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APPLYING NATURAL AND TOTAL PHYSICAL RESPONSE METHOD INTO AN ENGLISH-LEARNING COURSEWARE DEVELOPMENT SITI AISYAH WGA050022 DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENT FOR THE DEGREE OF MASTER OF COMPUTER SCIENCE FACULTY OF COMPUTER SCIENCE AND INFORMATION TECHNOLOGY UNIVERSITY MALAYA KUALA LUMPUR DECEMBER 2007
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APPLYING NATURAL AND TOTAL PHYSICAL RESPONSE

METHOD INTO AN ENGLISH-LEARNING COURSEWARE

DEVELOPMENT

SITI AISYAH

WGA050022

DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF

THE REQUIREMENT FOR THE DEGREE OF MASTER OF

COMPUTER SCIENCE

FACULTY OF COMPUTER SCIENCE AND INFORMATION

TECHNOLOGY

UNIVERSITY MALAYA

KUALA LUMPUR

DECEMBER 2007

2

ABSTRACT

This paper illustrates the design and development of the English Learning Courseware

(ELC) prototype. This multi-media courseware is intended for the teaching and learning of

the English subject for Malaysian first year primary school students. Natural and Total

Physical Response (TPR) teaching method was adapted into the development of this

prototype. The two methods were chosen since they are recognized as an appropriate

combination of teaching methods that cater all different type of learning. The discussion

involves the development life cycle methodology which is the Interaction Design Model

that consists of four main phases which are analysis to identify needs, design, prototyping,

and testing or evaluation.

3

ACKNOWLEDGMENTS

In the name of Allah, Most Gracious, Most Merciful. Praise be to Allah, “Rabb” of

the universe and peace be upon the Prophet Muhamad S.A.W., his family, and his

followers.

The success of this project is made possible with the guidance, help and support

from a number of people. I wish to express my sincere appreciation and gratitude to those

people concerned.

My supervisor, Dr. Rodina Ahmad for her invaluable advice, guidance and help

throughout my project and to all of FSKTM staff for their support.

Ministry of Education of Malaysia for the survey approval.

Teachers and students in SK Kelana Jaya 1 and 2 that had given me their support

and full cooperation during the survey.

All the teacher all over Selangor, Malaysia that has replied my mail survey.

Last but not least, I would like to thank my family and friends for their love, faith

and continuous prayers through this hard time. I would not been able to make it without

your support.

Kuala Lumpur, 2007

Siti Aisyah

4

DEDICATION

I would dedicate this work firstly to my father, Aba, for all the support he gave me.

Terima kasih aba, I would not be able to finish this work without you. If this work can be

seen as a house, then you are the foundation. This house will not be able to stand up

straight without you. I love you ba, stay healthy.

Secondly this work goes to my wonderful husband Yudi for all the love he has been

giving me. Thank you for being the most patience person I have known in my life. You

transform this “house” into a home. It’s a bliss to have you beside me and I love you honey.

Thirdly, this work goes to my beloved sister, teacher Heidi, I know you are

watching and smiling from there. I love you and miss you more than words can say.

Lastly, this work is dedicated to all of you out there who has been giving me so

much support that I can not ask for more.

5

TABLE OF CONTENTS

TITLE .................................................................................................................................... i

ABSTRACT .......................................................................................................................... ii

ACKNOWLEDGMENTS .................................................................................................. iii

DEDICATION ..................................................................................................................... iv

TABLE OF CONTENTS ..................................................................................................... v

LIST OF FIGURES .......................................................................................................... viii

LIST OF TABLES .............................................................................................................. xi

LIST OF ABBREVIATIONS ........................................................................................... xii

CHAPTER 1 INTRODUCTION ........................................................................................ 1

1.1 Background of the Study ................................................................................................ 13

1.2 Problem Statement ......................................................................................................... 16

1.3 Research Objectives ....................................................................................................... 16

1.4 Scope of Study ............................................................................................................... 17

1.5 Significance of the Study ............................................................................................... 18

1.6 Research Methodology................................................................................................... 18

1.6.1 Primary Approach ................................................................................................... 19

1.7 Structure and Outline of Study ....................................................................................... 23

CHAPTER 2 REVIEW OF THE RELATED LITERATURE ...................................... 24

2.1 Introduction .................................................................................................................... 24

2.2 The importance of English in Malaysia ......................................................................... 24

2.3 How Malaysian Young Students Learn English? .......................................................... 26

2.4 ESL (English Second Language) Teaching Techniques ................................................ 30

2.5 Theoretical Framework Model ....................................................................................... 35

2.6 Summary ........................................................................................................................ 37

CHAPTER 3 FEATURE OF THE PROPOSE ENGLISH LEARNING

COURSEWARE (ELC) ..................................................................................................... 38

3.1 Introduction .................................................................................................................... 38

3.2 Teaching Methodology Selection .................................................................................. 38

3.3 Graphical User Interface Usability Feature.................................................................... 42

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3.4 Usable and Appropriate English-Learning Courseware (ELC) ..................................... 44

3.5 Review of Existing English Learning Courseware Based ............................................. 44

3.5.1 Teaching Courseware English Language Year 1 .................................................... 45

3.5.2 Click and Learn - KBSR Tahun 1-6 Series 3 .......................................................... 50

3.5.3 Guli-guli kuiz wira – English for Year 1 ................................................................ 55

3.6 Summary of Existing Courseware Evaluation ............................................................... 59

3.7 Summary ........................................................................................................................ 62

CHAPTER 4 DESIGND AND DEVELOPMENT OF ENGLISH LEARNING

COURSEWARE (ELC) ..................................................................................................... 64

4.1 Introduction .................................................................................................................... 64

4.2 Interaction Design Methodology.................................................................................... 64

4.3 Identify Needs / Establish Requirements ....................................................................... 66

4.3.1 Data Gathering ........................................................................................................ 67

4.3.2 Data Interpretation and Analysis ............................................................................. 68

4.4 Design and Prototyping .................................................................................................. 76

4.4.1 Design ..................................................................................................................... 77

4.4.1.1 Learning Objectives. ........................................................................................ 78

4.4.1.2 Courseware Content and User Interface Design. ............................................. 83

4.4.2 Prototype ............................................................................................................... 114

4.4.2.1 Development Environment ............................................................................ 114

4.4.2.2 Courseware Implementation and System Architecture .................................. 115

4.5 Summary ...................................................................................................................... 116

CHAPTER 5 TESTING AND EVALUATION ............................................................. 117

5.1 Introduction .................................................................................................................. 117

5.2 Objectives ..................................................................................................................... 117

5.3 Evaluation Methods ..................................................................................................... 118

5.3.1 Self Appraisal ........................................................................................................ 118

5.3.2 User Interview ....................................................................................................... 122

5.4 Evaluation Analysis ..................................................................................................... 126

5.4.1 Analysis of Self Appraisal Evaluation .................................................................. 127

5.4.2 Analysis of User Interview Evaluation ................................................................. 135

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5.5 Summary ...................................................................................................................... 136

CHAPTER 6 CONCLUSION ......................................................................................... 137

6.1 Introduction .................................................................................................................. 137

6.2 Findings ........................................................................................................................ 137

6.3 Limitation ..................................................................................................................... 141

6.4 Suggestions for future research .................................................................................... 142

REFERENCES ................................................................................................................. 131

APPENDIX A HURAIAN SUKATAN PELAJARAN .................................................... 137

APPENDIX B SURVEY RESULT .................................................................................. 179

APPENDIX C REFERENCES OF VOICES AND PICTURES ...................................... 196

APPENDIX D USER MANUAL OF PROGRAM INSTALLATION AND UN-

INSTALLATION ............................................................................................................... 198

APPENDIX E USER MANUAL OF PROGRAM UTILIZATION ................................ 204

8

LIST OF FIGURES

Figure 1.1 The primary approach of the research ................................................................ 20

Figure 2.1 Theoretical framework model............................................................................. 36

Figure 3.1 Courseware content ............................................................................................ 46

Figure 3.2 Emphasize keywords with a different color word. ............................................. 47

Figure 3.3 The windows did not show any navigation button (before mouse over) ............ 48

Figure 3.4 The windows show some navigation button (after mouse over) ........................ 48

Figure 3.5 The windows end button ..................................................................................... 49

Figure 3.6 Volume and story navigational control Menu .................................................... 49

Figure 3.7 Message box ....................................................................................................... 50

Figure 3.8 To select year ...................................................................................................... 51

Figure 3.9 To select subject ................................................................................................. 51

Figure 3.10 Table of content of the courseware tutorial ...................................................... 52

Figure 3.11 Tutorial 1. ......................................................................................................... 52

Figure 3.12 Tutorial 5 .......................................................................................................... 53

Figure 3.13 Front page ......................................................................................................... 54

Figure 3.14 Background story to motivate student .............................................................. 56

Figure 3.15 The clickable icon was not shown before mouse over ..................................... 57

Figure 3.16 The clickable icon was shown after mouse over .............................................. 57

Figure 3.17 Correct answer .................................................................................................. 58

Figure 3.18 Wrong answer. .................................................................................................. 59

Figure 4.1 Interaction design model. ................................................................................... 65

Figure 4.2 Activity 1 – Identifying needs/establishing requirements .................................. 66

Figure 4.3 Activity 2-3 – Design and prototyping ............................................................... 77

Figure 4.4 Courseware general content. .............................................................................. 84

Figure 4.5 Main form interface design ................................................................................. 85

Figure 4.6 Level selection form interface design ................................................................. 86

Figure 4.7 Beginner level-topic selection form interface design ......................................... 87

Figure 4.8 Beginner ‘alphabet’ theory-1 form interface design ........................................... 88

Figure 4.9 Beginner ‘alphabet’ theory-2 form interface design ........................................... 89

Figure 4.10 Beginner ‘alphabet’ theory-3 form interface design ......................................... 89

Figure 4.11 Beginner ‘alphabet’ theory-4 form interface design ......................................... 90

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Figure 4.12 Beginner ‘alphabet’ activity form interface design. ......................................... 91

Figure 4.13 Beginner ‘number’ theory-1 form interface design .......................................... 92

Figure 4.14 Beginner ‘number’ theory-2 form interface design. ......................................... 92

Figure 4.15 Beginner ‘number’ activity form interface design............................................ 93

Figure 4.16 Beginner ‘chat’ theory-1 form interface design ................................................ 94

Figure 4.17 Beginner ‘chat’ theory-2 form interface design. ............................................... 95

Figure 4.18 Beginner ‘chat’ activity-1 form interface design. ............................................. 96

Figure 4.19 Beginner ‘chat’ activity-2 form interface design .............................................. 96

Figure 4.20 Finish topic form interface design .................................................................... 97

Figure 4.21 Finish level form interface design .................................................................... 98

Figure 4.22 Intermediate level-topic selection form interface design.................................. 99

Figure 4.23 Intermediate ‘family’ theory-1 form interface design .................................... 100

Figure 4.24 Intermediate ‘family’ theory-2 form interface design .................................... 100

Figure 4.25 Intermediate ‘family’ activity form interface design ...................................... 101

Figure 4.26 Intermediate ‘you and I’ theory-1 form interface design................................ 102

Figure 4.27 Intermediate ‘you and I’ theory-2 form interface design................................ 103

Figure 4.28 Intermediate ‘you and I’ activity form interface design ................................. 104

Figure 4.29 Intermediate ‘where’ theory-1 form interface design ..................................... 105

Figure 4.30 Intermediate ‘where’ theory-2 form interface design ..................................... 105

Figure 4.31 Intermediate ‘where’ activity form interface design ...................................... 106

Figure 4.32 Advanced level-topic selection form interface design.................................... 107

Figure 4.33 Advanced ‘noise’ theory form interface design.............................................. 108

Figure 4.34 Advanced ‘noise’ activity form interface design ............................................ 109

Figure 4.35 Advanced ‘present past’ theory form interface design ................................... 110

Figure 4.36 Advanced ‘present past’ activity form interface design ................................. 111

Figure 4.37 Advanced ‘song’ theory form interface design .............................................. 112

Figure 4.38 Advanced ‘song activity form interface design .............................................. 113

Figure 4.39 Finish all level form interface design ............................................................. 114

Figure 5.1 Theory form before alteration ........................................................................... 124

Figure 5.2 Theory form after alteration.............................................................................. 125

Figure 5.3 Topic’s number ................................................................................................. 125

Figure 5.4 Greeting activity ............................................................................................... 128

Figure 5.5 Writing practice activity ................................................................................... 128

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Figure 5.6 Listening and practice activity .......................................................................... 129

Figure 5.7 Using command to direct user behavior ........................................................... 129

Figure 5.8 Connecting vocabulary with actions ................................................................. 130

Figure 5.9 Story telling activity with humor touch ............................................................ 131

Figure 5.10 Upper, middle and lower part of the form ...................................................... 132

Figure 5.11 Command button ............................................................................................ 132

Figure 5.12 Activity button is disabled .............................................................................. 133

Figure 5.13 Activity button is enabled ............................................................................... 133

Figure 5.14‘Tick’ sign for correct answer.......................................................................... 135

11

LIST OF TABLES

Table 3.1 Evaluation of ESL teaching techniques against learning style. ........................... 39

Table 3.2 Natural method recommended features for children courseware ........................ 40

Table 3.3 TPR method recommended features for children courseware ............................. 41

Table 3.4 Usability recommended features for children courseware ................................... 42

Table 3.5 Summary of Existing Courseware Evaluation ..................................................... 60

Table 4.1 Learning outcomes ............................................................................................... 79

Table 5.1 The proposed new courseware assessment ........................................................ 119

Table 5.2 Average rate of all courseware involved in the study ........................................ 121

12

LIST OF ABBREVATIONS

CALL Computer Assisted Language Learning

CD Compact Disk

CS Computer Science

ELC English Learning Courseware

ESL English Second Language

GUI Graphical User Interface

ICT Information and Communications Technology

IDM Interaction Design Method

IEEE Institute of Electrical and Electronics Engineers

ISO International Standard Organizations

IT Technology Information

KBSR Kurikulum Baru Sekolah Rendah

N&T Natural-Total Physical Response

NAEYC National Association for the Education of Young Children

TPR Total Physical Response

13

CHAPTER 1

INTRODUCTION

1.1 Background of the Study

English has been known as the international language, the language that has been

used worldwide. People from different countries, languages, and cultures, can communicate

with each other easily as long as they acquire the ability to speak in English. Due to this

matter, people who come from non-English country were positively forced to learn this

language in order to be able to speak up his or her mind through out the world. In fact,

nowadays, English course is offered not only for adult but children as well.

