Library Retreat #3 - Future PowerPoint

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Library Retreat #3

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Milner As a Place

Represented in our Vision Statement as center for Information, Culture, and Technology.

The Athenaeum – Goucher College: The intellectual, cultural, and social crossroads of

the college

Lewis Library: Princeton University

North Carolina State University

• Received a $313,000 from IMLS to develop a roadmap for how 21st century libraries can best give a competitive edge to faculty, researchers, graduate students and a new generation of always-connected, technology-savvy, and highly-engaged undergraduates.

• The NCSU Libraries will lead a collaborative project to prototype, develop, and disseminate plans for how mobile technologies, gesture-based computing, large scale visualization, enhanced reality can help academic libraries create the next generation of technology-rich collaborative learning spaces.

Urban Mediaspace Public library of Aarhus, Denmark

Vision to become a new visual and cultural focal point for the city whilst pioneering the next generation of library design.

Why?

Digital Natives are defined by their activities that integrate technology, social interaction, and the construction of words, pictures, videos, and audio.

3 out of 4 Americans use social technology

24 hours of video are uploaded to YouTube every minute

This will take 818 years to view

More than 2,000,000,000 views per day

6,300,000,000videos are available on YouTube

The English Wikipedia has 3,316,695 articles

written by 282,888 people and edited 3.8 million

1400% is the monthly growth rate of Twitter users

50 million tweets per day600 tweets per second

5,500,000,000 pictures archived on Flickers

People spend over 700

billion minutes per month on

Facebook

500 million active user

3,000,000,000 hours a week spent on playing online video games

Avg. young person will spend 10,000 hours by age 21 while the

number of school hours - 5th grade to high school graduation is

10,080 hours

Milner’s New Elements

• Multifunctional Space (includes Virtual World Station, exhibition, mini theatre, etc.)

• Podcast and Video Production Studios

• Gamers lounge

Main Features

• Technology presence

• Social space

Milner’s 3rd floor