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Commoriom Submission v3,17 (2)

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    A Submission for

    Trail of Cthulhu

    Commoriom

    "I have yet to translate the terrible and

    abominable legend telling how a certain doughty

    citizen of Commoriom returned to the city after

    its public evacuation, and found that it was

    peopled most execrably and numerously by the

    fissional spawn of Knygathin Zhaum, whichpossessed no vestige of anything human or

    even earthly" ! Clar #shton $mith

    The protagonists are members of an expedition to

    excavate an ancient settlement buried beneath the

    Greenland ice. Faced with conflict from within and

    without, and the threat of approaching winter, the

    expedition degenerates into a struggle to survive as

    the team members realise that the true horror is

    beneath the ice under their feet.

    This scenario is inspired by the Hyperborean Cyclestories of Clark shton !mith, particularly The

    Testament of Athammaus andUbbo-Sathla. "t is

    recommended that the #eeper reads these short

    stories before running this scenario. The story of

    the $athieson %xpedition is told in the Call of

    Cthulhuscenario Trail of Tsathogguaby the late

    #eith Herber and published in the supplements

    Trail of Tsathogghua, &'() and The Compact Trail

    of Tsathoggua, &''*.

    The Hook"n &'+, an archaeological team from $iskatonic

    -niversity found evidence of an ancient settlement

    beneath an ice cap in a remote valley in the

    mountains of est Greenland. The protagonists are

    members of a &'/& follow0up expedition to

    excavate the site.

    The Horrible TruthThe site is the ruin of Commoriom, the first capitalof the lost civilisation of Hyperborea, which thrived

    before the last ice age. %ntombed in the city is a

    dormant, monstrous race descended from

    Tsathoggua and an alien device that inflicts visions

    of life1s disturbing origins.

    The SpineThe team members voyage to Godthb, where theycan confront a Rival Expeditionfrom Germany.

    They then begin their arduous overland trek in

    Evighedsfjorden. Tensions increase between

    %thelrod, the team leader, and Granger, who is

    struggling to conceal his alcoholism, leading to The

    Death of Ethelrod. From %thelrod they can ac2uire

    a dictionary of the lost Tsath-Yolanguage.

    The team receives A Call for Helpfrom the crewof the German base ship, which has lost contact

    with the overland team, giving the protagonists a

    moral dilemma.

    3uring their 4ourney, the characters find evidence

    that strange %skimo are watching them and may

    discover Gravesof members of the German

    expedition, apparently attacked by an unknown

    animal. text in their possession, when translated

    with %thelrod1s book gives hints about the history

    of the site.

    Arriving at the Site, the protagonists find a Cube-

    Shaped Struturewith walls inscribed with a

    history of the pre0humans who first settled there.

    5earby, the remains of the last members of the

    German expedition can be found. 6n the valley

    floor, a Shado! "nder the #eis visible.

    They are harried by freak weather conditions and

    attacks by a mysterious$east of the #e Sheet,

    which continue until they link it with the clan of

    strange %skimo that has been following them, andneutralise it.

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    Exavating the Struture under the #e leads to

    the discovery of an ancient tower entombed in ice.

    3igging into The #e-Cho%ed stair!a&uncovers a

    frie7e describing a history of Hyperborea and

    eventually leads to a Cit& "nder the #e. "n a vault

    under the ruins of a library is a crystal that can send

    the mind back in time to the disturbing origins of

    life on earth.

    s the city1s inhabitants begin to awaken they try to

    free their 8Father1, leading to the A!a%ening of

    'n&gathin (hau). The protagonists1 only hope is

    to flee.

    However, even if they escape, the insight granted

    by the crystal may still claim their minds.

    Victory Conditions9ictory in this scenario means realising the horror

    that lies in Commoriom, and surviving it,preferably with the site safely sealed.

    Antagonist ReactionsThe rival Ger)an Expeditionis not a 85a7iexpedition1 in any official sense :there is no such

    thing until the formation of the hnenerbe in &'/; especially the

    esoterically inclined > believed in occult theories of

    the uni2ue :or divine< origin of their ancestors on a

    lost northern continent :referred to as 8Thule1 or

    sometimes 8Hyperborea1 or 8tlantis1 a time

    when the rmitage "n2uiry is in its formative

    stages. "n &'+(, rmitage, Bice and $organ scored

    a victory against the 3unwich Horror and soon 3r

    lbert ilmarth 4oined them following hisencounter with the 86uter 6nes1 in the hills of

    9ermont. Aust a few weeks ago, the =abodie

    %xpedition returned from ntarctica with stories of

    unknown prehistoric life forms and a vast range of

    mountains dotted with strange structures.

    6n his deathbed in &'+', =rofessor Curtis

    $athieson revealed a number of unpublished

    secrets about the &'+ expedition to his colleague

    3r Francis $organ. $organ shared the story with

    =rofessor rmitage and soon they were workingwith =rofessor %thelrod in %ngland to organise a

    follow0up expedition for &'/+. However, in late

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    and his friend and expedition member, ilfred

    -pton0!mith. "t could be held in Iondon at the

    Boyal Geographical !ociety or ?ritish $useum.