In his article about language learning for children, McGlothlin mentioned term of

childhood magic. This term presents the significant ability of children in learning a new

language. Children can learn new language very easily compare to adult since this magic

theory is limited to childhood (McGlothlin, 1997). McGlothlin’s paper about children’s

ability in language learning is one of the supportive sources in conducting this proposed

research. However, McGlothlin’s article only reviews on the first language acquisitions for

children. When it comes to the second language acquisitions for children, the process also

need to be made as naturally as they learn their first language. The proposed research will

try to look into this different idea and may be viewed as a further study for McGlothlin’s

research that can contribute a new knowledge in the area.

A lot of learning-teaching strategies and techniques have been introduced. Some of

them were specifically elaborate into language learning environment. Theodore S. Rodgers,

Professor Emeritus of University of Hawaii lists some of the theories. They are, Situational

Language Teaching, Audio-lingualism, Communicative Language Teaching, Total

14

Physical, etc (Rodgers, 2001). The proposed research will look for detail into each and

more of the techniques mentioned above and later on to determine which techniques that

suit children most.

Looking back into the terms of English Second Language or English Foreign

Language, we would find another closely related term which is bilingual. The language a

child knows better is called the dominant language and the new language can be considered

as the second language. Non-English speaker children are considered as bilingual as they

try to learn English as his/her second language. This research’s subject will relay on

children falls into that category.

Nowadays, many learning techniques are affected by the presence of Computer

Science (CS). Electronic media such as computer, compact disk (CD), website, e-book, etc

has been widely used all over the world to support learning-teaching activities. CS now

becomes something that cannot be separated from our modern education life. Various

courseware have been developed to fulfill each of any learning objectives.

Basically, courseware is software that is designed to be used in an educational

program. It delivers course material and instruction via computer. In language learning,

there is a familiar term which is Computer Assisted Language Learning (CALL) that

presents a specific courseware covering any activities involves in language-learning

processes.

Up till now, there is many children’s courseware available for English learning.

Some of them even free in terms of money and downloadable through the Internet known

as freeware. The benefits of having courseware as a primary or supplementary source in

learning processes can be differentiated according to its user point of view.

From the point of view of user or the learner, self-learning courseware are

convenient to use, they can use it anywhere and anytime they want and can be considered

15

cheaper than other formal classes. While from the point of view of teachers, in-class

courseware helps them to reduce the manual process such grading quizzes, simulating

graphics, etc since all of these processes can be done automatically from the courseware.

Some of the courseware are specially designed to fulfill the different needs and interests of

each organization based on a formal curriculum. On the contrary, some was just made for

the commercial purpose and did not consider any appropriate teaching strategies.

The following studies have shown that children are not discriminating when it

comes to computer software. Study done by Escobedo (1997) shown that children may

respond positively to software even though it may be developmentally inappropriate for

them. The study done by Shade (1994) involved 72 children ages 4–8 years old. Half of the

children worked alone at the computer and half worked with a peer. The children’s facial

expressions were monitored while using software with varying degrees of developmental

appropriateness. Regardless of age, gender, or social condition, children expressed no

negative affects (anger, fear, sadness, disgust) with any type of software. Rather children’s

facial expressions exhibited high degrees of interest, joy, and surprise. Children spent twice

as much time using drill-and-practice software which is inappropriate according to software

National Association for the Education of Young Children (NAEYC) guidelines (Clements,

1994; NAEYC, 1996). Based on that, teachers or other who have the selection role need to

be aware and do appropriate courseware selection in order to achieve complete learning

objectives. Furthermore, an appropriate evaluation is needed on their current

implementation to see whether their existing supported courseware has given them what

they need.

This research will evaluate several English-learning courseware available for

Malaysian first year primary school students. The evaluation criteria would mainly related

to the teaching approach and the usability aspect adapted inside each of those courseware.

16

And at the end, this research is expected to come up with a prototype of an improved

English-learning courseware that can help to achieve a better performance on student

English proficiency.

1.2 Problem Statement

The problem to be overcome within the research capacity is represented by below

statement: “A lot of English-learning courseware for bilingual student is developed

without a solid basis of an appropriate teaching technique”.

This problem may lead to an unpleasant situation to our education system.

Ineffective way of teaching language to bilingual student, especially to our Malaysian

student, will generate undelivered learning objectives and poor achievement regarding

English proficiency. Therefore, we need to look for the resolution to overcome the

problems. This research is expected to deliver a contribution that can give a better

resolution against these problems and to provide an improved English-learning courseware

that can fully deliver the learning objectives.

1.3 Research Objectives

Below are the lists of the research’s objectives that required to be accomplished

within research’s development:

1. To evaluate the existing English-learning courseware in terms of their teaching

technique appropriateness and usability.

2. To identify the most suitable English-teaching techniques for young learner, in this

case, Malaysian first year primary school students.

17

3. To apply the evaluation results to the design and development of a new and

improved English-learning courseware prototype.

1.4 Scope of Study

Although it would be magnificent to study and to provide a complete tool to

facilitate English-learning for the Malaysian first year primary school students, it would be

too wide of a scope for this research to handle. As a result, the author has to draw some

restriction on this research capacity. Below list will show you on the things that will be

identified as the research scope.

- This research population target will concentrate only on the Malaysian first year

primary school students.

- In the terms of courseware content, this prototype produced will only focus on some

of the learning outcomes supplied from the ministry of education English

curriculum specification.

- The English-learning courseware proposed is categorized as in-class type of

courseware. Meaning, some of the features might require another part of role to

support such as teacher to help the student during the uses of the courseware.

However, the courseware is not restricted for in-class use only. Parent can use the

courseware in their homes.

- The English-learning courseware proposed will not only focuses on the adaptability

of teaching methods but also to consider the graphical user interface usability

features as the supported crucial features.

18

1.5 Significance of the Study

As mentioned previously, currently a lot of English-learning courseware were built

or developed without a proper base of an appropriate teaching technique. Most teachers

would also unaware of the significance this issue can be. A lot of teacher would prefer to

switch back into the traditional class when they find that the courseware does not fulfill

their teaching objectives. Only few of them are actively involved and willing to put some

efforts to evaluate the courseware so that they can take the maximum advantage on it.

Therefore in this research, the author introduces some of evaluation criteria that can help

them to select and also evaluate their English-learning courseware. And at the end, this

research is expected to develop an improved English-learning courseware prototype that

can help to achieve better comprehensive English-learning objectives.

1.6 Research Methodology

This subsection will give you the detail explanation about the methodology being

used in this research. There are two kind of methodology this research holds. The author

called the first methodology as the “Primary Approach” of research methodology. This

methodology shows the overall of the research approach that consists of several agenda that

will be described in detail later in this chapter. The second methodology is used later on

during the courseware development. It is called as “Interaction Design Method (IDM)”.

The explanation about IDM will be given in detail in the next few chapters.

19

1.6.1 Primary Approach

The Primary Approach will give you an overview of how this research is

conducted. Figure 1.1 below shows the tasks or the research agenda concurrently.

20

Initialization

Evaluation

Development

Figure 1.1

The primary approach of the research.

Note:

Children mentioned above refer to primary

school student with age from 7 to 10 years.

RESEARCH’S APPROACH

1.a Identify the existing

English-teaching techniques.

2. Determine one or

combination of techniques that

are most appropriate for the

courseware target user.

1.b Find the available English-

learning courseware for Malaysian

first year primary school students.

3. Evaluate these courseware against the

previous most suitable approach

determination and the usability aspect.

Can be done in parallel

Done after

activity

number 2

4. Transform the findings into

a courseware requirement

5. Develop a new and improved

English-learning courseware

prototype based on the requirement.

6. Evaluation and Testing Validation

21

Figure 1.1 shows basically the flowchart consisting of concurrent tasks that will be done as

the research agenda. Each task will be explained below.

1. Initialization

The first part deals with the early phase conducted in this research.

Following tasks will be undertaken as a part of this phase.

1.a. Identify the existing English-teaching techniques available from the

theory or current practical. This phase will include several tasks which

are:

- Conduct literature review against available English-teaching

techniques available from books, publications, journals, Internet

resources, etc.

- Conduct a survey to some Malaysian primary schools to find out the

current English-teaching techniques they have been using, the

problems from the current implementation, the children characteristic

in terms of language learning behavior, the current assessment of the

student’s English proficiency, etc.

1.b. Find the available English-learning courseware for Malaysian first year

primary school students. This will be done via surveying some

Malaysian primary schools that been using the courseware and look

into other sources such as software stores.

2. Evaluation

This second part concentrates on determining the most suitable English-

teaching techniques that suit first year primary school students that respond to

22

English as their second language and evaluating several of existing English-learning

courseware. Following tasks will be undertaken as a part of this phase.

2. Determine one or combination of techniques that are most appropriate

for the courseware target user. The determination would be based on

their suitability in catering different kind of student’s learning style and

also from teacher’s opinion through mail survey.

3. Evaluate the selected courseware against the previous most suitable

techniques determined in the previous task along with the usability

aspect.

3. Development

This part focuses on the development, which is to treat the findings of

previous evaluation phase into a courseware requirement and apply it to the new

courseware development. Following tasks will be undertaken as a part of this phase.

4. Transform the findings into a courseware requirement. All the evaluation

and survey outcomes will be processed to generate an English-learning

courseware requirement in the forms of courseware design.

5. Develop a new and improved English-learning courseware prototype

based on the requirement.

4. Validation

This last part focuses on the validation of the new courseware. Following

tasks will be undertaken as a part of this phase.

6. Validation and testing the new courseware to the user.

23

1.7 Structure and Outline of Study

Below information will show you general idea relies on every chapter in this report.

Chapter 1 gives an overview and background information, the motivation behind

the research topic, objectives of the research, the scope, the importance of the research and

the methodology used for the research.

Chapter 2 is part of the literature review, which explains about some topics in

terms of their significant relation to this study. The topics discussed are: the importance of

English in Malaysia, how Malaysian young student learn English, what are the available

techniques for language learning, and the theoretical framework model.

Chapter 3 discusses more about the teaching methodology selection and it

supported feature as well as the usability feature to be put into the English-learning

courseware development consideration. This chapter will also show an evaluation of some

existing English-learning courseware.

Chapter 4 will focus more on the design and development of the English Learning

Courseware. Screen captures will be provided in this chapter in order to show the prototype

of the proposed courseware.

Chapter 5 explains the last phase of the courseware life cycle which is the

evaluation or testing phase. Some evaluation methods will be discussed here for appraisal

purpose.

Chapter 6 wraps up the thesis documentation. It will cover several parts which are

findings, limitation and suggestion for further research.

24

CHAPTER 2

REVIEW OF THE RELATED LITERATURE

2.1 Introduction

This chapter will be divided into six subchapters. Each subchapter represents the

topic that has close relation to this study. It also relates and discusses findings of various

previous studies and identifies general patterns of the findings and the conclusions that can

be made. The discussion of each subchapter was made due to their importance in terms of

the correlations with the current study.

2.2 The importance of English in Malaysia

Let us take a brief look at how does English language has become one of the

important issues in the Malaysian society.

Two foreign researchers from Mara University of Technology, Malaysia have

written a very comprehensive article regarding this topic. The author will try to show the

result of their study in order to show a brief history of the English uses in Malaysia (Foo

and Richards, 2004).

The use and importance of the English Language in Malaysia has undergone many

phases. It began with the British Rule in the seventeenth century when the English came

and colonized the country. The presence of the colonial masters gave the English language

pre-eminence in the government, business and social arenas. Thus the use of English was

confined to a small group of people (Foo and Richards, 2004).

25

After Independence, things began to change. There was an awareness of the need

for a national identity. Policies regarding education and the use of English began to change.

In 1989, the English Language Syllabus in Malaysian Schools has been introduced as the

new syllabus. It also called as KBSR (Kurikulum Baru Sekolah Rendah). This syllabus was

the new English curriculum for the primary schools in Malaysia (Foo and Richards, 2004).

In the KBSR curriculum the aim is to equip learners with basic skills and

knowledge of the English language so as to enable them to communicate, both orally and in

writing, in and out of school. This curriculum (KBSR) is organized in such a way as to

reflect the English language needs in the everyday life of the Malaysian society. The

learning outcomes are based on the four language skills of listening, speaking, reading and

writing. The four skills are taught incorporating the use of good grammar, the English

sound system, and the use of appropriate vocabulary (Foo and Richards, 2004).

As English is the main language used in Information and Communications

Technology (ICT), an ICT component is also included in the curriculum. It is imperative

for the students to be exposed to the English used in the ICT world so that they can

communicate more effectively in the language both locally and globally (Foo and Richards,

2004).

With the advent of globalization and the rapid growth in ICT, the world is ‘wired’

and there is a great increase in international exchanges in every sphere of life. The

Malaysian government is very much aware of the importance of the English language in

commerce, science and technology. As a result of globalization, there was a realization for

a need to reintroduce English as a medium of instruction (Foo and Richards, 2004).

Dr Mahathir Muhamad (then Prime Minister) clearly stated:

To compete on equal terms with the world’s most advanced countries, Malaysians—

as well as most other Asian nationalities—still have some way to go. There are skills that

26

must be learned and values that may yet have to change… We do not become European

simply because we wear a coat and a tie, speak English and practice democracy instead of

feudalism. We have to learn the language of telecommunications, of computers, of the

Internet (Muhamad, 1999).

All the information above has showed us how Malaysian has been putting the uses

of English as one of their crucial national agendas. All Malaysian citizens are encouraged

to be able to use English in their activity. Not to mention how government has set this to

their educational system to improve the English proficiency skills on their schools.

2.3 How Malaysian Young Students Learn English?

In general, we will discuss on how young learner learns languages. Later on we will

emerge the general understanding to the characteristic of our Malaysian first year primary

students.

In her publication, Shipton, et al from British Council explained on how young

children learn languages (Shipton and Mackenzie, 2006). She mentioned that most experts

believe that when a child is introduced to a second language at an early age their chances of

becoming more proficient in the target language will be higher. However, it is not

necessarily true to say "the earlier the better". It is suggested that the most efficient time

to learn another language is between 6 and 13 as she discusses.

