Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Post on 06-May-2015

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We describe various features and scaffolds embedded in a computer science high school course that is supported by an online learning environment. To develop this course we followed a design-based research approach with problem-based learning as our underlying pedagogy. In collaboration with computer scientists, computer science teachers, and instructional designers, we sought to re-envision Computer Science instruction while creating an innovation that is flexible enough to adapt to local contexts without losing its essence.

transcript

Thriving in our Digital World

Innovating computer science education at the high school level through technology-

enhanced PBL

George Veletsianos, PhDGregory Russell

Learning Technologies

Calvin Lin, PhDBradley Beth

Computer Science

Summary

The state of Computer Science in High School

CS Principles

Dual enrollment

(CS for non-majors)

PBL

Goals

Diversity

Course overview

Krajcik and Blumenfeld (2006)

• learners are presented with a driving question or challenge,

• develop a tangible end-product to address the question/challenge,

• engage in authentic activities,

• collaborate with others & work in groups,

• use technology to engage in otherwise impossible activities.

• teacher scaffolds

Problem-based learning model

Course Design

Module example: Computers

Technology scaffolds

Common scaffolds

learning managementsystem

collaborative tools

administrative tools

content management

Contentpages

External resources

e.g. Gimpe.g. Audacity

open-sourcetools

e.g. binary finger countinge.g. audio sampling

contentspecificapplets

Custom-built scaffolds

Online narrative: Conspiracy Theory

e.g. Where’s Waldo computing?

Computers are no longer relegated to the desktop. They are ubiquitous (everywhere). The image above is a random snapshot taken by photographer Donald Peterson of a busy New York City street. Can you locate 6 instances of computing in the image above?

e.g. CS Calendar

3-year project

Year 1: Design & Development (D&D)

Year 2: D&D, implementation, evaluation, redesign

Year 3: Evaluation

Ongoing research and development

Questions & comments:

veletsianos @ utexas.edu

grussell @ utexas.edu

Course and materials are openly available at:

http://tinyurl.com/engagewithcs

Thank you