    Drives

    %specially dramatic and relevant 3rives for this

    scenario, which should be encouraged by the

    #eeper are

    dventure

    nti2uarianism

    rrogance

    Curiosity

    "n the ?lood

    !cholarship

    Thirst For #nowledge"n the ?lood might be interesting if the character is

    related to the Hyperborean ?lond %skimo.

    Pillars of Sanity

    The dominant theme of this scenario is the dignity

    or otherwise of human origins.

    6ne =illar of !anity that might be particularly

    interesting dramatically is Family. character with

    this =illar will have a firm conviction in the dignity

    of their origins. "f Caucasian, they may believe inthe theory of the origins of their ancestors on the

    lost continent of Thule. They may have heard tales

    of 8blond %skimo1 in north0western Canada. They

    may even subscribe to racist theories like the

    5ational !ocialists of Germany.

    s players can create their own =illars of !anity it

    is impossible to provide an exhaustive list, but

    several others from the Trail of Cthulhu rulebook

    that may be particularly interesting are

    Beligious Faith

    Human 3ignity and 9alue

    The #eeper should try to encourage some players to

    pick from the pillars above.

    3rives potentially undermined by %ye

    nti2uarianism

    Thirst For #nowledge

    dventure

    !cholarship

    Curiosity

    rrogance

    /illars of Sanit&

    Beligious FaithJ

    FamilyJ

    Human 3ignity and 9alueJ

    !cientific =rogress K "ntellectGoodness of $ankind

    $oral principles

    esthetics

    %picureanism

    =atriotism

    Iove of Home City

    Senes

    BriefingSene T&pe+Core :"ntroduction the

    8granddaughter1 of the god)hotha**uahand a

    sub0human 9oormis.

    The city executioner beheaded him three times

    and each time, witnesses later saw him alive,

    more monstrous than before. 6n the first and

    second occasion, #nygathin @haum killed and

    ate one of the inhabitants of the city.

    ?y the third reappearance, he had

    metamorphosed into a fully alien entity, and had

    devoured many of the citi7ens, forcing the final

    abandonment of the city.

    former inhabitant of Commoriom returned to

    the city one day and discovered it repopulated

    with the monstrous offspring of #nygathin

    @haum.

    Translating it or reading an accurate translation will

    grant & point of Cthulhu $ythos.The #eeper might consider using or adapting Clark

    shton !mith1s story The Testament of Athammaus

    for the content of the main body of the story.

    The "nd of the Bauer"#pedition

    $aybe they are all burned together outside :with

    the statue< and a trailW

    Sene T&pe+ 6ptional,Clue :?onus one of the !pawn of #nygathin @haum.

    6nce uncovered, the spawn will begin to thaw and

    awaken. !ee The #dol Tha!s.

    Arhiteture or Arhaeolog& 6Core lue7+Thereis a stairway descending deeper into the ice.

    Tunnelling the &tairwaySene T&pe+ Core

    0ead-#n+ccessing the !tairway

    0ead-1ut+3escent into the 3epths

    "t takes ' days to reach the ice0free section of the

    stairwell.

    5ethods "sable+$anual %xcavation, "ce $elter,

    %xplosives

    stairwell runs around the inner perimeter of the

    tower. !olidly constructed from granite, most of it

    is still intact. There are places where steps have

    eroded or broken and places where there are gaps.

    Arhiteture+The stairway is constructed in apossibly uni2ue way, with the spiral of the stairway

    growing narrow as one descends and the base of

    one level seemingly supported by the level beneath

    it.

    6n the wall, there is a series of long panels,

    seemingly of ancient ivory, with images and Tsath0

    o hieroglyphs. These tell a history of Hyperborea,

    beginning with the time of construction and going

    deep into the past.

    $iolog&+Confirms the material is ivory. How it gothere from frica or sia is a mystery. 3-/oint

    spendnotes that the ivory must have come from

    unusually large elephants.

    Anthropolog&4 Arhaeolog&4 Cr&ptograph&4

    0anguages4 or Cthulhu 5&thos+ith the help of

    the Tsath0o dictionary, each panel is about a yard

    wide and can be translated in about an hour. Three

    panels are probably excavated in a day. For every

    five panels translated, a 3-/oint spendis needed.

    The content of the panels is as follows&. There are several yards where the panelling

    is blank

    +. The cult of houndeh, the %lk Goddess,

    forbids the worship of the old god

    @hotha22uah. 5ot daring to destroy them,

    the @hotha22uah1s cube0shaped temples are

    barred and locked.

    /. #ing Io2uamethros is on the throne of

    Commoriom, a high city of many spires and

    gardens. @ylac the rchimage, apprentice ofHormagor, is granted 8The !eer1s Tower1 in

    Commoriom

    ). @ylac, uses sorcery to create a tower of

    black gneiss in $hu Thulan

    ;. The cult of houndeh becomes the royally

    appointed religion. great temple is built in

    Commoriom.