Whatever the age, when children learn a second language they develop skills that

will help to create opportunities in their future. They acquire the lifelong ability to

communicate with others under diverse circumstances. Indeed, regardless of the level of

proficiency, learning a second language and learning about different cultures generally

27

broadens a child's outlook on life. It also opens up alternative educational and career

opportunities (Shipton and Mackenzie, 2006).

Even so, there are several reasons that discourage children from learning languages,

the reasons are (Shipton and Mackenzie, 2006):

- Feeling uncomfortable, distracted or under pressure

- Feeling confused by abstract concepts of grammar rules and their application

which they cannot easily understand

- Activities which require them to focus attention for a long time

- Boredom

- Being over-corrected

The list above may remind you of how the traditional educational practice. The

author often sees how children are forced to learn in uncomfortable circumstances.

Children need to learn in a conducive environment. They need to be attached into the

learning situation that suits their interest.

These are several ways of how children learn languages (Shipton and Mackenzie,

2006).

- Having more opportunities to be exposed to the second language.

- Making associations between words, languages, or sentence patterns and putting

things into clear, relatable contexts.

- Using all their senses and getting fully involved; by observing and copying,

doing things, watching and listening.

- Exploring, experimenting, making mistakes and checking their understanding.

- Repetition and feeling a sense of confidence when they have established

routines.

28

- Being motivated, particularly when their peers are also speaking/learning other

languages.

Children like adult, also have different learning styles that infect their process of

learning. Many ways of categorizing learning styles have been developed. The author

would take the classification of learning types introduced by Bandler and Grinder in the

Field of Neuro-Linguistic Programming (Bandler and Grinder, 1979). According to Bandler

and Grinder, there are four modalities of learning which are visual, auditory, kinesthetic,

and tactile.

Students may prefer a visual (seeing), auditory (hearing), kinesthetic (moving) or

tactile (touching) way of learning. Each of those styles is explained as follow (Verster,

2006).

a. Visual

The students that prefer a visual learning style would have these characteristics

in their learning process.

- Look at the teacher's face intently.

- Enjoy to look at wall displays, books etc.

- Often recognize words by sight.

- Needs quiet study time.

- Use lists to organize their thoughts.

- Recall information by remembering how it was set out on a page.

b. Auditory

The students that prefer an auditory learning style would have these

characteristics in their learning process.

- Prefer the teacher to provide verbal instructions.

29

- Enjoy dialogues, discussions and plays.

- Solve problems by talking about them.

- Use rhythm and sound as memory aids.

- Like to read to self out loud.

- Is not afraid to speak in class.

c. Kinesthetic

The students that prefer a kinesthetic learning style would have these

characteristics in their learning process.

- Learn best when they are involved or active.

- Find it difficult to sit still for long periods.

- Use movement as a memory aid.

d. Tactile

The students that prefer a tactile learning style would have these characteristics

in their learning process.

- Use writing and drawing as memory aids.

- Well in hands-on activities like projects and demonstrations.

In order to cater all kinds of different learning styles, the activities that being used in

the learning process need to be varied as well.

30

All the information above can be adapted into our Malaysian students. This study’s

subject is the first year students of Malaysian primary school. Those students are in the age

range of 6-7 years old. They basically have the same kind of character with what we have

learn just now. Some of the students enjoy visuals being used in the class such as posters,

etc. While the others prefer to learn with audio tapes, video, etc. Or for those kinesthetic

types of students, they would choose to involve in a physical activities, such as board

games, etc. Therefore, we will adapt the four modalities of learning style into our study.

The teacher or the tools have to accommodate this different preference in order to

achieve a comprehensive situation in learning. One significant way to accommodate this is

to find which teaching strategies that will suit all type of learning styles in order to improve

the learning process and the learning outcomes. The detail information of the teaching

strategy can be found in the next subchapter.

2.4 ESL (English Second Language) Teaching Techniques

From time to time, the techniques used in teaching English have been evolving as

the growing discussion of theory and practice. The techniques in language teaching also

have been characterized in a variety of ways. This subchapter will describe some of the

most well known techniques being introduced by a number of linguist and educator.

Furthermore we will evaluate these techniques based on their suitability to our courseware

target user learning style as we learn from the previous subchapter.

After the list being narrowed down, the author has decided to put eleven ESL

teaching techniques into the study’s capacity. The brief explanation on each of the

techniques will be given as follows.

31

A. Grammar Translation

Jill Kerper Mora from San Diego State University describes grammar

translation techniques as a technique that allow mother tongue to be used in the

classes. She mentioned that vocabulary is taught in the form of isolated word lists.

This technique does not give attention to pronunciation (Jill, 2002a). While Thuleen

(1996) expresses that this technique focuses on learning the rules of grammar and

their application in translation passages from one language into the other.

Vocabulary in the target language is learned through direct translation from the

native language.

B. Direct Method

This technique is focusing on oral language; it requires that all instructions

be conducted in the target language with no recourse to translation. The mother

tongue is never used. Objectives include teaching the students how to use the

language spontaneously and orally, linking meaning with the target language

through the use of realia, pictures or pantomime (Raven, 2006).

C. Silent Way

The most prominent characteristic of the technique was that the teacher

typically stayed "silent" most of the time, as part of his/her role as facilitator and

stimulator, and thus the technique's popular name (Raven, 2006). The teacher is

active in setting up classroom situations while the students do most of the talking

and interaction among themselves. All four skills (listening, speaking, reading &

writing) are taught from the beginning. Student errors are expected as a normal part

32

of learning; the teacher's silence helps to foster self-reliance and student initiative

(Center, 2005).

D. Suggestopedia

Learning is facilitated in an environment that is as comfortable as possible,

featuring soft cushioned seating, dim lighting and soft music playing in the

background. Students are encouraged to be child-like, take "mental trips with the

teacher" and assumes new roles and names in the target language in order to

become more "suggestible". Music, drama and "the Arts" are integrated into the

learning process as often as possible (Raven, 2006).

E. Community Language Learning

Gagnon (1999) describes this technique as a creative, dynamic, and non-

directive approach to language learning that was first elaborated by Charles Curran.

It is designed to ease the learner into gradual independence and self-confidence in

the target language. This is also known as the Counseling-Learning method. It

encourages holistic learning, personal growth, and self-development. Learning a

language is not viewed necessarily as an individual accomplishment, but rather as a

collective experience, something to be disseminated out into the community at large

at a later stage in the second-language acquisition process (Gagnon, 1999).

F. Natural Method

This method was developed by Stephen and Terrell (1983) in the early

eighties based on Stephen’s theories about second language acquisition. There are

three generic stages identified in the method: (1) Preproduction - developing

33

listening skills; (2) Early Production - students struggle with the language and make

many errors which are corrected based on content and not structure; (3) Extending

Production - promoting fluency through a variety of more challenging activities

(Raven, 2006). Students listen to the teacher using the target language

communicatively from the very beginning and he/she can emerge into oral

production as soon as he/she feels ready. Communicative activities prevail

throughout a language course employing the Natural Approach, focusing on a wide

range of activities including games, role plays, dialogs, group work and discussions.

G. Reading Method

Dr. Jill Mora stated in her article, “Second Language Teaching Methods

Principles & Procedures”, that the first priority of this technique is reading ability

and second, current and/or historical knowledge of the country where the target

language is spoken. Only the grammar necessary for reading comprehension and

fluency is taught. Minimal attention is paid to pronunciation or gaining

conversational skills in the target language. From the beginning, a great amount of

reading is done in second language, both in and out of class. The vocabulary of the

early reading passages and texts is strictly controlled for difficulty. Vocabulary is

expanded as quickly as possible, since the acquisition of vocabulary is considered

more important that grammatical skill (Jill, 2002a).

H. Audio Lingual Method

In this technique, new material is presented in the form of a dialogue. Based

on the principle that language learning is habit formation, the technique fosters

dependence on mimicry, memorization of set phrases and over-learning. Structures

34

are sequenced and taught one at a time. Structural patterns are taught using

repetitive drills. Little or no grammatical explanations are provided; grammar is

taught inductively. Skills are sequenced: Listening, speaking, reading and writing

are developed in order. Vocabulary is strictly limited and learned in context (Jill,

2002a). This technique allows very little use of the mother tongue by teachers. The

vocabulary is strictly limited and learned in context (Raven, 2006).

I. Communicative Methods

The goal of communicative language approaches is to create a realistic

context for language acquisition in the classroom. The focus is on functional

language usage and the ability to learners to express their own ideas, feelings,

attitudes, desires and needs. Open ended questioning and problem-solving activities

and exchanges of personal information are utilized as the primary means of

communication. Students usually work with authentic materials (authentic realia) in

small groups on communication activities, during which they receive practice in

negotiating meaning (Center, 2005).

J. Total Physical Response Method

Developed by James Asher in 1960s, this method to second language

teaching is based on the belief that listening comprehension should be fully

developed before any active oral participation from students is expected (just as it is

with children when they are learning their native language) (Center, 2005). This

technique focuses more on the student’s kinesthetic-sensory system as the way the

learning process grows. Raven (2006) said that this technique is widely acclaimed

35

as a highly effective technique at beginning levels, and a standard requirement in

the instruction of young learners.

K. Lexical Method

The Lexical Method concentrates on developing learners’ proficiency with

lexis, or words and word combinations. This technique proposes that it isn’t

grammar but lexis that is the basis of language and that the mastery of the

grammatical system is not a prerequisite for effective communication (Center,

2005).

In the next chapter we will evaluate each and every methods mentioned above

against their appropriateness, suitability and adaptability in catering all kinds of different

student’s learning style.

2.5 Theoretical Framework Model

This subchapter will show you the model that incorporated all the theories used in

the courseware development including, the teaching techniques as learning theories, the

learning strategies, and instructional design. All of that will be integrated in the theoretical

framework model shown in Figure 2.1 below. More of the explanation on each component

can be found in the next coming chapters.

36

Figure 2.1

Theoretical framework model.

IMPLEMENTATION

Learning Theories:

Natural Total

Physical Response

(TPR)

Learning Strategies:

- Supply appropriate

development stages

- Use of visual aids

and simple

vocabulary &

grammar

- Presenting a

situation relates to

the learner’s

experience

- Emphasize a study

of the basic

communicative

expressions in the

dialogue

- Provide reading and

writing practice.

- Provide

opportunities to

apply the language.

- Use commands to

direct behavior.

- Connect vocabulary

with action.

- Use story-telling.

- Inject humor into

the lesson.

Courseware

Development

Methodology

- Interaction Design

Methodology

� Natural element

� TPR element

� Usability element

English Learning

Courseware

Development Model

ELC

Courseware

Package

Testing

and

modification

� Appropriateness

� Usability

ANALYSIS DESIGN DEVELOPMENT EVALUATION

37

2.6 Summary

As the demand of English proficiency is getting crucial nowadays, the importance

of having the appropriate facility to support the English learning process has a magnitude

value to be taken care of. In designing an English-learning courseware for Malaysian first

year primary school students, a lot of factors have to be looked into. Those factors needed

to be put into considerations in order to produce the best courseware that can facilitate a

better learning process. One of the most significant factors that will be explained through

out this study is the adaptation of appropriate teaching techniques that can cater any kind of

the students learning style. This chapter has shown you the basic principal about the

existing teaching strategy and types of student’s different learning style. This fundamental

theory will then be discussed more on the coming chapter as the part of the proposed

English-learning courseware.

38

CHAPTER 3

FEATURE OF THE PROPOSE ENGLISH LEARNING COURSEWARE (ELC)

3.1 Introduction

This chapter will start the discussion of the adaptation on the most appropriate

teaching strategy that can accommodate the different type of student’s learning style. This

chapter will also focuses on the features of the selected teaching strategy and try to evaluate

some of the existing Malaysian first year primary school students English-learning

courseware against this feature. In addition, there will be other features to be put into the

evaluation consideration. The addition feature was to represent the need of usability factor

in order to produce a better courseware.

3.2 Teaching Methodology Selection

The previous chapter has already explained the main characteristic of each and

every type of English second language (ESL) teaching strategy. Therefore, we will continue

to asses eleven teaching methods mentioned earlier and to see how those techniques

appropriateness in accommodating all students’s learning style.

Table 3.1 shows how those techniques matched with each of the learning style we

discuss in the previous chapter. We used a scale of 1-4, with ‘4’ being the highest rate or

the most suitable method for the specified learning style, and ‘1’ being the lowest rate or

the most unsuitable method for the specified learning style. Here is a brief explanation of

the rating.

39

Very unsuitable ...................................Very suitable

1 2 3 4

Table 3.1

Evaluation of ESL teaching techniques against learning style.

Number

Visual

Auditory

Kinesthetic

Tactile

Average

Rate

1 Grammar Translation 1 2 1 3 1.75

2 Direct Method 3 3 1 3 2.5

3 Silent Way 2 3 1 3 2.25

4 Suggestopedia 3 3 2 1 2.25

5 Community Language

Learning 2 3 2 1 2

6 Natural Method 4 4 2 2 3

7 Reading Method 2 2 1 2 1.75

8 Audio Lingual Method 3 3 1 1 2

9 Communicative Methods 1 3 2 3 2.25

10 Total Physical Response

Method 2 3 4 4 3.25

11 Lexical Method 2 3 1 3 2.25

Based on the table above, we will then select techniques that able to cater all type of

learning style. The selection falls into two techniques due to their rating suitability, which

are Natural method and Total Physical Response (TPR) techniques. Natural method was

chosen since it best suits the visual and auditory learning style while TPR was chosen since

it shows the suitability it offers to two types of learning style, which are kinesthetic and

Learning style ESL Technique

40

tactile. For convenience and simplicity reason, we will call the combination of these

methods as N&T (Natural-Total Physical Response) technique.

In order to adapt N&T technique into the proposed English-learning courseware

(ELC), we need to know what are key features from each of the techniques that can suits

the different learning style that need to be implemented in the proposed ELC. We will

elaborate this issue based on each technique.

A. Natural Method.

This method was chosen because we agreed that it is the best method to suit

the children with visual and auditory type of learning. This particular type of

learning acquires the use of audio tapes, video, storytelling, songs, and any kind

of audio-related activities. The students with visual and auditory type of learning

also can be put into a group of pairs or small number of group to allow them to

gain better learning outcomes. To be more understandable, the author will put a

list of learning-teaching activities or features that present this method and its

suitability to visual and auditory learner. Some of the features are taken from

previous study done by Stephen and Terrell (1983), Jill Mora (Jill, 2002b) and

they all are listed in the following table.

