2005 Auburn Tigers Spring Passing Game · PDF file• Use motion within our base offense...

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The Tiger Offensive

Offensive Playbook

Passing Game

Spring 2005

TIGER ATTITUDE = A WINNING ATTITUDE

PRACTICE AND DEVELOPMENT CONSIDERATIONS

• Everything is done at a high level of enthusiasm & competitiveness. Push each other. • Never be satisfied. • All out effort - All the time. • Coaches and players must expect more of themselves. • Always use �US� and �WE� not �I� and �ME.� Make being on the TEAM the greatest

experience of our athlete�s life. • We are fortunate. We were given the ability to play this great game. • Encourage each other to work harder. The harder we work, the harder it is to surrender.

Remember, if you don�t invest very much then losing doesn�t hurt very much, this applies to both players and coaches.

• We do work harder than our opponent • We play hard from first snap to last snap. • Discipline • Never walk on the practice field, don�t be the one we must wait on. • Never Bend Down. No resting hands on knees • Never Lean on Equipment. Always on One Knee • With hard work we can accomplish it. Football is no sport for a lazy athlete. • We will sweat the small stuff. The little things we do will make us champions. • Our success = Our attitude = Our work habits.

BUILDING A CHAMPIONSHIP FOOTBALL PROGRAM

1. Expect it to Happen. Demand Full Effort (110%) 2. Talk and think in terms of success and believe it will happen 3. Dream Big and Stay Focused 4. Develop a Plan - Believe in It and Improve it Constantly 5. Analyze and Make Our Plan Fit; It Must fit our personnel 6. No One Person More Important Than The Team

These are the choices we make. CHOOSE SUCCESS!

TIGER FOOTBALL Offensive Philosophy

1. Execution of the Offensive Game Plan

• Eliminate turnovers • Eliminate penalties • Eliminate mental mistakes

2. Pressure the Defense • Use multiple sets while running the same plays • Attack the weakness of the defense. �Scratch where it itches� • Make the defense adjust to us�keep them guessing • We set the tempo

3. Be Multiple and Never Predictable • Utilize 2, 3, & 4 receiver packages from any position on the field • Use motion within our base offense • Use various play-calling tempos to both control the clock and dictate tempo

4. Appear Complex Yet be Simple • Utilize multiple personnel packages • Run base plays from wide variety of sets & motions

5. Base Scheme: 2-back / 1-back with carry-over • Establish the running game • Establish a quick passing game • Utilize play-action passes • Pass to set up the run. • Use a check system at the line of scrimmage to take advantage of a defensive

weakness

�Yes, it is true, defense does win championships. But, I�ve never won a title when we didn�t score.� Steve Spurrier

CADENCE & SNAP COUNT

o Non-rhythmic cadence: �Move, color, #, color, #, hit� o Example: �Move, Blue 44, Blue 44, Hit!� o Colors we can use:

* Blue * Black * Green * Gold * Red * White

Snap Counts:

! 1st Sound: Ball is snapped on 1st sound QB makes. example � �Move!� or �Go!�

! After Move: Ball is snapped on 1st word after the QB says Move.

example � �Move, Blue!� ! 2nd Color: Ball is snapped the 2nd time the QB says the color

example � �Move, Green 9, Green!� ! On 1: Ball is snapped on Hit.

example � �Move, Gold 24, Gold 24, Hit!� ! Hard Count 2: Ball is snapped on the 2nd Hit. The QB will make a

hard count on 1st Hit. example � �Move, Red 52, Red 52, HIT, Hit!�

PERSONNEL PACKAGES • We will utilize a 2-digit number to indicate the personnel in the game. • First number indicates the number of Receivers in the game. • Second number indicates the number of Running Backs in the game. • If the numbers add up to 4 we will have a Tight End in the game. • If the numbers add up to 3 we will have two Tight Ends in the game.

# 22 � 2 WR (Z, X) / 2 RB (R, F) / 1 TE (Y) # 31 � 3 WR (Z, X, A) / 1 RB (R) / 1 TE (Y)

# 32 � 3 WR (Z, X, A) / 2 RB (R, F) / 0 TE

# 41 � 4 WR (Z, X, A, �Y�) / 1 RB (R) / 0 TE

# 21 � 2 WR (Z, X) / 1 RB (R) / 2 TE (Y, H)

# 12 � 1 WR (Z) / 2 RB (R, F) / 2 TE (Y, H)

# 50 � 5 WR / 0 RB / 0 TE

# 40 � 4 WR / 0 RB / 1 TE

OFFENSIVE LINE PASS PROTECTION CONCEPT SHEET

50 PROTECTION [52 � 53]

6-Man protection � Dropback passing game • Concept: Big on Big, 5-step pass protection. Passive set then engage once your man has committed.

Head up, hands inside, staying half-man in. Center & guards protect the �triangle� and stay square so you can �deal.�

• General Rules: Guards = #1 LOS; Tackles = #2 LOS; Center = 0, �deal� with guards; Back = overload (4 man) side first. Backside LB to 8-technique vs no overload. Make a �right-right� or �left-left� call to alert center which side back is going to block.

• Center will double read away from the back�s call vs even front and Backside Guard will have double read vs odd front.

• If �A� gap is threatened pre-snap make a �down-down� call to alert playside guard & tackle to block down and back to block DE to that side.

• Tackle make a �Mo-Mo� call (man on / man outside) vs 2 outside to alert back.

60 PROTECTION [62 � 63] 6 or 7-Man protection � Sprintout passing game

• Concept: Full zone pass protection to the playside. �Run & hook���Work your butt to the ball� • General Rules: Playside = �over, uncovered, inside�. Zone step with playside foot. Backside =

�zip-gate and sink�. Backs block playside off tackles butt.

80 PROTECTION [82 � 83] 6 or 7-Man protection � Quick passing game

• Concept: Aggressive slide protection for 3-step passing game. • General Rules: Slide to call side. Stay square & get defenders hands down. Tailback (R) goes

away from call and blocks backside DE. Fullback (F) will go call side. • Make a �Rover� call vs 2 outside the call side. �Rover� = slide one man over.

EMPTY PROTECTION [58 � 59] 5-Man protection � Dropback, 5 Receiver route passing game

• Concept: Big on Big, 5-step pass protection. Passive set then engage once your man has committed. Head up, hands inside, staying half-man in. Center & guards protect the �triangle� and stay square so you can �deal.�

• General Rules: Guards = #1 LOS; Tackles = #2 LOS; Center = Inside LB. Double read �Mike to Mo-Mo�.

GENERAL PASSING GAME RULES System Setup

o Plays are called by name rather than using numbers in a passing tree. o State names are designed for 2 receivers and should be learned as �playside #1, playside #2� o Car names are designed for 3 receivers and should be learned as �playside #1, playside #2,

playside #3� o �Tweeners� are those names which are neither true states nor true cars. In these plays all routes

are set according to receiver regardless of formation. o City names are screens. (Exception is Seahawk which is a similar play to Seattle)

Playside / Backside

o Playside is determined by the protection call. An even number (52, 62, 82) will indicate that the right side is �playside� and those receivers should run the route based on the play called (state or car by their position�i.e. #1, #2 etc). Receivers away from the call are �backside� and run their �backside rules�

o Backside rules have the widest receiver (not in a TE position) running a Dig. A slot receiver or a TE will run a Tube-Read (Seam if centerfield closed; Post if centerfield open)