain those
items, but I'll list off what you can get if you went back to each place and
unlocked the locked doors you find; it's all up to you if you want those
added bonuses or not:
Winlan: BrokenSD, Turban, FlameRP, Cure, Life2, Life
Agua Tower: LavaSH
After you do whatever you do, have Nina Warp you to Bleak. From there, go
around around the lake, then into the L & D Cave.
L & D Cave
----------
Here, head all the way to the north, and when the path splits, keep on going
northward. At the end, go west and open the locked door with Karn, then take
the G.Bar inside that chest. Now, go back east and south all the way out of
the cave.
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Overworld
---------
From here, go directly east and enter the L & D Tower.
L & D Tower
-----------
When you enter this area, go straight ahead and unlock the door (have Karn
lead your party throughout this tower). Open the chest to get 2000G, then go
upstairs to the next room. There, go south and east and talk to the old man
you reach. He'll tell you to fight the ghosts to prove you're the hero, then
he'll let you pass. Continue upstairs to the third level. In this room, there
are 2 sets of stairs you can go up. First, go up the left set, and in that
room, open the 2 chests to get a B.Stn and a Life. Go back down and take the
other stairs going upward, and head south, then east and up more stairs. Inthe next room, go directly north and up those stairs to the next floor for
now. Open the chest in that area to get a Life2, then go down the stairs to
the west into the following area. Open 3 chests there to get a Herb, Cure,
and a HornHT.
Now, go back upstairs, and down the stairs to the east. From there, go
southwest past the other stairs you came up from before, and go esat and
north around the room. Go up the stairs in the corner to reach the next room.
Here, make your way around the room and you'll come to another set of stairs
on the west side of the room. Pass them for now, and go up the stairs to the
east. Then, go north and west and up some more stairs to another room. Open
the 2 chests up here to get a Turban and 2000G.
Now, go back down 2 floors, and head up the stairs to the west instead. Then,
go east and north and up more stairs to the top floor. There, check out the
pillar in front of you and a spirit known as Cloud will appear and fight.
Read the Bosses section for help on winning here. After the fight, check out
the pillar again and you will receive the DkKey. The tower will then become
lit up Now backtrack downstairs the same way you came up When you get to
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lit up. Now, backtrack downstairs the same way you came up. When you get to
the second floor, talk to the old man and he'll move aside, allowing you to
take the Mirror inside the chest. Now, continue downstairs and exit this
tower.
Overworld
---------
Back outside, have Nina Warp the party to Auria.
Auria
-----
Here, exit the Dragon Shrine, then head all the way north and into Ross's
house (the northmost one). Go forward to the main hallway, then go west and
south, and down the stairs. There, open the 2 locked doors and talk to Ross's
daughter, who was locked in that safe. Go back upstairs and have a talk withRoss himself in the dining room to the east. The Mirror you just found will
be used and Ross's wife's ghost will appear and get him back to his senses.
Talk to Ross again, then go back down to the safe and talk to his daughter.
Agree to help them fight the Dark Dragons, and she'll tell you that the LtKey
is at the top of the tower. Open the chests down here to get Herb (x5), Dart,
MetalSH, and B.Stn. Now, continue up the stairs to the next room.
Head up the next several sets of stairs to get all the way up the tower. Open
the chest along the way to get a F.Stn. Continue up to the top floor and
check out the pillar there to get the LtKey! Now, go all the way back
downstairs into the safe. Continue straight ahead and upstairs, then go east
and north to where Ross and his daughter are. Talk to them and Ross will let
you take anything you find in his house as thanks. After that, exit the house
and go all the way to the south end of town. Save at the Dragon Shrine, then
go west and along the pier. You'll be confronted by an Archer and a Knight,
then be pitted in a battle against them.
Beat them, and they'll sink the ship at the dock as revenge. After they
leave, the Captain will appear along with a fish-man known as Gobi. You'll
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leave, the Captain will appear along with a fish man known as Gobi. You ll
find that you can go through the cave to the north to help them, although you
need GnPwdr. Gobi will trade you that in exchange for a G.Bar. Talk to him
and make the trade. Now, go back east and south to exit town.
Overworld
---------
Head north and west along the path, then enter the cave you come to.
Cape Cave
---------
Here, go all the way north until you reach the split in the path. Go west and
south and you'll come to rocks blocking the path. You'll automatically set
the explosives to clear the way. After that, continue onward to exit the
cave.
Secret Base
-----------
Here, go south through the path in the woods and west onto the main path.
Head west and defeat the 2 SpearMen that confront you. Then, continue ahead
and step aboard the Dark Dragon Ship.
Dark D. Ship
------------
Here, go straight ahead and an Archer will engage in battle with you. Defeat
it, then continue down the stairs into the ship itself. Defeat the SpearMan
and Archer that charge towards you, and continue through the room and
upstairs to the next room. There, a knight will come out to challenge you.
It'll transform into a Squid, then enter battle. Read the Bosses section for
help on winning here. After the fight, it'll disappear in defeat, so continue
onward and downstairs to the next room. Open the 4 chests there to get 2
Herbs and 2 Acorns. Then, heal your party and head downstairs to the next
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e bs a d co s. e , ea you pa ty a d ead do sta s to t e e t
room. There is nothing happening down here for now, so head all the way back
up and exit the ship. Then, backtrack all the way through the Secret Base and
the Cape Cave, and make your way back to Auria.
Auria
-----
Back in Auria, head all the way west to the pier again. Talk to the Captain
and you'll all return to the Dark D. Ship again.
Dark D. Ship
------------
Here, the Captain, Ross, and his daughter will be there along with your
party. After Ross and his daughter leave, Gobi will run on board and want to
come with you. After that, the ship will set sail. Along the way out, you getambushed by the Dark Dragons. They'll come on board and attack you, so defeat
several sets of Archers and SpearMen as you make your way downstairs. In the
final explosives room, you'll have to fight Octo. Read the Bosses section for
help with this fight as well. After that's done, the explosives will ignite
and your group will escape off the side of the boat just in time. You'll all
wash up on a deserted island in the middle of nowhere.
Deserted Island
---------------
Here, Gobi will explain that the underwater town of Prima is nearby the
island you're on. However, you need Gills to get there, and he places a hefty
price on selling them to you. Accept his deals, then you'll have control of
Gobi and automatically leave here. Head south and into the watery world.
Underwater
----------
Here, head west and south into the town of Prima (the enemies are quite tough
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to fight alone, so be quick to get there).
Prima
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In this underwater town, start by visiting the Weapon Shops and getting some
upgrades for Gobi's equipment. After that, exit the shop and save at theDragon Shrine. Next, head all the way north and enter the tall building. Talk
to the people in there to find out there are no Gills in Prima, although they
are available in Gant. That is obviously your next stop, so exit the building
and go all the way south and out of town.
Underwater
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Out here in the bottom of the sea, head all the way south and east, thensouth onto dry land (you will notice where the beach line is so you can walk
on).
Overworld
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On the surface, head south and west along the path. Continue south, west, and
north into the town of Gant.
Gant
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In this town, head all the way north through here to the northmost building
in town. Enter that building and talk to the blacksmith standing nearby.
Agree to take some Goods to the Prima guild leader, and he'll move out of the
way. Open the chest ahead to get the Goods. Then, exit the house and head out
of town, and make your way back underwater to Prima.
Prima
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When you get back here, head to the northmost area of town. E