Table 3.2

Natural method recommended features for children courseware.

Method Features

Natural 1. Supply three development stages:

i. Comprehension (preproduction)

ii. Early Production

iii. Speech Emergence.

2. The use of visual aids.

3. Speech features is emphasizing on keywords. (E.g. use of slower

41

‘Table 3.2, continued’

voice).

4. Use of simple vocabulary and grammar on related ideas.

5. Presenting a situation relates to the learner’s experience and

interest. (E.g. by dialogue).

6. Emphasize a study of the basic communicative expressions in the

dialogue.

7. Provide reading and writing practice.

8. Provide opportunities to apply the language learned in novel

situations for the same or a related purpose.

B. Total Response Method (TPR).

TPR was created by Dr. James J Asher. It is based upon the way that

children learn their mother tongue. One of the primary objectives underlying

Asher's TPR methodology was that learning needed to become more enjoyable

and less stressful.

TPR method highly involves the motor skills type of learning; for example,

student will be more likely to response in movement regarding the teacher

instructions. Therefore, some of the activities might require the support of

teacher as facilitator during the implementation of these features. Nevertheless,

the author will try to adjust this condition and transform it into some related

courseware features. The following table shows the features of TPR that need to

be adapted into the proposed ELC with the intention of accommodating

kinesthetic and tactile type of students learning styles.

Table 3.3

TPR method recommended features for children courseware.

Method Features

Total Physical

Response

1. Use commands to direct behavior.

2. Connect vocabulary with actions. (E.g. smile, chop, headache, and

42

‘Table 3.3, continued’

wriggle).

3. Use story-telling.

4. Inject humor into the lesson.

3.3 Graphical User Interface Usability Feature

As mentioned earlier, this study will also adapt some features related to the

graphical user interface (GUI) usability that is crucial in any of courseware development.

Usability is the ease with which a user can learn to operate, prepare inputs for, and interpret

outputs of a system or component (IEEE, 1990). Based on wikipedia, the free Internet

encyclopedia, usability in human-computer interaction and Computer Science usually refers

to the elegance and clarity with which the interaction with a computer program or a website

is designed.

The usability features that is going to be part of this study is taken from a previous

work done by Neta Suryana Baharum from Universiti Malaya during her final year research

on “Website Usability for Preschooler” (Baharum, 2005).

Neta has discussed several important features that need to be put into consideration

in order to produce a usable children’s courseware. She has collected the features from

several previous researches done by Druin (1999b), Druin (1996), Brouwer (1997), Ludi

(1997), and Vogelzang (1996). Below table will show how she categorizes the usability

features.

Table 3.4

Usability recommended features for children courseware.

(Baharum,2005)

Category Features

Screen Layout 1. Standard/consistent interaction

2. Familiar and recognizable icons

43

‘Table 3.4, continued’

3. Obvious visual navigation

4. Icons look clickable

5. Screen layout should not be obtrusive

6. Sufficient “white space” areas

7. Items are labeled

Navigation 8. Features accessible at any time

9. Consistent navigation

10. Effective navigational structure

Multimedia Elements 11. Use rollover multimedia effect

12. Have entertaining, colorful multimedia effects

13. Multimedia elements used in a supportive, not

decorative

14. Cursor has 3 functional states – rest active wait

15. Include interesting and meaningful

graphics/characters

16. Include animations to add highlights

17. Animation can be stopped by user

18. Animation/character should not be distracting

19. Audio can be switched off

20. Have sound effects to attract attention

21. Legible text

22. Big enough fonts

23. Background and font color contrast each other

Content 24. Challenging and interesting activities

25. No fancy wordings

26. Allow for expanding complexity

27. No extensive text

28. Offer a smooth learning curve

Feedback 29. Provide positive feedback/rewards to motivate users

30. Provide clear response to user’s actions

31. Users know if they make mistake

32. Response time is not sluggish

44

3.4 Usable and Appropriate English-Learning Courseware (ELC)

In previous two sub-chapters, we have decided a list of feature or element that

needed to be put into consideration in the proposed courseware in attention to produce an

improved English-learning courseware for Year 1 Malaysian primary school student. As

explained earlier, this research’s main intention was to produce an English learning

courseware that is built under appropriate teaching techniques. Therefore the study covers

on findings the key features of the teaching techniques chosen and later on to make those

features as a foundation in the development of the proposed ELC.

However, there is another significant aspect that needs to be taken into account in

order to provide a better and improved ELC. The other aspect is to make the proposed ELC

become effective, efficient, and satisfying in terms of user and the learning process itself.

The three targets mentioned lead to the terms of usability as defined by the International

Standard Organizations (ISO) (Interface, 2002).

Therefore, in the coming chapters, we will not only look into the features based on

the teaching techniques we have chosen but also to ponder the usability features as our

essential source in developing the proposed ELC.

3.5 Review of Existing English Learning Courseware Based

This section will look into how the recommended features relate to the existing

English-learning courseware for Year 1 Malaysian primary school student. There are three

English-learning courseware that the author has chosen to be evaluated in the study, they

are:

a. Teaching Courseware English Language Year 1 (produced by Ministry of

Education, Malaysia).

45

b. Click and Learn - KBSR Tahun 1-6 Series 3 (produced by CIE Integrated (M) SDN

BHD)

c. Guli-guli kuiz wira – English for Year 1 (produced by PEARL Communication

SDN BHD)

A brief explanation of each courseware, including an overview of the courseware

and an analysis of its suitability is given below.

3.5.1 Teaching Courseware English Language Year 1

This courseware was produced by the Ministry of Education, Malaysia and

being distributed to the Malaysian primary public school along with their

Information and Communication Technology (ICT) educational program.

Based on the survey, the author finds that the implementation of the

technology or the courseware specifically was managed independently by each

school. The government is only acting as the supervisor by giving the guidelines

and facility to make the school to become more ICT aware.

In this chapter, we will not discuss about the implementation aspect of the

courseware, in the other hand, the author will try to evaluate how far is this

courseware comply with the usability and appropriateness features we discuss

earlier.

For the sake of teaching methodology, the courseware has some

specification that satisfying and disappointing at the same time.

The courseware doesn’t necessarily shows the division of three natural

development stages. It also doesn’t explicitly differentiate the level of the user

46

proficiency and giving them the appropriate content that suit their level. All users

are given the same content despite of their different proficiency level.

As you can see from the Figure 3.1, the content of the courseware was not

differ or categorize on language proficiency. The entire three units have similar

level of language proficiency.

Figure 3.1

Courseware content.

The visualization was however really satisfying, the courseware provides

enjoyable images that will interest the student in no time.

As for the speech feature the author finds it quite confusing since in some

content, it uses one type of speech to vocalize all the characters in the story. Hearing

a woman with a man voice will be confusing and yet attractive.

Figure 3.2 shows that the courseware uses a different color words to

emphasize on keywords rather than doing it by using the speech features.

47

Figure 3.2

Emphasize keywords with a different color word.

Most of the stories provided have an interesting topic for children since it

related to what the student may experienced before.

This courseware also has a very minor aspect in catering student with

kinesthetic type of learning. Except of story telling, this courseware doesn’t

accommodate any type of activities that trigger the student to do the physical

response.

On the subject of usability aspect of this courseware, the author has found

several finding during the assessment phase.

Most of the navigation button is not visible until the user mouse over the

button area; this will make an inexperienced user confuse and don’t know how to

move forward, backward to other activity in the courseware (see Figure 3.3 and

3.4).

48

Figure 3.3

The windows did not show any navigation button (before mouse over).

Figure 3.4

The windows show some navigation button (after mouse over).

Navigation button

49

The courseware also doesn’t provide a “quit” button to end the program. A

User need to terminate the courseware by clicking end windows button manually.

Figure 3.5

The windows end button.

However, there are some of useful features provided by the courseware,

such as, the ability to do fast forward, pause, or rewind during the story telling part.

The user can control the volume as well (Figure 3.6).

Figure 3.6

Volume and story navigational control Menu.

The texts being used in the courseware are legible with a sufficient size of

fonts. The color being used in the courseware also fine and the Background and font

color contrast each other nicely.

End button

“Rewind” and

“Fast Forward”

Volume

control and

“Pause”

50

One other thing that the author finds quite inconvenient was that there are

several message boxes that keep prompting user during the courseware uses (see

Figure 3.7). This will make un-experienced users feel puzzled and might give

incorrect input which will be resulted in improper courseware session.

Figure 3.7

Message box.

3.5.2 Click and Learn - KBSR Tahun 1-6 Series 3

The next courseware is produced by a local Malaysian company and is

available for public use in some academic book store. The courseware offers 1

Compact Disk (CD) that encompasses some KBSR subjects, which are Bahasa

Malaysia, English, Chinese, Mathematics, and Chinese Mathematics from year 1 to

6. Therefore before using, it will prompt user to select which subject and year first

(See Figure 3.8 and 3.9).

51

Figure 3.8

To select year.

Figure 3.9

To select subject.

There are some issues that need to be evaluated in this subchapter, firstly we

will discuss how this software relevancy in the features of Natural teaching

technique.

52

The courseware content is quite well structured, if you see from Figure 3.10,

user can look through all the content of topic or tutorial provided. User also offered

on tutorials that reflect their language proficiency. Compare the content of tutorial 1

(Figure 3.11) and tutorial 5 (Figure 3.12), it shows how the tutorial differ response

to the proficiency level of the user.

Figure 3.10

Table of content of the courseware tutorial.

Figure 3.11

Tutorial 1.

53

Figure 3.12

Tutorial 5.

The visualization was sufficient but young learner may find it unattractive

since it uses very simple and rigid pictures.

The vocabulary being used is simple and relate to the user interest, however

the content might not suitable and concurrent to the school syllabus. Since the

suitability of courseware content with the school syllabus highly interest teacher,

this issue may discourage user from using this courseware.

As for TPR technique, this courseware barely shows any implementation of

TPR features in its content. This courseware will not be able to accommodate

kinesthetic student in its learning activity. The author also did not sense any humor

portion during this courseware evaluation; this could make the courseware less

interactive and enjoyable for young learner.

Next, we will discuss how usable is this courseware for user. The author feel

a bit puzzled when looking at the front page (Figure 3.13). The menu icon does not

54

look clickable; most of them were not labeled. And one thing that is quite difficult

to understand was that, the icon barely has any correlations to the function it

presents, for example, a “bird” icon representing a “quit” function.

Figure 3.13

Front page.

This courseware is lack of multimedia element implementation, a lot of

multimedia feature was not available, for example, no animation provided, and most

of the picture was static. Some of the font type being used was also inappropriate

since it can confuse the learner.

During exercise activity, the courseware gives a large portion of exercise

and putting the activity into drill and practice mode. Furthermore, insufficient

feedback was given to user, the courseware doesn’t give an immediate or direct

feedback until the user click “check answer” button.

Quit

button

Clickable

Icon

Unlabeled

Clickable

Icon

Clickable

Icon

Clickab

le Icon

Unlabeled

Clickable

Icon

55

3.5.3 Guli-guli kuiz wira – English for Year 1

This courseware was produced by a private Malaysian local company named

PEARL Communication SDN BHD. The courseware is available in some of

Malaysian local software or bookstore.

This courseware design is a little bit different compare to the two other

courseware we have discussed earlier. In Guli-guli, user, or in this case student are

engage into a series of activity that are integrated in an adventure type of situation.

The courseware blends the learning process into this adventure. This approach

might interest the student to continually using this courseware. However, this

courseware directly face the student to do exercise without giving a proper tutorial

or lesson first.

The objective of the mastery level function provided in the courseware was

to see whether the achievement level is concurrent with the parent/teacher

expectation. For example, a teacher can set “50 %” to his/her student’s master level

and at the end of the exercise; the teacher can see the report of the student

achievement against the master level set. The same exercise is given despite of

student’s different English proficiency.

As for the instructional content, this courseware may rather be frustrating

since it doesn’t clearly inform the student’s current position. It also unable the

student to move forward or to repeat the previous activity. Furthermore, the students

can not jump to other activity until he/she finish the current activity. This might

caused in frustrating situation in case the student unable to finish the current

exercise

56

Guli-guli courseware provides reading and writing practices since there is

some point in some exercise that require student to write his/her answers.

One of the courseware strengths is it emphasizes the practice of basic

communication expression through out its exercise.

In the sense of TPR, this courseware doesn’t necessarily apply the major

feature but it does inject humor into its activity. The only story telling involved was

the story that was set in order to give an encouragement and motivation to student to

finish the activity (see Figure 3.14).

Figure 3.14

Background story to motivate student.

For the sake of usability, the author has found some strengths and

weaknesses of this courseware described as follows. The main picture showing the

whole adventure route was confusing since the user has no flexibility in deciding

57

where to move. Moreover, hints icon is not shown until the user moused over the

specific area as shown in two Figures below.

Figure 3.15

The clickable icon was not shown before mouse over.

Figure 3.16

The clickable icon was shown after mouse over.

Mouse over

area

58

The use of multimedia element is quite pleasing since the images, color,

animation, text was shown in a proper portion and it is for surely enjoyable by

student. However, the student can not manipulate the volume based on his/her own

convenient.

During the exercise session, the student was given 20 numbers of questions,

which the author finds too much for a student to keep their interest. A feedback will

be given in every questions answered either wrong or right. Figure 3.17 shows a

positive feedback given when the student answer the question correctly. On the

other hand, the author finds the feedback given for the wrong answer is not suitable

(see Figure 3.18). Rather than saying “Wrong!” the author thinks it is better to

respond as “Try again!” to positively encourage the student to re-do the question.

Figure 3.17

Correct answer.

59

Figure 3.18

Wrong answer.

3.6 Summary of Existing Courseware Evaluation

In this subchapter we will sum up the evaluation of all the existing courseware we

have analyzed in the previous subchapter. The author will put all the necessary features in

terms of teaching techniques and usability aspect and mapped it against the three

courseware. The following table will show how the courseware satisfied the application of

the features into their content. We used a scale of 1-3, with ‘3’ being the highest rate, ‘2’ is

the average score, and ‘1’ being the lowest rate. The rate represents either in support or

satisfaction. For example, ‘3’ is given because the courseware fully satisfying for the

specified feature or ‘2’ is given since the courseware is partially supported the feature.

60

Table 3.5

Summary of Existing Courseware Evaluation.