    . The wi7ard Hormagor of bormis dies at

    the hands of the !phinx of bormis. The

    town is abandoned.

    *. The great wi7ard @on $e77amalech

    disappears mysteriously in $hu Thulan.

    (. #ing $ennamethros of Commoriom gives

    @on $e77amalech a tower in Commoriom,

    now called 8The !eer1s Tower1

    '. @on $e77amalechparts the northern seaand leads the army of #ing =harogill of

    $hu Thulan there to plunder the treasures

    of athousand sunken galleys&. @on $e77amalech has a tower of copper

    built in $hu Thulan

    &&. The hite !ybil of =olarion, a strange

    woman from the realms of ice, foretells an

    undescribed and abominable doom for all

    mortal beings who dare to remain in

    Commoriom

    &+. Zueen Iuthomne takes the throne of

    Commoriom. !he hold ecclesiastical courts.

    !he builds a high tower in Commoriom,

    which takes thirty years.

    &/. !econd city is built called -7uldaroum

    &). The Beign of #ing Hom2uat begins in

    Commoriom

    &;. Founding of Commoriom

    &. City called 8Iomar1 settled by people from

    @obna in the north

    &*. %arly humans build temples to @hotha22uahthe old god of Hyperborea, in imitation of

    the sub0human 9oormis

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    &(. The 9oormis are driven away. They

    congregate around $t. 9oormithadreth

    &'. 3escendents of tall, thin antehumans leave

    homelands in -ltima Thule in the north and

    arrive in Hyperborea.

    +. Cold causes the gradual decline of the

    9oormis civilisation

    +&. 9oormis build a settlement at Commoriom

    including a cube0shaped temple to

    @hotha22uah

    ++. The gods "tha2ua and phoom @hah cause

    the continent to get steadily colder. realm

    of glaciers gradually grows in the north.

    +/. @hotha22uah destroys the colony of serpent0

    men. Their former slaves, the 9oormis, are

    free and begin to establish their own

    civilisation on Hyperborea with@hotha22uah as their primary deity.

    +). !erpent0men survivors from sinking of the

    continent of 9alusia, found a colony in

    Hyperborea, bringing 9oormis as slaves and

    food source

    t the end of this phase :where does this occur in

    terms of the panelsX

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    about normal behaviour and culture. Assess

    Honest&will notice something is amiss if the hostis observed closely or interacted with.

    Suffoate+The creature can use a limb to sei7e a

    victim around the neck or simply smother with its

    viscous body. pply the 3rowning and !uffocation

    rules :Trail of Cthulhu rulebook =(

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    stone door scattered around it. The doorway leads

    to The 0ibrar&. The passage continues for asimilar length before reaching a second doorway.

    This door is intact and open. =assing through the

    doorway leads to The High Streetwhere one can

    turn left or right.

    Closing the door for the first time is an thletics

    test against 3ifficulty &; and re2uiring tools to usefor leverage. For subse2uent attempts, it is

    3ifficulty &+.

    Exavation

    allsX CobblesX ncient 3oorsX

    High Street

    From the "ce Corridor this can be followed left and

    slightly uphill or right and slightly downhill. The

    left branch terminates in a wall of ice and rock after

    some + yards. The right branch leads to TheS,uare.

    The street is wide and the forms of ancient homes,

    towers, sidestreets and so on can be glimpsed along

    it1s length offering a haunting vista of a primordial

    city imprisoned in ice.

    The walls are wet and pitted with narrow fissures.

    There are also walls of huge stone blocks, with

    what appear to be doorways and window spaces.

    =rehistoric plantsX

    Exavation+ 39 hours

    %xcavation of the fissures reveals they are channels

    leading into the ice.There are also fissures behindthe walls, doorways and windows. ?uried deep in

    the ice, eventually another hibernating spawn will

    be found. $ore of these can be found with a few

    more hours of excavation.

    The S

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    ithian script and the dot0based cipher of the %lder

    Things.

    The entire collection here behaves like any

    collection of =nakotic $anuscripts as described in

    Trail of Cthulhu =age SS. Becovering each point

    of Cthulhu $ythos worth of fragments to the

    surface takes at least a day.

    Translating, collating and interpreting this materialis a pro4ect that would takes years. However, with

    the aid of the Tsath0o dictionary and a +0=oint

    spend in Iibrary -se, it1s possible to collate and

    translate enough of the material for an overview.

    0anguage+Tsath0o :with passages in %lder !criptand ithian a bloated trunk, with a

    one0eyed 8face1 emerging from its midsection, and

    a second eye beneath that. Two long tentacles with

    8fingers1 like knots of writhing snakes emerge from

    its 8shoulders1 and a cup0like mouth protrudes at the

    top. The lower limbs are a mass of slender

    proboscides covered in suckers.

    #nygathin @haum can attack with each of its two

    tentacles in a single round. Iike his spawn, he canassume the form of a viscous, black li2uid. nd

    most forms of physical in4ury will simply flow

    closed.

    thletics &+, Health ++, !cuffling +(

    Hit Threshold+/

    8eapon+ D; :trample


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