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Andrich Low Cost Training and Simulation

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This presentation was deleivered at the Andrich Low cost training and simulation conference in London in October 2010
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Immersive Technologies for Immersive Technologies for Cost Effective Training Cost Effective Training David Wortley FRSA Serious Games Institute
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Page 1: Andrich Low Cost Training and Simulation

Immersive Technologies for Cost Immersive Technologies for Cost Effective TrainingEffective Training

David Wortley FRSA

Serious Games Institute

Page 2: Andrich Low Cost Training and Simulation

Key Take Away Questions

What are Immersive Technologies?What is their impact on next generation

learners ?How and where are they being used ?What are their benefits for education

and business ?

Page 3: Andrich Low Cost Training and Simulation

Introduction to the SGI

Page 4: Andrich Low Cost Training and Simulation

Serious Games Institute (SGI)

“An international centre of excellence for the application of immersive technologies to serious social and economic

issues”

Page 5: Andrich Low Cost Training and Simulation

SGI Areas of Interest

Education Health Environment Smart Buildings

Relationships Interface TechnologyInnovation & Enterprise

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The Importance of Immersive Technologies

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Immersive Technologies

Games Virtual Worlds Social Networks

Immersive Technologies engage our hearts, minds and wallets

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Games

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Serious Games

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Serious Virtual Worlds

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Social Networks

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Serious Social Networks

Artificial Intelligence, Geo-location, profiling

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Serious Social Networks

Social Networks have powerful political impact

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The Challenge of Next Generation Learners

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Digital Natives

Video Games are changing our relationshipwith technology

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The Multi-Tasking Generation

There is medical evidence to indicate that the brains of young people are becoming

increasingly “hard-wired” for multi-tasking - making them able to handle (and expect) multiple simultaneous information sources

and to make judgements on which sources to give attention to.

How can/should society respond to this ?

Page 18: Andrich Low Cost Training and Simulation

Student vs Teacher Student Generation Y Portfolio Career Digital Native Technophile (“Tech Savvy”)

“Multi-tasker”/task switcher “Connected” Mobile Short attention span Learner as “Producer” Collaborative Learning Distributed/Distance/ Mobile Learning

Hanlan & Swift, 2007

TeacherBaby Boomer

Company Man/Woman

Digital ImmigrantTechnophobe?Serial-tasker?

Stand alone technologyStatic (“Cinemascope”)Long attention span?

Learner as “Consumer”Individual Learning

Centralized Learning

Page 19: Andrich Low Cost Training and Simulation

New Ways of Learning, New Devices, New Challenges

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New Devices

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New Devices

Motion / Voice Controllers

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New Ways of Learning

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Watch, Copy, Feedback, Learn

Immersive Technologies changing the face of Learning

Page 24: Andrich Low Cost Training and Simulation

Staff Recruitment Challenge

Games and simulation used in selection

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Rapid Training Challenge

Reducing time to effectiveness

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Cultural Challenge

Shaping attitudes, building community

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Motivating Staff Challenge

Making stressful jobs more fulfilling

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Building Community Challenge

Page 29: Andrich Low Cost Training and Simulation

Example Serious Gamesand Simulations

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Serious GamesSerious Games

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Benefits to Business and Education

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Benefits More engaged and motivated staff Increased workforce productivitySelf-directed lifelong learningReduced training costs and time to

effectivenessStimulated enterprise and innovationCommunity cohesion

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Page 39: Andrich Low Cost Training and Simulation

Immersive Technologies for Cost Immersive Technologies for Cost Effective TrainingEffective Training

David Wortley FRSA

Serious Games Institute


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