Features

Courseware

English

Language

Year 1

Click and

Learn

Guli-guli

kuiz wira

A. Natural Method

1. Supply three development stages:

i. Comprehension (preproduction)

ii. Early Production

iii. Speech Emergence

2 1 1

2. The use of visual aids. 3 2 3

3. Speech features is emphasizing on keywords. (E.g. use

of slower voice).

3 2 1

4. Use of simple vocabulary and grammar on related

ideas. Do not talk out of the context.

3 1 2

5. Presenting a situation relates to the learner’s experience

and interest. (E.g. by dialogue).

3 1 2

6. Emphasize a study of the basic communicative

expressions in the dialogue.

2 1 2

7. Provide reading and writing practice. 2 3 3

8. Provide opportunities to apply the language learned in

novel situations for the same or a related purpose.

1 1 1

Natural Method: Average Rate 2.38 1.5 1.88

B. Total Physical Response (TPR) Method

9. Use commands to direct behavior. 1 1 1

10. Connect vocabulary with actions. (E.g. smile, chop,

headache, and wriggle)

1 1 1

11. Use story-telling. 3 1 2

12. Inject humor into the lesson. 2 1 3

TPR Method: Average Rate 1.75 1 1.75

C. Usability

C.1 Screen Layout

13. Standard/consistent interaction 2 2 2

14. Familiar and recognizable icons 2 1 2

61

‘Table 3.5, continued’

15. Obvious visual navigation 2 2 2

16. Icons look clickable 2 2 2

17. Screen layout should not be obtrusive 2 2 2

18. Sufficient “white space” areas 2 2 2

19. Items are labeled 2 1 1

C.2 Navigation

20. Features accessible at any time 3 3 1

21. Consistent navigation 3 3 2

22. Effective navigational structure 3 3 1

C.3 Multimedia Elements

23. Use rollover multimedia effect 3 1 3

24. Have entertaining, colorful multimedia effects 3 2 3

25. Multimedia elements used in a supportive, not

decorative

3 2 2

26. Cursor has 3 functional states – rest active wait 1 1 1

27. Include interesting and meaningful graphics/characters 3 2 3

28. Include animations to add highlights 3 1 3

29. Animation can be stopped by user 3 1 1

30. Animation/character should not be distracting 3 3 3

31. Audio can be switched off 3 3 1

32. Have sound effects to attract attention 3 3 3

33. Legible text 3 3 2

34. Big enough fonts 3 2 2

35. Background and font color contrast each other 3 3 3

C.4 Content

36. Challenging and interesting activities 3 1 2

37. No fancy wordings 3 1 2

38. Allow for expanding complexity 1 1 1

39. No extensive text 2 2 2

40. Offer a smooth learning curve 2 2 2

C.5 Feedback

41. Provide positive feedback/rewards to motivate users 2 2 3

62

‘Table 3.5, continued’

42. Provide clear response to user’s actions 2 2 2

43. Users know if they make mistake 2 2 3

44. Response time is not sluggish 2 2 2

Usability: Average Rate 2.55 2.03 2.13

Total Average Rate 2.39 1.8 2

Based on the above table, we can conclude that all of those courseware has their

own strengths and weaknesses. The first courseware almost has the highest rate in every

category of evaluation. Even so, none of the mentioned courseware has appropriately

adapted TPR into their teaching techniques. The second courseware seems to have the

worst rate since as analyzed, it hardly implements most of crucial features needed in an

appropriate teaching courseware.

3.7 Summary

This chapter has shown two significant findings on the issue of developing an

appropriate and usable English learning courseware for Year 1 student. The first finding

informs us about the list of crucial features that need to be considered during a development

of an English-learning courseware. The second information shows us how does three

existing English-learning courseware suit those features.

In conclusion, the author has shown a fact related to the existing English-learning

courseware (ELC) appraisal against the appropriate teaching technique and usability aspect.

The fact clearly shown that most of the existing ELC are not fully appropriate to cater

different student learning style and yet usable for those students.

63

Therefore in the coming chapter, the author will start the discussion of the design

and development of a better and improved ELC prototype that will adapt all the necessary

features into its educational content.

64

CHAPTER 4

DESIGN AND DEVELOPMENT OF ELC

4.1 Introduction

This chapter focuses on the design and development of the ELC prototype targeted

for Malaysian first year primary students based on the study and analysis carried out in

Chapter 3. The educational content of the ELC will be adapted from the Year 1 English

syllabus year 2003 issued by the Ministry of Education of Malaysia. The complete syllabus

is available in Appendix 1. This chapter will also explain about the methodology chosen to

develop the prototype which is Interaction Design Methodology. This methodology was

introduced by Preece, et al (2002).

4.2 Interaction Design Methodology

According to Preece, et al (2002), interaction design is “designing interactive

products to support people in their everyday and working lives”. She stressed that there are

four basic steps or activities involved in interaction design. Which are:

1. Identifying needs and establishing requirements.

2. Developing alternative designs that meet those requirements.

3. Building interactive versions of the designs so that they can be communicated and

assessed.

4. Evaluating what is being built throughout the process.

65

Figure 4.1 shows the interaction design model. Preece also stated that in addition to the four

basic activities, the interaction design process should involve users throughout the

development of the project, and interaction through the four activities is inevitable.

Figure 4.1

Interaction design model.

(Preece, 2002)

The interaction design process starts off with identifying needs and establishing

requirements. This includes identifying who the users of the system will be, what they will

be doing with the system (in this case, the courseware) and what the courseware could

provide to them. From this activity, some alternative designs are generated in an attempt to

meet the needs and requirements that have been identified. Then interactive versions of the

design are developed and evaluated. Based on the feedback from the evaluations, the

developer may need to return to identifying needs or refining requirements, or it may go

straight into redesigning (Preece, 2002). Preece (2002) stated design phase will include

wide range of activities from defining the courseware functionality, how it should behave,

to surface decorative of the courseware, such as the uses of colors and images, how the

Identify needs/

establish

requirements.

(Re) Design Evaluate

Build an

interactive

version.

Final

Product

Start

66

menus composition should look like, what icons to be used, and so on. The interactive

version or prototype of the courseware can then be built and implemented. The prototype is

next evaluated to test how well it matches the earlier requirements. Testing can be carried

out by various methods like simulations and prototypes, cognitive walkthroughs, and

thinking aloud sessions. This will lead to iterative design whereby based on the testing done

earlier, required changes or improvements can be identified and made. The improved

system is again tested on users.

4.3 Identify Needs / Establish Requirements

This sub chapter will explain in details about the first phase of our interaction

design model which is identify needs and establish requirements (Figure 4.2).

Figure 4.2

Activity 1 – Identifying needs/establishing requirements.

Understanding users is one task that belongs to this initial phase. In order to identify

the need, we need to understand who the target of our system is. Keeping the users in mind

Identify needs/

establish

requirements.

(Re) Design Evaluate

Build an

interactive

version.

Final

Product

Start

67

throughout the process will prevent the developer from losing track or diverting from the

actual objectives of the application. Gould and Lewis (1985) also suggest to have direct

contact with potential users, hold discussion and make observations on how they work on

existing systems. There is no stringent method on how the gathered information is then

presented, as it is more important that the system developer makes use of the information

fully.

As explained before, the main target users of this ELC is Malaysian first year

primary school students. However, other party might be considered as the secondary users

of this courseware, such as teachers. The presence of teacher is essential while the students

are using this courseware since some part of this courseware might need the involvement of

teacher to support the activity. Even so, this courseware is not restricted for in class use

only, parent could also use this courseware to teach their children at home.

Based on the survey done in the early phase of this study, the author was informed

that most of the students are already familiar with computer. Schools nowadays are

encouraged and partially equipped by the government to provide ICT facility at their

schools and to give an early introduction of computer basic knowledge to their students.

4.3.1 Data Gathering

Data gathering is an important part of the requirement activity. The objective

of this activity is to collect sufficient, relevant, and appropriate data so that a set of

stable requirements can be produced.

There are essentially a small number of basic techniques for data gathering,

but they are flexible and can be combined and extended in many ways. These

68

techniques are questionnaire, interviews, focus groups and workshops, naturalistic

observation, and studying documentation (Preece, 2002).

The author has performed some of the techniques of data gathering such as

questionnaire and personal interviews. These data was gathered by physical visit to

several Malaysian Primary Schools located in Kelana Jaya, Selangor and mail

survey to 15 Malaysian Primary Schools located in Selangor, Malaysia. In this

phase, the authors performed several activities involving the local teachers and

students in order to acquire some related information such as the current English

teaching process, the technology utilization concerning English class, student

English assessment done by teacher and student, teacher evaluation on their current

English courseware, and teacher preferences of English-learning theory. The

complete information about the data gathering can be viewed in the Appendix 2.

4.3.2 Data Interpretation and Analysis

The aim of data interpretation is to begin structuring and recording

descriptions of requirement. The author will use part of the template provided by

Volere in order to illustrate a better understanding of this phase.

The Volere requirement specification template consists of five main subjects

(Preece, 2002).

69

I. Project Drivers

1. The purpose of the product

2. Client, customer and other stakeholders

3. Users of the product

II. Project Constraints

1. Mandated constraints

2. Naming conventions and definition

3. Relevant facts and assumptions

III. Functional Requirements

1. The scope of the work

2. The scope of the product

3. Functional and data requirements

IV. Non-Functional Requirements

1. Look and feel requirements

2. Usability requirements

3. Performance requirements

4. Operational requirements

5. Maintainability and portability requirements

6. Security requirements

7. Cultural and politic requirements

8. Legal requirement solutions

70

The author will focuses only on some part of the Volere template which

relevant and applicable to this project.

I. Project Drivers

1. The purpose of the product

The courseware’s general purpose is to provide an improved

English-learning courseware prototype that can help to enhance children

English language skill. While the specific purpose is to provide an

improved English-learning courseware that adapts some appropriate

teaching techniques that will suit all the different kind of Malaysian

Primary School Student learning types in order to enhance their English

language skill.

2. Users of the product

V. Project Issues

1. Open issues

2. Off the shelf solutions

3. New problems

4. Tasks

5. Cut over

6. Risks

7. Costs

8. User documentation and training

9. Waiting room

10. Ideas for solutions

71

The user of this courseware can be categorized into two types; the

first type of user is called the primary user. This type belongs to the

children or student that uses this courseware through his or her learning

process. This first type is called the primary user since the user or

student to be exact, will utilize most of the courseware by him or herself.

The second type of user is called the secondary user. This latter type

belongs to the supportive party such as teacher or parent that should

assist the student throughout the whole courseware utilization.

II. Project Constraints

1. Mandated constraints

This section describes constraints on the eventual design of the

courseware. They are the same as other requirements except that

constraints are mandated, usually at the beginning of the project (James

and Robertson, 2006).

Things that are considered as the mandated constraints in this project

are:

a. Solution constraints:

The courseware shall be developed by an acceptable

programming language based on the University Malaya policy and

the specification of the courseware itself which is Visual Basic 6.

The chosen programming language satisfy the Universiti

Malaya regulation and the courseware specification.

b. Implementation Environment:

72

The courseware will be produced as an executable program

that can be installed easily in a computer with Microsoft Windows

operating system. The computer also needs to be equipped with

standard equipment such as keyboard, mouse, and audio speaker to

support the audio feature part of the courseware.

c. Anticipated workplace environment

This courseware is better be used with the presence of

supportive party like teachers or parent in order to guide the student

during some activities.

III. Functional Requirements

1. The scope of the work

As explained in the first chapter of this study, there are several things

that needed to be put as the study’s scope to make this study feasible.

Those things are:

- This research population target will concentrate only on the

Malaysian first year primary school students.

- In terms of courseware content, this prototype produced will only

focus on some of the learning outcomes supplied from the Ministry

of Education English Curriculum Specification.

- The English-learning courseware proposed is categorized as in-class

type of courseware. Meaning, some of the features might require

another part of role to support such as teacher to help the student

during the uses of the courseware. However, the courseware is not

73

restricted for in-class use only. Parent can use the courseware in their

homes.

- The English-learning courseware proposed will not only focus on the

adaptability of teaching methods but also to consider the graphical

user interface usability features as the supported crucial features.

2. Functional and data requirements

There are several functional requirement of this courseware. Based

on the previous chapter, there are several requirements produced on two of

the teaching techniques selected which are N&T (Natural-Total Physical

Response). The courseware requirements are shown according to each

teaching techniques.

A. Natural Teaching Technique.

1. Supply three development stages:

i. Comprehension (preproduction)

ii. Early Production

iii. Speech Emergence.

2. The use of visual aids.

3. Speech features is emphasizing on keywords. (E.g. use of

slower voice).

4. Use of simple vocabulary and grammar on related ideas.

5. Presenting a situation relates to the learner’s experience and

interest. (E.g. by dialogue).

6. Emphasize a study of the basic communicative expressions in

the dialogue.

74

7. Provide reading and writing practice.

8. Provide opportunities to apply the language learned in novel

situations for the same or a related purpose.

B. Total Physical Response Teaching Technique.

1. Use commands to direct behavior.

2. Connect vocabulary with actions.

3. Use story-telling.

4. Inject humor into the lesson.

IV. Non-Functional Requirements

1. Usability requirements

This section is concerned with requirements that make the

courseware usable and ergonomically acceptable to its hands-on users.

The requirements below are taken from the previous chapter that

discussed about the GUI usability feature. Some of the requirement may

be considered as functional requirement rather than non-functional, but

for categorization purpose, the author will put it under the non-functional

requirement section. The system should have or satisfy these

requirements according to each usability component.

A. Screen Layout

1) Standard/consistent interaction

2) Familiar and recognizable icons

3) Obvious visual navigation

4) Icons look clickable

75

5) Screen layout should not be obtrusive

6) Sufficient “white space” areas

7) Items are labeled

B. Navigation

8) Features accessible at any time

9) Consistent navigation

10) Effective navigational structure

C. Multimedia Elements

11) Use rollover multimedia effect

12) Have entertaining, colorful multimedia effects

13) Multimedia elements used in a supportive, not decorative

14) Cursor has 3 functional states – rest active wait

15) Include interesting and meaningful graphics/characters

16) Include animations to add highlights

17) Animation can be stopped by user

18) Animation/character should not be distracting

19) Audio can be switched off

20) Have sound effects to attract attention

21) Legible text

22) Big enough fonts

23) Background and font color contrast each other

D. Content

24) Challenging and interesting activities

25) No fancy wordings

26) Allow for expanding complexity

76

27) No extensive text

28) Offer a smooth learning curve

E. Feedback

29) Provide positive feedbacks/rewards to motivate users

30) Provide clear response to user’s actions

31) Users know if they make mistake

32) Response time is not sluggish

V. Project Issues

1. User documentation and training

The author will create several documents such as installation manual

and user manual document that will explain a step by step procedure in

installing and using the courseware. This document will later be given to

the user so that they can have guidance in using the courseware and find

the first help when they encounter any problem in the courseware

utilization.

4.4 Design and Prototyping

This sub chapter will explain in details about the two next activity phase of the

interaction design model the author experienced through out the courseware development.

The reason why the author merges the explanation of this two activity into one sub chapter

is because these activities is hardly separated from each other. Design activities begin once

a set of requirements has been established and the interactive version or prototype of the

77

courseware will represent the best form of the design that allows users to interact easily

with it and to explore its suitability. Once the users find some sort of unsuitability from the

prototype, he or she can give this information to the developer so that the developer can

process the findings into his or her design by redesigning. Therefore you can see the

iterative process between these two activities as shown in below picture.

Figure 4.3

Activity 2-3 – Design and prototyping.

4.4.1 Design

There are two main issues of design that will be explained in this sub

chapter. Those issues bond with each other in terms of the courseware instructional

content design and will be described consecutively as follow.

I. Learning objectives.

II. Courseware content and User Interface Design

Identify needs/

establish

requirements.

(Re) Design Evaluate

Build an

interactive

version.

Final

Product

Start

78

4.4.1.1 Learning Objectives.

The learning objectives tell what tasks the learners will be able to

perform after the courseware utilization. The general objectives stated by the

Ministry of Education of Malaysia is to equip pupils with basic skills and

knowledge of the English language to enable them to communicate, both

orally and in writing, in and out of school (Malaysia, 2003).

The author adapts the learning objectives used in the courseware

from the eligible document provided by the Ministry of Education of

Malaysia. Below is the complete list of general learning objective set by the

Malaysian government for Year 1 students. They should be able to:

a. Talk about themselves, their likes and dislikes and their family;

b. Sing simple songs and recite nursery rhymes;

c. Follow simple instructions and directions;

d. Ask and answer simple questions;

e. Read and understand simple stories and talk about the characters

in the stories;

f. Copy accurately and write simple sentences; and

g. Show an awareness of moral values and love towards the nation.

Not only general learning objectives, the document also gives

specific expected learning outcomes and categorized them to each basic

skills, specification and examples of activities related to each other

(Appendix 1).

Below table will show part of learning outcomes adapted from the

curriculum given by the Ministry of Education of Malaysia and has been

79

altered into the specific requirement and scope of the courseware. These

specific learning outcomes are given in order to simplify the process of

transforming these outcomes into the supportive learning activities. Each

learning outcome will be described based on four English basic skills which

are listening, speaking, reading and writing.

Table 4.1

Learning outcomes.

Learning Outcomes Specifications

1. Listening

1.1 Listen to and discriminate similar

and different sounds of the

English language.

1.2 Listen to and repeat accurately

the correct pronunciation of

words, and stress of phrases,

expressions, and sentences.

1.3 Acquire vocabulary and

understand the meaning of words

and phrases in context.

1.1.1 Listen to and repeat:

a. vowels in the initial position

b. vowels in their medial

position

1.2.1 Listen to and repeat correctly

phrases and expressions.

1.2.2 Listen to and follow simple rhymes

and songs paying attention to

words.

1.3.1 Listen to and understand words

in stories heard.

1.3.2 Listen to and understand

numbers 1-10.

80

‘Table 4.1, continued’

1.4 Listen to and follow simple

instructions and directions

accurately.

1.5 Obtain information from texts

listened to in relation to main

ideas, specific details, and

sequence.

1.6 Listen to and enjoy the rhyme,

rhythm, and sounds of poetry,

jazz chants and songs.

1.4.1 Listen to and follow simple

instruction.

1.5.1 Listen to simple stories and recall

the names of people and animals.

1.6.1 Listen to and enjoy songs,

rhymes and children’s songs.

2. Speaking

2.1 Speak clearly by pronouncing

words accurately.

2.2 Give relevant information politely

in response to enquiries made.

2.3 Tell stories based on pictures and

other stimuli, and recite poems.

2.1.1 Chant rhymes and sing songs

pronouncing words clearly.

2.2.1 Give one-word replies when

identifying, naming objects,

plants, animals, etc.

2.3.1 Retell stories heard before.

81

‘Table 4.1, continued’

2.4 Talk about the people, places and

moral values of the stories heard,

read and viewed in simple

language.

2.5 Perform a variety of functions in a

social context such as exchanging

greetings, making introductions,

inviting people, etc.

2.4.1 Name the people and animals in

the story.

2.5.1 Exchange greetings.

3. Reading

3.1 Acquire word recognition and

word attack skills to recognize

words on sight.

3.2 Read and understand phrases,

sentences, paragraphs, and whole

texts.

3.1.1 Master letters of the alphabet.

3.1.2 Learn individual sounds of the

alphabet.

3.1.3 Read aloud the vowels and

consonants in their initial position

and say aloud their sounds.

3.2.1 Read and understand phrases by

matching simple phrases to

pictures.

3.2.2 Read and understand a simple

paragraph of 2-3 sentences.

82

‘Table 4.1, continued’

4. Writing

4.1 Write at word, phrase, sentence

and paragraph level in clear,

legible print and cursive writing.

4.2 Match words to linear and non-

linear representations.

1. Word to word

2. Word to phrases

3. Word to picture, symbol

4.3 Construct simple and compound

sentences with guidance and

independently.

4.1.1 Write letters of the alphabet in

clear and legible print:

• small letters

• capital letters

• combination of small and capital

letters.

4.1.2 Copy legibly numerals 1-10 in both

number and word forms.

4.2.1 Match words to pictures.

4.2.2. Match phrases to pictures.

4.3.1 Form simple sentences and

questions by arranging words (3-4

words in a sentence).

4.3.2 Form simple sentences by

matching sentence parts.

83

Each of the above learning objectives is covered in the prototype

designed by the author. Each of the objectives relates with one or more

activity provided in the courseware. Details of those activities will be

described in the next sub chapter.

4.4.1.2 Courseware Content and User Interface Design.

For readability and clarity reason, the author will illustrate how the

composition of courseware content into below diagram. This tree will give a

broad view of the courseware content, while the specific explanation with

the user interface design of each form will be given as follows.

84

Figure 4.4

Courseware general content.

2. Level Selection Form

2. 1 Beginner Level Form

(Beginner’s Topic

Selection)

2.2 Intermediate Level Form

(Intermediate’s Topic

Selection)

2.3 Advanced Level Form

(Advance’s Topic

Selection)

1. Main Form

(Welcoming Page)

next

next

2.1.1 Beginner’s First

Topic Form

2.1.2 Beginner’s

Second Topic Form

2.1.3 Beginner’s Third

Topic Form

2.1.*.1 Beginner’s

Theory Form

2.1.*.2 Beginner’s

Activity Form

next

next

2.2.1 Intermediate’s

First Topic Form

2.2.2 Intermediate’s

Second Topic Form

2.2.3 Intermediate’s

Third Topic Form

2.2.*.1 Intermediate’s

Theory Form

2.2.*.2 Intermediate’s

Activity Form

next

next

next 2.3.1 Advance’s First

Topic Form

2.3.2 Advance’s

Second Topic Form

2.3.3 Advance’s Third

Topic Form

2.3.*.1 Advance’s

Theory Form

2.3.*.2 Advance’s

Activity Form

next

next next

2.1.*.3 Beginner

Finish Topic Form

next

2.1.*.4 Beginner

Finish Level Form

next

2.2.*.3 Intermediate

Finish Topic Form

next

2.2.*.4 Intermediate

Finish Level Form

next

2.3.*.3 Advance

Finish Topic Form

next

next

3. Finish All Level Form

next

85

1. Main Form

This is the first form that user will see every time he or she accessed

the courseware. It acts as the welcoming page of the courseware. The author

put a straightforward but influential encouragement words which is “English

is Fun” to encourage user in using the courseware. The author also put a

simple animated picture of a moving toy to attract user. (See Figure 4.5).

Figure 4.5

Main form interface design.

2. Level Selection Form

This form allows user to select the level he or she desire. There are

three different levels that narrate the difficulty level. The levels are beginner

that has the lowest difficulty level, intermediate which has the medium

difficulty level and advanced that has the highest difficulty level. (See

Figure 4.6).

86

Figure 4.6

Level selection form interface design.

2.1 Beginner’s Level Form

This form also named as Beginner Topic Selection Form since it

allows user to select topic the author has provided for the level. The

author provides three topics for each level. Even though user can select

any topic without any specific order but the author recommend to start

with the first topic and continue to the second and third topic. (See

Figure 4.7).

87

Figure 4.7

Beginner level-topic selection form interface design.

2.1.1 Beginner’s First Topic Form

Each topic covers in a special theme and consists of one or

more pages of explanation on a theory or subject and it ends with

some activity or tasks in order to evaluate user through out his or

her learning process.

The first topic’s theme is “My Alphabet”. It is dedicated for

those beginner users with low level of English comprehension

skills.

2.1.1.1 Beginner’s Theory Form

The first form will show a complete list of English

alphabet. The letter is presented in a static child-friendly

image that illustrates capital or big letter. Each letter can be

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clicked to hear how the letter pronounced and to see the

small form of the letter.

The next two forms will explain about the definition

of vowel and consonant letter and some examples of both

type of letter are given. The theory form also explains about

vowel in the initial and medial position. (See Figure 4.8 –

4.11).

Figure 4.8

Beginner ‘alphabet’ theory-1 form interface design.

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Figure 4.9

Beginner ‘alphabet’ theory-2 form interface design.

Figure 4.10

Beginner ‘alphabet’ theory-3 form interface design.

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Figure 4.11

Beginner ‘alphabet’ theory-4 form interface design.

2.1.1.2 Beginner’s Activity Form

The activity covers several tasks that should be done

by the user. It includes identifying letter from its sound or

symbol, differentiating vowel and consonant and

identifying the vowel position in a word. The user will be

asked to write, to speak up, and to select in order to answer

the questions given in the activity. All of the activity also

assisted with responses of the user response in terms of

right and wrong answer. (See Figure 4.12).

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Figure 4.12

Beginner ‘alphabet’ activity form interface design.

2.1.2 Beginner’s Second Topic Form

The second topic is called “My Numbers”. This simple

topic is given in order to give basic English knowledge about

numbers for beginner users.

2.1.2.1 Beginner’s Theory Form

The first form will show a list of number from zero

to ten and they are presented by an animal picture. User can

click each number to hear how the number sound. The next

form will explain a little grammar of numbers in singular

and plural forms. The user is expected to be able to

differentiate noun in the form of singular and plural. (See

Figure 4.13-4.14).

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Figure 4.13

Beginner ‘number’ theory-1 form interface design.

Figure 4.14

Beginner ‘number’ theory-2 form interface design.

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2.1.2.2 Beginner’s Activity Form

This activity consist of several tasks such as

identifying number by matching the sound with the

number, speak up what the numbers shown in the picture

and differentiate the singular or plural form of nouns. (See

Figure 4.15).

Figure 4.15

Beginner ‘number’ activity form interface design.

2.1.3 Beginner’s Third Topic Form

The last topic for beginner level is “Let’s Chat”. The

topic’s title represents the English subject that relates with

greetings and dialogue.

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2.1.3.1 Beginner’s Theory Form

The theory comprises explanation of exchanging

greetings, such as hello and goodbye and description of

greeting based on time such as good morning, good

evening, etc.

Attractive pictures are used in the explanation in

order to interest user to focus and understand the subject

being taught. (See Figure 4.16-4.17).

Figure 4.16

Beginner ‘chat’ theory-1 form interface design.

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Figure 4.17

Beginner ‘chat’ theory-2 form interface design.

2.1.3.2 Beginner’s Activity Form

Firstly, the user will be asked to play some role act

in pair and to follow a dialogue shown in the form. Then,

the user should answer few questions relate to the previous

explanation of how to exchange greetings with the help of

pictures and option. Some of the tasks inquire user to write

the answer in the field provided. (See Figure 4.18-4.19).

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Figure 4.18

Beginner ‘chat’ activity-1 form interface design.

Figure 4.19

Beginner ‘chat’ activity-2 form interface design.

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2.1.*.3 Beginner Finish Topic Form

This form will be shown whenever user has finished

all the activity in one topic. The user will be asked whether

he or she wants to continue to other topic or not. If he or

she wants to continue then the courseware will direct the

user to select the other topic otherwise the courseware will

be closed. (See Figure 4.20).

Figure 4.20

Finish topic form interface design.

2.1.*.4 Beginner Finish Level Form

This form will be shown whenever user has finished

the last topic on one level. The user will be asked whether

he or she wants to continue to other level or not. If he or

she wants to continue then the courseware will direct the

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user to select the other level otherwise the courseware will

be closed. (See Figure 4.21).

Figure 4.21

Finish level form interface design.

2.2 Intermediate’s Level Form

This level committed to user with medium level of English skills.

However, user that has finished the beginner level of the courseware can

try to continue to this level. The topic offered was also being adjusted to

the difficulty skill of this level. As the beginner level, this level also has

three topics covered. (See Figure 4.22).

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Figure 4.22

Intermediate level-topic selection form interface design.

2.2.1 Intermediate’s First Topic Form

The first intermediate’s topic is “My Family”. This topic

focuses more about some family short stories that relates with the

user experience and interest.

2.2.1.1 Intermediate’s Theory Form

This theory form consists of two short stories

illustrating family activity. The users are directed to read

and listen to the stories. Beside that, user can also click a

button to hear about the stories. Picture is given to illustrate

each of the stories. (See Figure 4.23-4.24).

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Figure 4.23

Intermediate ‘family’ theory-1 form interface design.

Figure 4.24

Intermediate ‘family’ theory-2 form interface design.

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2.2.1.2 Intermediate’s Activity Form

The activity have a close connection to the stories that

user have read in the previous theory form. It was

composed of a series of questions with intention to make

user obtain information from stories read to in relation to

main ideas, specific details, and sequence. In the activity,

the users are asked tell stories based on pictures or other

stimuli. (See Figure 4.25).

Figure 4.25

Intermediate ‘family’ activity form interface design.

2.2.2 Intermediate’s Second Topic Form

The second topic’s theme is “You and I”. This topic

concentrates more about grammar of personal pronoun, simple to

be and possessive adjectives.

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2.2.2.1 Intermediate’s Theory Form

The first theory form show a colorful table contains a

list of personal pronouns like I, She, He, etc and it’s to be

Am, Is, etc. Some examples were also given together with

pictures to entertain user. The second form still use the

same format of table and picture but now it explains about

personal pronoun like I, She, He, etc and the correlated

possessive adjective like My, Her, His, etc. A set of

examples were also given to give more comprehensible

explanation. (See Figure 4.26-4.27).

Figure 4.26

Intermediate ‘you and I’ theory-1 form interface design.

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Figure 4.27

Intermediate ‘you and I’ theory-2 form interface design.

2.2.2.2 Intermediate’s Activity Form

The activity as usual contains a series of questions to

evaluate user whether they have understood the subject

given earlier. The questions are presented with pictures and

user should answer by writing or selecting the correct

answer. Hint or instruction is given together with the

feedback regarding user response. (See Figure 4.28).

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Figure 4.28

Intermediate ‘you and I’ activity form interface design.

2.2.3 Intermediate’s Third Topic Form

The third topic’s theme is “Where Is It”. A brief and

interesting explanation of prepositions of location is given through

this topic.

2.2.3.1 Intermediate’s Theory Form

A table completed with picture is given to make the

explanation simpler and understandable for user. A brief

straightforward explanation is also given to enrich user

understanding of the subject. Examples are given with

pictures to show how the taught words which are In, On,

Under and Near is put into real circumstance. (See Figure

4.29-4.30).

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Figure 4.29

Intermediate ‘where’ theory-1 form interface design.

Figure 4.30

Intermediate ‘where’ theory-2 form interface design.

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2.2.3.2 Intermediate’s Activity Form

The activity is simply to test the user of their

understanding of the preposition of location being taught

earlier. A series of questions were given together with

instruction and feedback that should be completed by user

in order to finish the intermediate level. (See Figure 4.31).

Figure 4.31

Intermediate ‘where’ activity form interface design.

2.2.*.3 Intermediate Finish Topic Form

The explanation can be referred to section 2.1.*.3.

2.2.*.4 Intermediate Finish Level Form

The explanation can be referred to section 2.1.*.4.

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2.3 Advanced Level Form

This level is dedicated to user with high level of English

comprehension skills. Even so, user that has finished two previous levels

which are beginner and intermediate can continue to this level. The topic

offered in this level is altered based on the user English skills. Like the

other two levels, this level also provides three interesting topics that can

be chosen by the user. (See Figure 4.32).

Figure 4.32

Advanced level-topic selection form interface design.

2.3.1 Advance’s First Topic Form

This level starts off by giving user a story presented in a

sequential picture, text and sound. The topic theme is “What’s That

Noise?” that also presents the title of the story.

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2.3.1.1 Advanced Theory Form

The story is composed of six pages of form displaying

different pictures, texts and sounds that relates to one

another to formed one complete story. The story uses

simple vocabulary and grammar and has some humor in it.

(See Figure 4.33: First page of 6 pages story).

Figure 4.33

Advanced ‘noise’ theory form interface design.

2.3.1.2 Advanced Activity Form

The activity consist of two parts, the first part asks the

user to retell the story heard earlier with his or her own

words while the second part asks user to match pictures

with sentences. As usual, the activity will be supported by

instruction and feedback. (See Figure 4.34).

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Figure 4.34

Advanced ‘noise’ activity form interface design.

2.3.2 Advanced Second Topic Form

Another grammar lesson is given in order to develop the

user grammar skill. As for this topic, simple present and past tense

is described by table and supportive examples.

2.3.2.1 Advanced Theory Form

A colorful table is used to describe simple present and

past tense by showing and stressing on the time word

related to each tenses. Examples are also given simply to let

user to differentiate between the two tenses and know how

to uses which and when. (See Figure 4.35).

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Figure 4.35

Advanced ‘present past’ theory form interface design.

2.3.2.2 Advanced Activity Form

In the activity, the user is asked to answer some

questions related to the grammar being taught. Pictures and

options are given to help them. The user was also asked to

rearrange words to make sentences in the correct order.

(See Figure 4.36).

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Figure 4.36

Advanced ‘present past’ activity form interface design.

2.3.3 Advanced Third Topic Form

The last topic in advanced level is called “Let’s Sing

Along”. The title represents the subject and activity obviously by

the word song. In this topic the user will be encouraged to sing a

long with the text song provided.

2.3.3.1 Advanced Theory Form

The author has provided the most famous and fun

song for children which is “If You Are Happy and You

Know It”. This song will encourage user to play and learn

in the same time. With the song, the user is expected to

correlates between words and actions. User can control the

song in terms of volume and length. (See Figure 4.37).

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Figure 4.37

Advanced ‘song’ theory form interface design.

2.3.3.2 Advanced Activity Form

The activity involves a lot of movement and touching

tasks. There are two parts of activity which are connecting

vocabulary with actions, touching and defining things based

on their character. The first part is similar with the If You

Are Happy song while the second part is to teach simple

vocabulary like “Hard and Soft” by letting user to touch

several hard and soft items in order to learn and understand

the meaning of the words being taught. (See Figure 4.38).

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Figure 4.38

Advanced ‘song activity form interface design.

2.3.*.3 Advanced Finish Topic Form

The explanation can be referred to 2.1.*.3.

II. Finish All Level Form

This is the closing form that wraps up all the activity in the

courseware. After user has finished all the topic activity in all level or at

least in advanced level, he or she will be shown this form as a result that he

or she has completed the courseware. User can then redo all the activity or

close the courseware. (See Figure 4.39).

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Figure 4.39

Finish all level form interface design.

4.4.2 Prototype

As described earlier, this prototyping or developing phase has close relation

with design phase. The two phases should not be separated since there is a

possibility of iterative steps that done in both phases in one period of time.

In this sub chapter, the author will try to give more physical illustration of

the courseware development process. There are several issues that will be explained

in this sub chapter which are development environment and courseware

implementation.

4.4.2.1 Development Environment

This sub chapter explains on technology being used in the

courseware development. Here is the list of technology including software

and hardware being used in the courseware development.

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A. Software

- Microsoft Visual Basic v6.0

- Microsoft Paint v5.1

B. Hardware

- Laptop with below specification:

o Intel T2050 @1.6 GHz

o I GB RAM memory

- Standard input equipment:

o Mouse

o Microphone

o Attached keyboard

- Standard output equipment:

o Speaker

4.4.2.2 Courseware Implementation and System Architecture

The courseware was not designed under sophisticated technology

equipment and it does not require one to run it. Even so, there are several

conditions that need to be fulfilled so that the courseware can be used

productively and problem free.

For clarity reason, the author tries to put the prerequisite into below

list.

A. Software

- Operating system: Microsoft windows preferable

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B. Hardware

- Processor: Pentium 1 GHz minimum

- Memory: RAM 256 MB minimum

- Standard input keyboard and mouse

- Standard output speaker

The system architecture of this courseware is stand alone type of

architecture. It means that this application, courseware to be specific with all

its component is resides in one machine only and can be used alone with no

dependency with other application, machine, etc and there is no network

involve like client server application.

4.5 Summary

This chapter holds an important part of the whole project life cycle. Through the

methodology chosen which is Interaction Design Methodology, this chapter has described

most crucial phase of the methodology and to see how does the methodology fits into the

courseware development. There is one phase that is not covered in this chapter which is

evaluation. One whole different chapter will be dedicated to explore the evaluation phase.

Evaluation and testing will be described in the next coming chapter.

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CHAPTER 5

TESTING AND EVALUATION

5.1 Introduction

This chapter covers the last but not least phase of the Interaction Design

Methodology which is the testing and evaluation phase. This phase was important for the

courseware success since it deals with issues that decide whether the courseware has

fulfilled the target that the courseware aimed for. There are several methods of evaluation

techniques that will be described in this chapter. It includes self appraisal from the author

and ‘quick and dirty’ evaluation of user interview. The evaluation output was taken as input

for further design improvement of the courseware and as a performance measurement tool

in terms of the courseware suitability.

5.2 Objectives

Preece (2002) defines evaluation as the process of systematically collecting data

that informs us about what it is like for a particular user or group of users to use a product

for a particular task in a certain type of environment. Based on this, the author realizes that

there is one important part or role that needs to be involved during the evaluation process,

which is user. Therefore, through one on one interview based on quick and dirty evaluation

paradigm, the author has involved the secondary user, teachers, on the evaluation process.

The teachers were involved because of their significant knowledge and experience of

student common behavior and need against the courseware. Beside that, the author will also

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give her personal assessment against the courseware by a self appraisal evaluation

technique. This will show the courseware achievement from the author point of view.

In specific, here are the objectives of testing and evaluation phase done in the

project.

a. To check that users can use the product and like it.

b. To verify that requirements are fulfilled.

c. To meet the exact need of the target user.

d. To measure user satisfaction against the courseware.

5.3 Evaluation Methods

There are two evaluation methods that will be explained in this sub chapter. The

first method relies more on the author perspective on the courseware. It will show how the

author gives her appraisal against the courseware based on both functional and non

functional requirement found in the early stage of the courseware development life cycle.

The second method will involve some secondary users through personal interview in order

to see how they evaluate the courseware based on their point of view.

5.3.1 Self Appraisal

Based on the early analysis carried out in the project, the author has

explained and gave detail description on the courseware required features. An

assessment table of some existing courseware is given in Chapter 3 (Table 3.5) in

order to see how those existing courseware have accomplished the criteria required

in an appropriate and usable ELC for Year 1 student.

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The author will now use the same technique of assessment done in chapter 3

to evaluate the new English learning courseware proposed in the study.

We will use a scale of 1-3 in the assessment, with ‘3’ being the highest rate,

‘2’ is the average score, and ‘1’ being the lowest rate. The rate represents either in

support or satisfaction. For example, ‘3’ is given because the courseware fully

satisfying for the specified feature or ‘2’ is given since the courseware is partially

supported the feature.

Table 5.1

The proposed new courseware assessment.

Features The Proposed New

Courseware A. Natural Method

1. Supply three development stages:

i. Comprehension (preproduction)

ii. Early Production

iii. Speech Emergence

3

2. The use of visual aids. 3

3. Speech features is emphasizing on keywords. (E.g. use

of slower voice).

2

4. Use of simple vocabulary and grammar on related

ideas. Do not talk out of the context.

3

5. Presenting a situation relates to the learner’s

experience and interest. (E.g. by dialogue).

3

6. Emphasize a study of the basic communicative

expressions in the dialogue.

3

7. Provide reading and writing practice. 3

8. Provide opportunities to apply the language learned in

novel situations for the same or a related purpose.

2

Natural Method: Average Rate 2.75

B. Total Physical Response (TPR) Method

9. Use commands to direct behavior. 3

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‘Table 5.1, continued’

10. Connect vocabulary with actions. (E.g. smile, chop,

headache, and wriggle)

3

11. Use story-telling. 3

12. Inject humor into the lesson. 2

TPR Method: Average Rate 2.75

C. Usability

C.1 Screen Layout

13. Standard/consistent interaction 3

14. Familiar and recognizable icons 2

15. Obvious visual navigation 3

16. Icons look clickable 3

17. Screen layout should not be obtrusive 2

18. Sufficient “white space” areas 2

19. Items are labeled 3

C.2 Navigation

20. Features accessible at any time 2

21. Consistent navigation 3

22. Effective navigational structure 3

C.3 Multimedia Elements

23. Use rollover multimedia effect 1

24. Have entertaining, colorful multimedia effects 3

25. Multimedia elements used in a supportive, not

decorative

3

26. Cursor has 3 functional states – rest active wait 1

27. Include interesting and meaningful graphics/characters 3

28. Include animations to add highlights 3

29. Animation can be stopped by user 1

30. Animation/character should not be distracting 3

31. Audio can be switched off 2

32. Have sound effects to attract attention 3

33. Legible text 3

34. Big enough fonts 3

35. Background and font color contrast each other 3

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‘Table 5.1, continued’

C.4 Content

36. Challenging and interesting activities 3

37. No fancy wordings 3

38. Allow for expanding complexity 3

39. No extensive text 3

40. Offer a smooth learning curve 3

C.5 Feedback

41. Provide positive feedback/rewards to motivate users 3

42. Provide clear response to user’s actions 3

43. Users know if they make mistake 3

44. Response time is not sluggish 3

Usability: Average Rate 2.66

Total Average Rate 2.72

Below table show the rate comparison of the new proposed English learning

courseware assessment with the three other existing coursewares.

Table 5.2

Average rate of all courseware involved in the study.

Features

Average Rate

English

Language

Year 1

Click and

Learn

Guli-guli

kuiz wira

The Proposed

New Courseware

Natural Method 2.38 1.5 1.88 2.75

TPR Method 1.75 1 1.75 2.75

Usability 2.55 2.03 2.13 2.66

Total 2.39 1.8 2 2.72

Based on the above information, it is shown that the new proposed

courseware has applied more required feature that are needed in order to produce an

appropriate and usable ELC for Year 1 student.

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To support the numerical data above, the author will give some logical

explanation on how the assessment of the proposed courseware can generate higher

rate compared to other courseware in the ‘5.4.1’ sub chapter.

5.3.2 User Interview

This type of evaluation method involves user in the evaluation process. User

participation in evaluation process holds a very important role since they are one of

the main key to decide the project accomplishment.

As described earlier, there are two types of user of this proposed courseware.

The first type, primary user, belongs to Malaysian first year primary school students

and the second type, secondary user, fits to teacher and parent. The user interview

process involves two secondary users from different primary school. Beside of time

constraint, the reason to involve teacher rather than student or parent is because

teacher has more experience and knowledge towards student behavior in learning.

Teacher can give more input regarding the courseware content structure and

implementation compare to young student or parent.

Below are the details of each interview regarding time, place, and interview

results.

a. Participants

i. Ms. Chee (English teacher)

Sekolah Rendah Kelana Jaya 1

Address: Jalan SS5/2 47301

ii. Puan Aidah (English teacher)

Sekolah Rendah Kelana Jaya 2

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Address: Jalan SS5/2 47301

b. Date of Interview

The interview for both teachers was conducted on Thursday, 1st

February 2007.

c. Sample of Questions

Here is the list of questions that was asked during the interview.

1. What do you think of the proposed courseware in general?

2. How does the theory/material presentation given fit the student

character in learning?

3. What do you think of the chosen topic of the proposed courseware?

4. What do you think of the material being used in the proposed

courseware, e.g. sounds, pictures, etc?

5. How do you find the correlation between the proposed courseware

content with the curriculum you have been using in class?

6. What do you think of the activity/quiz given in the proposed

courseware?

7. Do you think this courseware will help you and the student to

achieve better learning outcomes?

8. What are the things you find need to be changed or added into the

proposed courseware?

d. Interview Result

The interview starts with the courseware demonstration. The author

showed the proposed courseware in run time to the users. The users then try

to use the courseware by themselves and walk through it from the first

activity to the end.

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There is no significant different of response or input given by both

teachers towards the courseware content. After the author gives simple

explanation about the courseware and let the teachers use the courseware by

them selves, the teachers give several contributions regarding the

courseware structure content and the content presentation.

Here is the list of suggestion or input given by both teachers.

1. Simplified the theory explanation.

For example, in explaining ‘Simple Present and Past Tense’

grammar, the author tries to put more explanation in words and draw a

timeline. The teachers find it too complicated and suggest to change that into

simpler explanation by giving more examples and emphasizing the ‘Time’

identity word. Two pictures below shows the theory form before and after

alteration.

Figure 5.1

Theory form before alteration.

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Figure 5.2

Theory form after alteration.

2. Give number to show topic sequence.

Ms. Chee from Sekolah Rendah Kelana Jaya 1 suggests to give

number of topic before the topic’s title. The reason for this she said is to

give a positive direction for user in order to have a better learning curve.

Figure 5.3

Topic’s number.

Topic’s number

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3. Keeping the topic in line to the school curriculum.

From the beginning of the courseware development, the author has

been putting the curriculum as the topic or theory guidebook. All of the

topic are highly adapted from “Year 1 English syllabus year 2003” issued by

the Ministry of Education of Malaysia.

Beside the list above, the teacher agreed to the courseware structure in terms

of giving the variety of activity that covers the whole different learning style instead

of giving one type activity that belong to one learning style only. For example, the

activity need to at least cover two types of learning styles such as visual and

auditory in the process so that it will mostly suit the user need since most users

usually have combination of learning style as well.

More over, the teachers were satisfied with the proposed courseware and

expect to see the complete version rather than prototype only. They realized the new

approach of the proposed courseware will suit the student better in achieving their

learning goals.

5.4 Evaluation Analysis

This sub chapter is intended to give more explanation on both of the evaluation

results. It is necessary to give analysis behind the logical evaluation result to understand

more about the courseware assessment. This sub chapter will have two parts based on the

types of evaluation techniques. The explanation is given separately as follows.

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5.4.1 Analysis of Self Appraisal Evaluation

As stated before, the Natural method and Total Physical Response (TPR)

teaching techniques was chosen since combination of both techniques will best suits

all types of learning style. The features offered in Natural and TPR techniques cater

the visual, auditory, kinesthetic and tactile learning style.

In terms of Natural method features, the proposed courseware supplied three

development stages which are comprehension, early production and speech

emergence. This was shown by the three levels the courseware provided that present

various English skill. Users in early stage, ‘comprehension’, are supported by

activity that allows them to listen before actively involve in the other activity. The

two other stages, ‘early production’ and ‘speech emergence’, was also covered as

the activity difficulty level arises. At the end user was actively encouraged in the

activity involving speaking and other that requires higher English skill.

Without doubt, the proposed courseware has embedded visual aids in all part

of the courseware. Visual aid is one of the most powerful support tools to attract

user especially young learner to involve in the learning activity. Furthermore, one of

the learning type, ‘visual’, relies significantly on the presence of visual setting in

order to achieve better learning outcomes.

Simple yet curriculum related vocabulary was used in the courseware. The

vocabulary used in the courseware present a situation relates to the learner’s

experience and interest and emphasize a study of the basic communicative

expressions in a dialogue. For example, one of the activities in the courseware

explain the greeting subject by giving example of conversation among children that

might happened in the actual life of the user (see below picture).

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Figure 5.4

Greeting activity.

Reading and writing as well as speaking and listening practice are provided

throughout the courseware activity. As seen in below pictures, the users are asked to

write his or her answer to the question asked or listened.

Figure 5.5

Writing practice activity.

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Figure 5.6

Listening and practice activity.

This time, the author will give reason and logical explanation on how the

proposed new courseware suits the TPR method features on its activity.

The proposed courseware uses simple command to direct user in most of the

activity. The one that has the closest relation with directing user behavior is through

below activity (shown in below picture) that direct user to touch and feel.

Figure 5.7

Using command to direct user behavior.

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Another feature in TPR that need to be implemented which is connecting

vocabulary with actions was represented in below activity.

Figure 5.8

Connecting vocabulary with actions.

The author also provided several story telling activity. Some story telling

was a very simple one targeted for user with low to medium English skills while

more complicated story was used for user in advanced level. Six pages of story were

used in one of the advanced level activity. The story injects humor to attract young

user to enjoy the activity while learning (see picture below). Humor was also

presented in the form of comical and amusing pictures throughout the courseware.

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Figure 5.9

Story telling activity with humor touch.

In terms of usability, standard and consistent interaction was given by the

command button that was located in the same position throughout the courseware.

The topic title part was always located in the upper part of the form, the activity is

located in the middle part and the navigation part was located in the lower part of

the courseware as seen in below picture.

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Figure 5.10

Upper, middle and lower part of the form.

Obvious visual navigation is used by the navigation button appearance

which have obvious sign symbolized what navigation command it stand for. For

example, a picture of ‘door’ was used to symbolize the ‘exit’ navigation command

button, etc. All provided clickable icon will look clickable and will be labeled based

on their functions (see Figure 5.11).

Figure 5.11

Command button.

As for navigation issues, most of all features are accessible at any time. In

terms of topic, user can go to any topic anytime he or she wants. User can jumps

from one topic to another topic in the same or different level. As for the activity

form, users are obliged to go through the theory form first before he or she can

Upper part

Lower part

Middle part

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answer questions provided in the activity form. It was done by disabling the activity

button until user go through the whole theory. Two below pictures will illustrate

this.

Figure 5.12

Activity button is disabled.

Figure 5.13

Activity button is enabled.

Activity button

is disabled

Activity button

is enabled

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Consistent navigation are also implemented through out the courseware by

putting the navigation button in the same location in all forms. The navigation

button was effectively managed in order to assist user to navigate the courseware.

Multimedia elements were highly supported in the courseware, entertaining,

colorful pictures and sounds were given to attract young user in the learning

process. Small number of animation was also given to highlights the idea being

taught. The courseware also supported by legible and readable text.

The main courseware content line was adapted to the curriculum given by

the government and enhanced by various challenging and interesting activities.

The words used in the courseware are simple and suit the user English skill.

Complexity expanding is allowed since the courseware is supported by three

different levels that will offer smooth learning curve.

As for feedback, the user will received response from the courseware during

the activity. User will know whether they make mistakes or correctly answered

the questions (see Figure 5.11). A ‘tick’ sign and encouragement voices such as

‘excellent’, ‘bravo’, etc will be given to each correct answer while voices such as

‘try the other one’, ‘please try again’, etc are given every time the user give

wrong answer. The response time was also considered lively.

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Figure 5.14

‘Tick’ sign for correct answer.

5.4.2 Analysis of User Interview Evaluation

The user interview evaluation done in the study was one of the important

parts in evaluation phase of the project life cycle. The user was actually involved

not only in the evaluation phase but their contribution was considered since the

beginning of the project. Starts with identifying needs and requirement phase, the

users were involved in many aspects. The evaluation was essentially means to

assess whether the end product has met the user need and fulfill the requirement.

The evaluation results then need to be taken as consideration in (re)designing the

product so that it will perfectly suit the user need.

The user interview evaluation carried out in this study has brought some

improvement in terms of the courseware suitability. The users involved have given

many contributions not only to the courseware design as mentioned in the 5.3.2 sub

chapter but also in deciding the educational courseware content.

‘Tick’ sign

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5.5 Summary

There is no argument regarding the importance of evaluation phase in a software or

courseware project. Even so, evaluation phase sometimes was missed since the developer

assumed that they have fulfilled the requirement given to them. The author realized the

significance of the evaluation phase and decided to use two different evaluation methods in

this phase. The first method, self appraisal, will shows how the author gives her appraisal

against the courseware based on both functional and non functional requirement found in

the early stage of the courseware development life cycle. The second method, user

interview, will involve some secondary users through personal interview in order to see

how they evaluate the courseware based on their point of view. Both of the methods

resulting in the courseware assessment and as an input for the courseware redesign to

improve the courseware quality in terms of usability and appropriateness against the user

need.

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CHAPTER 6

CONCLUSION

6.1 Introduction

This chapter can be seen as the close or last part of the study, the result or outcome

of the whole process involved in the study. This chapter consists of several sub chapters

which are the research’s findings, research’s limitation and suggestions for future research.

All of the sub chapters will be described consecutively as follows.

6.2 Findings

This sub chapter will explain on things that has become the result or outcome of the

whole study. For clarity reason, the author will list all the findings together with its

explanation as follows.

a. Weaknesses of the existing English learning courseware

The importance of English for Malaysian student is no longer an argument.

This agreement has come to many endeavors that targeted to enhance Malaysian

student English language skill. Government together with schools has facilitated

this objective in many ways, not to mention by the use of Information Technology

(IT). IT in the form of courseware, government or privately produced, has helped

Malaysian student to improve their learning activity through its wonderful features.

Despite that, some of the courseware was just made for the commercial purpose and

did not consider any appropriate teaching strategies.

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The evaluation done earlier on some of existing English learning courseware

has shown that most of the crucial features in terms of appropriate teaching

techniques were not available or provided by those courseware. By this study, the

author has shown clearly what are the significance features that have been missed

out. Some of the critical features are:

- To provide three development stages: comprehension (preproduction),

early production, speech emergence.

- To use commands to direct behavior.

- Allow for expanding complexity.

- To connect vocabulary with actions.

The complete list can be seen in Chapter 3.

b. Suitable English Second Language (ESL) teaching techniques for young learner.

The author has done references reading, previous study, survey, self

assessment in this study to find the most suitable ESL teaching techniques that suit

young learner with various learning styles. All of the process came to an

understanding which is selecting Natural method and Total Physical Response

(TPR) as the chosen techniques that will be applied in the proposed courseware.

Natural method was chosen since it best suits the visual and auditory learning style

while TPR was chosen since it shows the suitability it offers to two types of

learning style, which are kinesthetic and tactile.

c. The current IT implementation in Malaysian primary school.

Before developing any courseware, the author decided to find out how does

IT support implementations are currently carried out in schools. Through survey,

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the author finds several conditions regarding IT implementation. The list below

would show some of the findings.

- Most of schools were given a courseware by the Ministry of

Education.

- Most likely, the teacher doesn’t have any training on how to use the

courseware.

- There is no special allocation time of the courseware learning session.

The teacher almost never uses the courseware in the class.

- The current problem they face was insufficient courseware content to

cover the whole syllabus.

- Too much hassle in preparing facility in the courseware session.

Based on the findings, the author realizes that we needed more than

appropriate English-learning courseware to achieve better learning outcomes.

Schools and teachers need to be actively involved in preparing the supportive

condition in terms of the courseware utilization. They also need to be wisely

reminded of the significance of the English learning courseware to support their

student learning activity.

All the problems found above lead to one possible solution which is to

develop an improved English-learning courseware that has these characteristic:

- To enrich courseware option for teacher to use it as supportive

teaching tool.

- Easy to use type of courseware.

- Free, unbound, limitless type of courseware in terms of utilization.

- Syllabus adequate type of courseware in terms of content.

- No hassle type of courseware in terms of technology requirement.

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Above characteristics have been adapted as requirements for the new

proposed English-learning courseware developed in this research.

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6.3 Limitation

There are several restraints of this project due to resources limitations. Time

constraints were also one of the causes of why several things were not fully covered in the

project. Below list will show you few things that become drawback to this project.

a. Primary user evaluation

Evaluation is one of the most important phases in any life cycle software or

courseware development methodology. User evaluation holds a significance part

through out the courseware success. This study has also realizes the essential value

of user evaluation and therefore cover a user evaluation through quick and dirty

interview techniques. Even so, the user evaluation carried out in this study only

covers the secondary user which is teachers. The primary user of the proposed

courseware is Year 1 student which have age around 6-8 years old. This particular

age is still considered young and difficult to express their opinion and judgment

objectively. Consequently, comprehensive techniques of evaluation involving this

type of user should be considered to obtain a better evaluation outcome for the

courseware accomplishment.

b. Complete curriculum coverage

As mentioned in the early chapter, the project’s prototype will only focus on

some of the learning outcomes supplied from the Ministry of Education English

curriculum specification. Therefore, the content provided in the prototype will only

concentrate on several activities that relates to those specific learning outcomes

chosen. Teachers and schools are highly relying on the curriculum; therefore they

expect a courseware that can provide and cover the whole curriculum. Even so, the

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proposed courseware can be seen as a starting point and can be expanded in order to

fulfill the expectation in terms of courseware content.

c. High multimedia design skill

Courseware for young learner can not be separated from multimedia

features; hence, developer with high skill of multimedia design is needed to make

the courseware become more attractive to these young learners. The author that act

as the courseware developer realizes this and with her limited multimedia design

skill tried to perform and implement several multimedia features such as audio,

interactive pictures, etc. Nevertheless, more complicated yet appropriate multimedia

features will support the courseware better.

6.4 Suggestions for future research

Through this project, the author learns more of computer science-education field

association. This project has shown us that computer science knowledge can be applied to

other type of expertise. Courseware is one of the proofs that demonstrate this.

The author realizes that there are so many other researches that can be done and

advantageous in this computer science-education field. Future research can be carried out

on the remaining challenges in terms of courseware content and activity exercise types.

Further and interesting future research for this specific field is also can be dedicated

to student with specialty or disability. This specific user will need a special courseware in

order to help them through their specialty. Therefore, more comprehensive research is

needed and the challenge is waiting out there to be conquered.


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